#332.389
Luxray/Luxio
332.389
ELECTRIC
#389.332
Luxio/Luxray
389.332
ELECTRIC

X
73(+7)
HP
66(-7)
X
X
96(-12)
ATK
108(+12)
X
X
59(-10)
DEF
69(+10)
X
X
83(+12)
SP.ATKSP.A
71(-12)
X
X
69(+10)
SP.DEFSP.D
59(-10)
X
X
63(-3)
SPEEDSPD
66(+3)
X
X
443(+4)
TOTALTOT
439(-4)
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Rivalry: Inflicts 1.25x damage against the same gender but 0.75× to the opposite gender. Doesn't work if either Pokémon is genderless.
Hidden
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.

Entry
It has eyes that can see through anything. They live in small groups
PokémonPoké.
332.389
ProfessorProf.
Oak
Entry
Its claws loose electricity with enough amperage to cause fainting. It spots and captures prey hiding behind objects
PokémonPoké.
389.332
ProfessorProf.
Oak

x2
GROUND
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPOISONPSYCHICROCKWATER
x1
x1/2
ELECTRICFLYINGSTEEL
x1/2

#388
Shinx
388
ELECTRIC
Lv.15
#389
Luxio
389
ELECTRIC
Lv.30
#332
Luxray
332
ELECTRIC

Classic Mode
Route 8 (Pokéradar)
Pokemon: 388
Route 33 (Pokéradar), Evolve Shinx (Lv15)
Pokemon: 389
Mt. Mortar (static), Evolve Luxio (Lv30)
Pokemon: 332
Remix Mode
Route 8 (Pokéradar), Route 1, 2
Pokemon: 388
Route 33 (Pokéradar), Route 9, 35, Power Plant, Evolve Shinx (Lv15)
Pokemon: 389
Mt. Mortar (static), Route 26, 27, Evolve Luxio (Lv30)
Pokemon: 332

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baby-Doll Eyes
multiple sources
FAIRY
STATUS
-
100
-
30
multiple sources
Lowers the target's ATK one stage. Has +1 move priority.
1
Charge
Pokemon: 332
ELECTRIC
STATUS
-
-
-
20
Pokemon: 332
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
1
Electric Terrain
Pokemon: 332
ELECTRIC
STATUS
-
-
-
10
Pokemon: 332
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
5
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
9
Charge
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
13
Spark
multiple sources
ELECTRIC
PHYSICAL
65
100
30
20
multiple sources
Can paralyze the target.
18
Bite
multiple sources
DARK
PHYSICAL
60
100
30
25
multiple sources
Can make the target flinch.
23
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
28
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
33
Thunder Fang
Pokemon: 389
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 389
Can paralyze or flinch the target. Both have their own independent effect chance.
35
Thunder Fang
Pokemon: 332
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 332
Can paralyze or flinch the target. Both have their own independent effect chance.
38
Crunch
Pokemon: 389
DARK
PHYSICAL
80
100
20
15
Pokemon: 389
Can lower the target's DEF one stage.
42
Crunch
Pokemon: 332
DARK
PHYSICAL
80
100
20
15
Pokemon: 332
Can lower the target's DEF one stage.
43
Scary Face
Pokemon: 389
NORMAL
STATUS
-
100
-
10
Pokemon: 389
Lowers the target's SPEED two stages.
48
Discharge
Pokemon: 389
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 389
Can paralyze the target.
49
Scary Face
Pokemon: 332
NORMAL
STATUS
-
100
-
10
Pokemon: 332
Lowers the target's SPEED two stages.
53
Wild Charge
Pokemon: 389
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 389
User takes 1/4 the damage it inflicts in recoil.
56
Discharge
Pokemon: 332
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 332
Can paralyze the target.
63
Wild Charge
Pokemon: 332
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 332
User takes 1/4 the damage it inflicts in recoil.
67
Electric Terrain
Pokemon: 332
ELECTRIC
STATUS
-
-
-
10
Pokemon: 332
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Hyper Beam
Pokemon: 332
NORMAL
SPECIAL
150
90
-
5
Pokemon: 332
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Giga Impact
Pokemon: 332
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 332
The user can't attack or switch out the turn after this is used.
Volt Switch
multiple sources
ELECTRIC
SPECIAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Snarl
multiple sources
DARK
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SP.ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Throat Chop
Pokemon: 332
DARK
PHYSICAL
80
100
100
15
Pokemon: 332
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Magnet Rise
multiple sources
ELECTRIC
STATUS
-
-
-
10
multiple sources
For five turns, the user is immune to ground moves.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Superpower
Pokemon: 332
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 332
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Double Kick
multiple sources
FIGHTING
PHYSICAL
30
100
-
30
multiple sources
Hits twice in one turn.
Fire Fang
multiple sources
FIRE
PHYSICAL
65
95
100
15
multiple sources
Can burn the target or flinch the target. Both have their own independent effect chance.
Helping Hand
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Howl
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Raises the user's ATK one stage.
Ice Fang
multiple sources
ICE
PHYSICAL
65
95
100
15
multiple sources
Can freeze or flinch the target. Both have their own independent effect chance.
Night Slash
multiple sources
DARK
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Quick Attack
multiple sources
NORMAL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Take Down
multiple sources
NORMAL
PHYSICAL
90
85
-
20
multiple sources
User takes 1/4th the damage it inflicts in recoil.
Thunder Fang
multiple sources
ELECTRIC
PHYSICAL
65
95
100
15
multiple sources
Can paralyze or flinch the target. Both have their own independent effect chance.

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