#125.267
Electabuzz/Electivire
125.267
ELECTRIC
#267.125
Electivire/Electabuzz
267.125
ELECTRIC

X
68(-3)
HP
71(+3)
X
X
109(+13)
ATK
96(-13)
X
X
63(+3)
DEF
60(-3)
X
X
95
SP.ATKSP.A
95
X
X
85
SP.DEFSP.D
85
X
X
98(-3)
SPEEDSPD
101(+3)
X
X
518(+10)
TOTALTOT
508(-10)
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Motor Drive: Absorbs Electric-type moves for a SPEED stage.
Hidden
Vital Spirit: Cannot be asleep and Rest fails.

x2
GROUND
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPOISONPSYCHICROCKWATER
x1
x1/2
ELECTRICFLYINGSTEEL
x1/2

#239
Elekid
239
ELECTRIC
Lv.21
#125
Electabuzz
125
ELECTRIC
Lv.50 or
ELECTIRIZER
#267
Electivire
267
ELECTRIC

Classic Mode
Kanto Daycare (gift), Celadon City (trade)
Pokemon: 239
Power Plant (static), Power Plant, Evolve Elekid (Lv21)
Pokemon: 125
Evolve Electabuzz (Lv50 or Electirizer)
Pokemon: 267
Remix Mode
Kanto Daycare (gift), Celadon City (trade), Route 3, Power Plant, Viridian River
Pokemon: 239
Power Plant (static), Route 36, Evolve Elekid (Lv21)
Pokemon: 125
Evolve Electabuzz (Lv50 or Electirizer)
Pokemon: 267

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Electric Terrain
Pokemon: 267
ELECTRIC
STATUS
-
-
-
10
Pokemon: 267
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
1
Fire Punch
Pokemon: 267
FIRE
PHYSICAL
75
100
10
15
Pokemon: 267
Can burn the target.
1
Ion Deluge
Pokemon: 267
ELECTRIC
STATUS
-
-
-
25
Pokemon: 267
All Normal-type moves become Electric-type moves for the rest of the turn. Has +1 move priority.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Low Kick
Pokemon: 267
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 267
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Quick Attack
multiple sources
NORMAL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
1
Thunder Shock
multiple sources
ELECTRIC
SPECIAL
40
100
10
30
multiple sources
Can paralyze the target.
5
Thunder Shock
multiple sources
ELECTRIC
SPECIAL
40
100
10
30
multiple sources
Can paralyze the target.
8
Low Kick
multiple sources
FIGHTING
PHYSICAL
1
100
-
20
multiple sources
Power increases with the target's weight in kilograms, to a maximum of 120.
12
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
15
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
19
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
22
Electro Ball
multiple sources
ELECTRIC
SPECIAL
1
100
-
10
multiple sources
Hits harder the faster the user is to the target, to a maximum power of 150.
26
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
29
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
36
Discharge
multiple sources
ELECTRIC
SPECIAL
80
100
30
15
multiple sources
Can paralyze the target.
42
Screech
multiple sources
NORMAL
STATUS
-
85
-
40
multiple sources
Lowers the target's DEF two stages.
49
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
55
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
62
Giga Impact
Pokemon: 267
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 267
The user can't attack or switch out the turn after this is used.
65
Electric Terrain
Pokemon: 267
ELECTRIC
STATUS
-
-
-
10
Pokemon: 267
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Taunt
Pokemon: 267
DARK
STATUS
-
100
-
20
Pokemon: 267
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
Pokemon: 267
GROUND
PHYSICAL
100
100
-
10
Pokemon: 267
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 267
GROUND
PHYSICAL
80
100
-
10
Pokemon: 267
User digs underground for one turn and hits on the second turn.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 267
FIRE
SPECIAL
90
100
10
15
Pokemon: 267
Can burn the target.
Rock Tomb
Pokemon: 267
ROCK
PHYSICAL
60
95
100
15
Pokemon: 267
Lowers the target's SPEED one stage.
Torment
Pokemon: 267
DARK
STATUS
-
100
-
15
Pokemon: 267
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
multiple sources
FIGHTING
PHYSICAL
65
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
multiple sources
FIGHTING
SPECIAL
120
70
10
5
multiple sources
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Volt Switch
multiple sources
ELECTRIC
SPECIAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Bulldoze
Pokemon: 267
GROUND
PHYSICAL
60
100
100
20
Pokemon: 267
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Stomping Tantrum
Pokemon: 267
GROUND
PHYSICAL
75
100
-
10
Pokemon: 267
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
Pokemon: 125
PSYCHIC
STATUS
-
-
-
20
Pokemon: 125
Does nothing. Wild battles end immediately. Has -6 move priority.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Teleport
Pokemon: 125
PSYCHIC
STATUS
-
-
-
20
Pokemon: 125
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Climb
multiple sources
NORMAL
PHYSICAL
90
85
20
20
multiple sources
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Magnet Rise
multiple sources
ELECTRIC
STATUS
-
-
-
10
multiple sources
For five turns, the user is immune to ground moves.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Darkest Lariat
multiple sources
DARK
PHYSICAL
85
100
-
10
multiple sources
Damage calculation ignores the target's stat modifiers, including evasion.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Plasma Fists
multiple sources
ELECTRIC
PHYSICAL
100
100
-
15
multiple sources
The target's normal type moves become Electric-type.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Barrier
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's DEF two stages.
Cross Chop
multiple sources
FIGHTING
PHYSICAL
100
80
-
5
multiple sources
User's critical hit rate is one level higher when using this move.
Dynamic Punch
multiple sources
FIGHTING
PHYSICAL
100
50
100
5
multiple sources
Confuses the target.
Feint
multiple sources
NORMAL
PHYSICAL
30
100
-
10
multiple sources
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
multiple sources
FIGHTING
PHYSICAL
100
90
-
10
multiple sources
Lowers the user's SPEED one stage.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Karate Chop
multiple sources
FIGHTING
PHYSICAL
50
100
-
25
multiple sources
User's critical hit rate is one level higher when using this move.
Meditate
multiple sources
PSYCHIC
STATUS
-
-
-
40
multiple sources
Raises the user's ATK one stage.
Rolling Kick
multiple sources
FIGHTING
PHYSICAL
60
85
30
15
multiple sources
Can make the target flinch.

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