#147.148
Dratini/Dragonair
147.148
DRAGON
#148.147
Dragonair/Dratini
148.147
DRAGON

X
47(-7)
HP
54(+7)
X
X
77(+7)
ATK
70(-7)
X
X
58(+7)
DEF
51(-7)
X
X
56(-7)
SP.ATKSP.A
63(+7)
X
X
56(-7)
SP.DEFSP.D
63(+7)
X
X
63(+7)
SPEEDSPD
56(-7)
X
X
357
TOTALTOT
357
X

Regular
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Hidden
Marvel Scale: 1.5x DEF with a major status condition.

x2
DRAGONFAIRYICE
x2
x1
BUGDARKFIGHTINGFLYINGGHOSTGROUNDNORMALPOISONPSYCHICROCKSTEEL
x1
x1/2
ELECTRICFIREGRASSWATER
x1/2

#147
Dratini
147
DRAGON
Lv.30
#148
Dragonair
148
DRAGON
Lv.55
#149
Dragonite
149
DRAGONFLYING

Classic Mode
Celadon Game Corner (gift), Blackthorn City, Dragon's Den, Safari Zone A1, A2, A3, A4, A5
Pokemon: 147
Dragon's Den, Safari Zone A1, A2, A3, A5, Evolve Dratini (Lv30)
Pokemon: 148
Dragon's Den, Evolve Dragonair (Lv55)
Pokemon: 149
Remix Mode
Celadon Game Corner (gift), Blackthorn City, Cerulean Cave, Diglett's Cave, Dragon's Den, Offshore Road, Safari Zone A1, A2, A3, A4, A5
Pokemon: 147
Dragon's Den, Safari Zone A1, A2, A3, A4, A5, Victory Road, Evolve Dratini (Lv30)
Pokemon: 148
Cerulean Cave, Evolve Dragonair (Lv55)
Pokemon: 149

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Thunder Wave
Pokemon: 148
ELECTRIC
STATUS
-
90
-
20
Pokemon: 148
Paralyzes the target.
1
Twister
Pokemon: 148
DRAGON
SPECIAL
40
100
20
20
Pokemon: 148
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
1
Wrap
multiple sources
NORMAL
PHYSICAL
15
90
-
20
multiple sources
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
5
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
11
Twister
multiple sources
DRAGON
SPECIAL
40
100
20
20
multiple sources
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
15
Dragon Rage
multiple sources
DRAGON
SPECIAL
1
100
-
10
multiple sources
Inflicts exactly 40 damage.
21
Slam
multiple sources
NORMAL
PHYSICAL
80
75
-
20
multiple sources
Inflicts regular damage.
25
Agility
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
Raises the user's SPEED two stages.
31
Dragon Tail
Pokemon: 147
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 147
Forces the target to switch out, but has -6 move priority.
33
Dragon Tail
Pokemon: 148
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 148
Forces the target to switch out, but has -6 move priority.
35
Aqua Tail
Pokemon: 147
WATER
PHYSICAL
90
90
-
10
Pokemon: 147
Inflicts regular damage.
39
Aqua Tail
Pokemon: 148
WATER
PHYSICAL
90
90
-
10
Pokemon: 148
Inflicts regular damage.
41
Dragon Rush
Pokemon: 147
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 147
Can make the target flinch.
45
Safeguard
Pokemon: 147
NORMAL
STATUS
-
-
-
25
Pokemon: 147
For five turns, protects friendly Pokémon from major status effects and confusion.
47
Dragon Rush
Pokemon: 148
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 148
Can make the target flinch.
51
Dragon Dance
Pokemon: 147
DRAGON
STATUS
-
-
-
20
Pokemon: 147
Raises the user's ATK and SPEED one stage each.
53
Safeguard
Pokemon: 148
NORMAL
STATUS
-
-
-
25
Pokemon: 148
For five turns, protects friendly Pokémon from major status effects and confusion.
55
Outrage
Pokemon: 147
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 147
User is forced to attack with this move for 2–3 turns, leaving the user confused.
61
Dragon Dance
Pokemon: 148
DRAGON
STATUS
-
-
-
20
Pokemon: 148
Raises the user's ATK and SPEED one stage each.
61
Hyper Beam
Pokemon: 147
NORMAL
SPECIAL
150
90
-
5
Pokemon: 147
The user can't attack or switch out the turn after this is used.
67
Outrage
Pokemon: 148
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 148
User is forced to attack with this move for 2–3 turns, leaving the user confused.
75
Hyper Beam
Pokemon: 148
NORMAL
SPECIAL
150
90
-
5
Pokemon: 148
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Dragon Tail
multiple sources
DRAGON
PHYSICAL
60
90
-
10
multiple sources
Forces the target to switch out, but has -6 move priority.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Dragon Dance
multiple sources
DRAGON
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and SPEED one stage each.
Aqua Jet
multiple sources
WATER
PHYSICAL
40
100
-
20
multiple sources
Has +1 move priority.
Brutal Swing
multiple sources
DARK
PHYSICAL
60
100
-
20
multiple sources
Inflicts regular damage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dragon Pulse
multiple sources
DRAGON
SPECIAL
85
100
-
10
multiple sources
Inflicts regular damage.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Outrage
multiple sources
DRAGON
PHYSICAL
120
100
-
10
multiple sources
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Jet
Pokemon: 147
WATER
PHYSICAL
40
100
-
20
Pokemon: 147
Has +1 move priority.
Dragon Breath
Pokemon: 147
DRAGON
SPECIAL
60
100
30
20
Pokemon: 147
Can paralyze the target.
Dragon Dance
Pokemon: 147
DRAGON
STATUS
-
-
-
20
Pokemon: 147
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
Pokemon: 147
DRAGON
SPECIAL
85
100
-
10
Pokemon: 147
Inflicts regular damage.
Dragon Rush
Pokemon: 147
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 147
Can make the target flinch.
Extreme Speed
Pokemon: 147
NORMAL
PHYSICAL
80
100
-
5
Pokemon: 147
Has +2 move priority.
Haze
Pokemon: 147
ICE
STATUS
-
-
-
30
Pokemon: 147
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Iron Tail
Pokemon: 147
STEEL
PHYSICAL
100
75
30
15
Pokemon: 147
Can lower the target's DEF one stage.
Mist
Pokemon: 147
ICE
STATUS
-
-
-
30
Pokemon: 147
For five turns, the user's side of the field are immune to stat-lowering effects.
Supersonic
Pokemon: 147
NORMAL
STATUS
-
55
-
20
Pokemon: 147
Confuses the target.
Water Pulse
Pokemon: 147
WATER
SPECIAL
60
100
20
20
Pokemon: 147
Can confuse the target.
Aqua Jet
Pokemon: 147
WATER
PHYSICAL
40
100
-
20
Pokemon: 147
Has +1 move priority.
Dragon Breath
Pokemon: 147
DRAGON
SPECIAL
60
100
30
20
Pokemon: 147
Can paralyze the target.
Dragon Dance
Pokemon: 147
DRAGON
STATUS
-
-
-
20
Pokemon: 147
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
Pokemon: 147
DRAGON
SPECIAL
85
100
-
10
Pokemon: 147
Inflicts regular damage.
Dragon Rush
Pokemon: 147
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 147
Can make the target flinch.
Extreme Speed
Pokemon: 147
NORMAL
PHYSICAL
80
100
-
5
Pokemon: 147
Has +2 move priority.
Haze
Pokemon: 147
ICE
STATUS
-
-
-
30
Pokemon: 147
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Iron Tail
Pokemon: 147
STEEL
PHYSICAL
100
75
30
15
Pokemon: 147
Can lower the target's DEF one stage.
Mist
Pokemon: 147
ICE
STATUS
-
-
-
30
Pokemon: 147
For five turns, the user's side of the field are immune to stat-lowering effects.
Supersonic
Pokemon: 147
NORMAL
STATUS
-
55
-
20
Pokemon: 147
Confuses the target.
Water Pulse
Pokemon: 147
WATER
SPECIAL
60
100
20
20
Pokemon: 147
Can confuse the target.

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