#147
Dratini
147
dragon
#147.147
Dratini/Dratini
147.147
dragon

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
41
64
45
50
50
50
300

Regular
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Hidden
Marvel Scale: 1.5x DEF with a major status condition.

x2
dragonfairyice
x2
x1
bugdarkfightingflyingghostgroundnormalpoisonpsychicrocksteel
x1
x1/2
electricfiregrasswater
x1/2

#147
Dratini
147
dragon
Lv.30
#148
Dragonair
148
dragon
Lv.55
#149
Dragonite
149
dragonflying

Classic Mode
Celadon Game Corner (gift), Blackthorn City, Dragon's Den, Safari Zone A1, A2, A3, A4, A5
Pokemon: 147
Dragon's Den, Safari Zone A1, A2, A3, A5, Evolve Dratini (Lv30)
Pokemon: 148
Dragon's Den, Evolve Dragonair (Lv55)
Pokemon: 149
Remix Mode
Celadon Game Corner (gift), Blackthorn City, Cerulean Cave, Diglett's Cave, Dragon's Den, Offshore Road, Safari Zone A1, A2, A3, A4, A5
Pokemon: 147
Dragon's Den, Safari Zone A1, A2, A3, A4, A5, Victory Road, Evolve Dratini (Lv30)
Pokemon: 148
Cerulean Cave, Evolve Dragonair (Lv55)
Pokemon: 149

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Leer
normal
status
-
100
-
30
Lowers the target's DEF one stage.
1
Wrap
normal
physical
15
90
-
20
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
5
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
11
Twister
dragon
special
40
100
20%
20
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
15
Dragon Rage
dragon
special
1
100
-
10
Inflicts exactly 40 damage.
21
Slam
normal
physical
80
75
-
20
Inflicts regular damage.
25
Agility
psychic
status
-
-
-
30
Raises the user's SPEED two stages.
31
Dragon Tail
dragon
physical
60
90
-
10
Forces the target to switch out, but has -6 move priority.
35
Aqua Tail
water
physical
90
90
-
10
Inflicts regular damage.
41
Dragon Rush
dragon
physical
100
75
20%
10
Can make the target flinch.
45
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
51
Dragon Dance
dragon
status
-
-
-
20
Raises the user's ATK and SPEED one stage each.
55
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
61
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Surf
water
special
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
Water­fall
water
physical
80
100
20%
15
Can make the target flinch.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
ice
status
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Dragon Tail
dragon
physical
60
90
-
10
Forces the target to switch out, but has -6 move priority.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Dragon Dance
dragon
status
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Aqua Jet
water
physical
40
100
-
20
Has +1 move priority.
Brutal Swing
dark
physical
60
100
-
20
Inflicts regular damage.
Shock Wave
electric
special
60
-
-
20
Doesn't miss.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Dragon Pulse
dragon
special
85
100
-
10
Inflicts regular damage.
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Swift
normal
special
60
-
-
20
Doesn't miss.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Aqua Jet
water
physical
40
100
-
20
Has +1 move priority.
Dragon Breath
dragon
special
60
100
30%
20
Can paralyze the target.
Dragon Dance
dragon
status
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
dragon
special
85
100
-
10
Inflicts regular damage.
Dragon Rush
dragon
physical
100
75
20%
10
Can make the target flinch.
Extreme Speed
normal
physical
80
100
-
5
Has +2 move priority.
Haze
ice
status
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Mist
ice
status
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
Super­sonic
normal
status
-
55
-
20
Confuses the target.
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
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