#125.239
Electabuzz/Elekid
125.239
ELECTRIC
#239.125
Elekid/Electabuzz
239.125
ELECTRIC

X
58(+7)
HP
51(-7)
X
X
69(-7)
ATK
76(+7)
X
X
43(-7)
DEF
50(+7)
X
X
85(+10)
SP.ATKSP.A
75(-10)
X
X
75(+10)
SP.DEFSP.D
65(-10)
X
X
98(-3)
SPEEDSPD
101(+3)
X
X
428(+10)
TOTALTOT
418(-10)
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Hidden
Vital Spirit: Cannot be asleep and Rest fails.

x2
GROUND
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPOISONPSYCHICROCKWATER
x1
x1/2
ELECTRICFLYINGSTEEL
x1/2

#239
Elekid
239
ELECTRIC
Lv.21
#125
Electabuzz
125
ELECTRIC
Lv.50 or
ELECTIRIZER
#267
Electivire
267
ELECTRIC

Classic Mode
Kanto Daycare (gift), Celadon City (trade)
Pokemon: 239
Power Plant (static), Power Plant, Evolve Elekid (Lv21)
Pokemon: 125
Evolve Electabuzz (Lv50 or Electirizer)
Pokemon: 267
Remix Mode
Kanto Daycare (gift), Celadon City (trade), Route 3, Power Plant, Viridian River
Pokemon: 239
Power Plant (static), Route 36, Evolve Elekid (Lv21)
Pokemon: 125
Evolve Electabuzz (Lv50 or Electirizer)
Pokemon: 267

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Quick Attack
multiple sources
NORMAL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
1
Thunder Shock
Pokemon: 125
ELECTRIC
SPECIAL
40
100
10
30
Pokemon: 125
Can paralyze the target.
5
Thunder Shock
multiple sources
ELECTRIC
SPECIAL
40
100
10
30
multiple sources
Can paralyze the target.
8
Low Kick
multiple sources
FIGHTING
PHYSICAL
1
100
-
20
multiple sources
Power increases with the target's weight in kilograms, to a maximum of 120.
12
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
15
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
19
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
22
Electro Ball
multiple sources
ELECTRIC
SPECIAL
1
100
-
10
multiple sources
Hits harder the faster the user is to the target, to a maximum power of 150.
26
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
29
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
33
Discharge
Pokemon: 239
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 239
Can paralyze the target.
36
Discharge
Pokemon: 125
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 125
Can paralyze the target.
36
Screech
Pokemon: 239
NORMAL
STATUS
-
85
-
40
Pokemon: 239
Lowers the target's DEF two stages.
40
Thunderbolt
Pokemon: 239
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 239
Can paralyze the target.
42
Screech
Pokemon: 125
NORMAL
STATUS
-
85
-
40
Pokemon: 125
Lowers the target's DEF two stages.
43
Thunder
Pokemon: 239
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 239
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
49
Thunderbolt
Pokemon: 125
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 125
Can paralyze the target.
55
Thunder
Pokemon: 125
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 125
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Hyper Beam
Pokemon: 125
NORMAL
SPECIAL
150
90
-
5
Pokemon: 125
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
Pokemon: 125
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 125
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 125
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 125
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Giga Impact
Pokemon: 125
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 125
The user can't attack or switch out the turn after this is used.
Volt Switch
multiple sources
ELECTRIC
SPECIAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
Pokemon: 125
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 125
Inflicts regular damage.
Teleport
Pokemon: 125
PSYCHIC
STATUS
-
-
-
20
Pokemon: 125
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 125
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 125
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
Pokemon: 125
STEEL
PHYSICAL
100
75
30
15
Pokemon: 125
Can lower the target's DEF one stage.
Magnet Rise
multiple sources
ELECTRIC
STATUS
-
-
-
10
multiple sources
For five turns, the user is immune to ground moves.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Plasma Fists
multiple sources
ELECTRIC
PHYSICAL
100
100
-
15
multiple sources
The target's normal type moves become Electric-type.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Barrier
Pokemon: 239
PSYCHIC
STATUS
-
-
-
20
Pokemon: 239
Raises the user's DEF two stages.
Cross Chop
Pokemon: 239
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 239
User's critical hit rate is one level higher when using this move.
Dynamic Punch
Pokemon: 239
FIGHTING
PHYSICAL
100
50
100
5
Pokemon: 239
Confuses the target.
Feint
Pokemon: 239
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 239
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Fire Punch
Pokemon: 239
FIRE
PHYSICAL
75
100
10
15
Pokemon: 239
Can burn the target.
Focus Punch
Pokemon: 239
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 239
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
Pokemon: 239
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 239
Lowers the user's SPEED one stage.
Ice Punch
Pokemon: 239
ICE
PHYSICAL
75
100
10
15
Pokemon: 239
Can freeze the target.
Karate Chop
Pokemon: 239
FIGHTING
PHYSICAL
50
100
-
25
Pokemon: 239
User's critical hit rate is one level higher when using this move.
Meditate
Pokemon: 239
PSYCHIC
STATUS
-
-
-
40
Pokemon: 239
Raises the user's ATK one stage.
Rolling Kick
Pokemon: 239
FIGHTING
PHYSICAL
60
85
30
15
Pokemon: 239
Can make the target flinch.
Barrier
Pokemon: 239
PSYCHIC
STATUS
-
-
-
20
Pokemon: 239
Raises the user's DEF two stages.
Cross Chop
Pokemon: 239
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 239
User's critical hit rate is one level higher when using this move.
Dynamic Punch
Pokemon: 239
FIGHTING
PHYSICAL
100
50
100
5
Pokemon: 239
Confuses the target.
Feint
Pokemon: 239
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 239
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Fire Punch
Pokemon: 239
FIRE
PHYSICAL
75
100
10
15
Pokemon: 239
Can burn the target.
Focus Punch
Pokemon: 239
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 239
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Hammer Arm
Pokemon: 239
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 239
Lowers the user's SPEED one stage.
Ice Punch
Pokemon: 239
ICE
PHYSICAL
75
100
10
15
Pokemon: 239
Can freeze the target.
Karate Chop
Pokemon: 239
FIGHTING
PHYSICAL
50
100
-
25
Pokemon: 239
User's critical hit rate is one level higher when using this move.
Meditate
Pokemon: 239
PSYCHIC
STATUS
-
-
-
40
Pokemon: 239
Raises the user's ATK one stage.
Rolling Kick
Pokemon: 239
FIGHTING
PHYSICAL
60
85
30
15
Pokemon: 239
Can make the target flinch.

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