#125
Electabuzz
125
ELECTRIC
#125.125
Electabuzz/Electabuzz
125.125
ELECTRIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
65
83
57
95
85
105
490
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Hidden
Vital Spirit: Cannot be asleep and Rest fails.

Entry
When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz in place of lightning rods.
PokémonPoké.
125
ProfessorProf.
Oak
Entry
An Electabuzz's lightning can be as hot as a solar flare when excited. The lightning on Electabuzz's body glows as much as ten torches.
PokémonPoké.
125.125
ProfessorProf.
gento_

x2
GROUND
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPOISONPSYCHICROCKWATER
x1
x1/2
ELECTRICFLYINGSTEEL
x1/2

#239
Elekid
239
ELECTRIC
Lv.21
#125
Electabuzz
125
ELECTRIC
Lv.50 or
ELECTIRIZER
#267
Electivire
267
ELECTRIC

Classic Mode
Kanto Daycare (gift), Celadon City (trade)
Pokemon: 239
Power Plant (static), Power Plant, Evolve Elekid (Lv21)
Pokemon: 125
Evolve Electabuzz (Lv50 or Electirizer)
Pokemon: 267
Remix Mode
Kanto Daycare (gift), Celadon City (trade), Route 3, Power Plant, Viridian River
Pokemon: 239
Power Plant (static), Route 36, Evolve Elekid (Lv21)
Pokemon: 125
Evolve Electabuzz (Lv50 or Electirizer)
Pokemon: 267

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
1
Thunder Shock
X
ELECTRIC
SPECIAL
40
100
10
30
X
Can paralyze the target.
5
Thunder Shock
X
ELECTRIC
SPECIAL
40
100
10
30
X
Can paralyze the target.
8
Low Kick
X
FIGHTING
PHYSICAL
1
100
-
20
X
Power increases with the target's weight in kilograms, to a maximum of 120.
12
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
15
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.
19
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
22
Electro Ball
X
ELECTRIC
SPECIAL
1
100
-
10
X
Hits harder the faster the user is to the target, to a maximum power of 150.
26
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
29
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
36
Discharge
X
ELECTRIC
SPECIAL
80
100
30
15
X
Can paralyze the target.
42
Screech
X
NORMAL
STATUS
-
85
-
40
X
Lowers the target's DEF two stages.
49
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
55
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Volt Switch
X
ELECTRIC
SPECIAL
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
X
ELECTRIC
PHYSICAL
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Plasma Fists
multiple sources
ELECTRIC
PHYSICAL
100
100
-
15
multiple sources
The target's normal type moves become Electric-type.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Barrier
Pokemon: 239
PSYCHIC
STATUS
-
-
-
20
Pokemon: 239
Raises the user's DEF two stages.
Cross Chop
Pokemon: 239
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 239
User's critical hit rate is one level higher when using this move.
Dynamic Punch
Pokemon: 239
FIGHTING
PHYSICAL
100
50
100
5
Pokemon: 239
Confuses the target.
Feint
Pokemon: 239
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 239
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Fire Punch
Pokemon: 239
FIRE
PHYSICAL
75
100
10
15
Pokemon: 239
Can burn the target.
Focus Punch
Pokemon: 239
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 239
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
Pokemon: 239
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 239
Lowers the user's SPEED one stage.
Ice Punch
Pokemon: 239
ICE
PHYSICAL
75
100
10
15
Pokemon: 239
Can freeze the target.
Karate Chop
Pokemon: 239
FIGHTING
PHYSICAL
50
100
-
25
Pokemon: 239
User's critical hit rate is one level higher when using this move.
Meditate
Pokemon: 239
PSYCHIC
STATUS
-
-
-
40
Pokemon: 239
Raises the user's ATK one stage.
Rolling Kick
Pokemon: 239
FIGHTING
PHYSICAL
60
85
30
15
Pokemon: 239
Can make the target flinch.

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