#389
Luxio
389
ELECTRIC
#389.389
Luxio/Luxio
389.389
ELECTRIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
85
49
60
49
60
363
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Rivalry: Inflicts 1.25x damage against the same gender but 0.75× to the opposite gender. Doesn't work if either Pokémon is genderless.
Hidden
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.

x2
GROUND
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPOISONPSYCHICROCKWATER
x1
x1/2
ELECTRICFLYINGSTEEL
x1/2

#388
Shinx
388
ELECTRIC
Lv.15
#389
Luxio
389
ELECTRIC
Lv.30
#332
Luxray
332
ELECTRIC

Classic Mode
Route 8 (Pokéradar)
Pokemon: 388
Route 33 (Pokéradar), Evolve Shinx (Lv15)
Pokemon: 389
Mt. Mortar (static), Evolve Luxio (Lv30)
Pokemon: 332
Remix Mode
Route 8 (Pokéradar), Route 1, 2
Pokemon: 388
Route 33 (Pokéradar), Route 9, 35, Power Plant, Evolve Shinx (Lv15)
Pokemon: 389
Mt. Mortar (static), Route 26, 27, Evolve Luxio (Lv30)
Pokemon: 332

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baby-Doll Eyes
Pokemon: 388
FAIRY
STATUS
-
100
-
30
Pokemon: 388
Lowers the target's ATK one stage. Has +1 move priority.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
5
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
9
Charge
X
ELECTRIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
13
Spark
X
ELECTRIC
PHYSICAL
65
100
30
20
X
Can paralyze the target.
18
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
23
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
28
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
33
Thunder Fang
X
ELECTRIC
PHYSICAL
65
95
100
15
X
Can paralyze or flinch the target. Both have their own independent effect chance.
38
Crunch
X
DARK
PHYSICAL
80
100
20
15
X
Can lower the target's DEF one stage.
43
Scary Face
X
NORMAL
STATUS
-
100
-
10
X
Lowers the target's SPEED two stages.
48
Discharge
X
ELECTRIC
SPECIAL
80
100
30
15
X
Can paralyze the target.
53
Wild Charge
X
ELECTRIC
PHYSICAL
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Volt Switch
X
ELECTRIC
SPECIAL
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
X
ELECTRIC
PHYSICAL
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
Snarl
X
DARK
SPECIAL
55
95
100
15
X
Lowers the target's SP.ATK one stage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Double Kick
Pokemon: 388
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 388
Hits twice in one turn.
Fire Fang
Pokemon: 388
FIRE
PHYSICAL
65
95
100
15
Pokemon: 388
Can burn the target or flinch the target. Both have their own independent effect chance.
Helping Hand
Pokemon: 388
NORMAL
STATUS
-
-
-
20
Pokemon: 388
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Howl
Pokemon: 388
NORMAL
STATUS
-
-
-
40
Pokemon: 388
Raises the user's ATK one stage.
Ice Fang
Pokemon: 388
ICE
PHYSICAL
65
95
100
15
Pokemon: 388
Can freeze or flinch the target. Both have their own independent effect chance.
Night Slash
Pokemon: 388
DARK
PHYSICAL
70
100
-
15
Pokemon: 388
User's critical hit rate is one level higher when using this move.
Quick Attack
Pokemon: 388
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 388
Has +1 move priority.
Shock Wave
Pokemon: 388
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 388
Doesn't miss.
Signal Beam
Pokemon: 388
BUG
SPECIAL
75
100
10
15
Pokemon: 388
Can confuse the target.
Swift
Pokemon: 388
NORMAL
SPECIAL
60
-
-
20
Pokemon: 388
Doesn't miss.
Take Down
Pokemon: 388
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 388
User takes 1/4th the damage it inflicts in recoil.
Thunder Fang
Pokemon: 388
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 388
Can paralyze or flinch the target. Both have their own independent effect chance.

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