Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Hidden
Marvel Scale: 1.5x DEF with a major status condition.
x2
x2
x1
x1
x1/2
x1/2
#147
Dratini
+
Game Freak & youkaiminori
Lv.30
#148
Dragonair
+
Game Freak & maelmc
Lv.55
#149
Dragonite
+
scarecrow_924
Classic Mode
Celadon Game Corner (gift), Blackthorn City, Dragon's Den, Safari Zone A1, A2, A3, A4, A5
Dragon's Den, Safari Zone A1, A2, A3, A5, Evolve Dratini (Lv30)
Dragon's Den, Evolve Dragonair (Lv55)
Remix Mode
Celadon Game Corner (gift), Blackthorn City, Cerulean Cave, Diglett's Cave, Dragon's Den, Offshore Road, Safari Zone A1, A2, A3, A4, A5
Dragon's Den, Safari Zone A1, A2, A3, A4, A5, Victory Road, Evolve Dratini (Lv30)
Cerulean Cave, Evolve Dragonair (Lv55)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Thunder Wave
-
90
-
20
Paralyzes the target.
1
Twister
40
100
20
20
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
1
Wrap
15
90
-
20
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
5
Thunder Wave
-
90
-
20
Paralyzes the target.
11
Twister
40
100
20
20
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
15
Dragon Rage
1
100
-
10
Inflicts exactly 40 damage.
21
Slam
80
75
-
20
Inflicts regular damage.
25
Agility
-
-
-
30
Raises the user's SPEED two stages.
31
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
33
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
35
Aqua Tail
90
90
-
10
Inflicts regular damage.
39
Aqua Tail
90
90
-
10
Inflicts regular damage.
41
Dragon Rush
100
75
20
10
Can make the target flinch.
45
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
47
Dragon Rush
100
75
20
10
Can make the target flinch.
51
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
53
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
55
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
61
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
61
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
67
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
75
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM105
Aqua Jet
40
100
-
20
Has +1 move priority.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM05
Waterfall
80
100
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Jet
40
100
-
20
Has +1 move priority.
Dragon Breath
60
100
30
20
Can paralyze the target.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Dragon Rush
100
75
20
10
Can make the target flinch.
Extreme Speed
80
100
-
5
Has +2 move priority.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Mist
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
Supersonic
-
55
-
20
Confuses the target.
Water Pulse
60
100
20
20
Can confuse the target.
Aqua Jet
40
100
-
20
Has +1 move priority.
Dragon Breath
60
100
30
20
Can paralyze the target.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Dragon Rush
100
75
20
10
Can make the target flinch.
Extreme Speed
80
100
-
5
Has +2 move priority.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Mist
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.