#232
Donphan
232
GROUND
#232.232
Donphan/Donphan
232.232
GROUND

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
90
120
120
60
60
50
500
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Hidden
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.

x2
GRASSICEWATER
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREFLYINGGHOSTGROUNDNORMALPSYCHICSTEEL
x1
x1/2
POISONROCK
x1/2
x0
ELECTRIC
x0

#231
Phanpy
231
GROUND
Lv.25
#232
Donphan
232
GROUND

Classic Mode
Route 9, 10, Mt. Silver
Pokemon: 231
Route 46, Blackthorn City, Mt. Silver, Mt. Silver Base, Victory Road, Evolve Phanpy (Lv25)
Pokemon: 232
Remix Mode
Route 9, 22, 23
Pokemon: 231
Route 26, 27, 46, Blackthorn City, Boon Island, Evolve Phanpy (Lv25)
Pokemon: 232

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Charm
Pokemon: 231
FAIRY
STATUS
-
100
-
20
Pokemon: 231
Lowers the target's ATK two stages.
Pre Evo
Double-Edge
Pokemon: 231
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 231
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Endure
Pokemon: 231
NORMAL
STATUS
-
-
-
10
Pokemon: 231
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pre Evo
Flail
Pokemon: 231
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 231
Power increases the less HP the user has up to 200.
Pre Evo
Last Resort
Pokemon: 231
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 231
Fails if the user hasn't used its other three moves at least once while on the field.
Pre Evo
Natural Gift
Pokemon: 231
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 231
Power and type are determined by the user's held berry.
Pre Evo
Odor Sleuth
Pokemon: 231
NORMAL
STATUS
-
-
-
40
Pokemon: 231
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Pre Evo
Tackle
Pokemon: 231
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 231
Inflicts regular damage.
Pre Evo
Take Down
Pokemon: 231
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 231
User takes 1/4th the damage it inflicts in recoil.
EvolveEvo
Fury Attack
X
NORMAL
PHYSICAL
15
85
-
20
X
Hits 2–5 times in one turn.
1
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
1
Defense Curl
X
NORMAL
STATUS
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Fire Fang
X
FIRE
PHYSICAL
65
95
100
15
X
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Fury Attack
X
NORMAL
PHYSICAL
15
85
-
20
X
Hits 2–5 times in one turn.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Horn Attack
X
NORMAL
PHYSICAL
65
100
-
25
X
Inflicts regular damage.
1
Thunder Fang
X
ELECTRIC
PHYSICAL
65
95
100
15
X
Can paralyze or flinch the target. Both have their own independent effect chance.
6
Rapid Spin
X
NORMAL
PHYSICAL
20
100
-
40
X
Removes hazards from the field and frees the user from binding effects.
10
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
15
Assurance
X
DARK
PHYSICAL
60
100
-
10
X
Double power if the target took damage this turn.
19
Knock Off
X
DARK
PHYSICAL
65
100
-
20
X
Target loses its held item. That item can't be recovered with Recycle.
24
Slam
X
NORMAL
PHYSICAL
80
75
-
20
X
Inflicts regular damage.
30
Magnitude
X
GROUND
PHYSICAL
1
100
-
30
X
Power is selected at random between 10 and 150.
37
Scary Face
X
NORMAL
STATUS
-
100
-
10
X
Lowers the target's SPEED two stages.
43
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
50
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Rock Polish
X
ROCK
STATUS
-
-
-
20
X
Raises the user's SPEED two stages.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Play Rough
X
FAIRY
PHYSICAL
90
90
10
10
X
Can lower the target's ATK one stage.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Earth Power
X
GROUND
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Gunk Shot
X
POISON
PHYSICAL
120
80
30
5
X
Can poison the target.
Hyper Voice
X
NORMAL
SPECIAL
90
100
-
10
X
Inflicts regular damage.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 231
ROCK
SPECIAL
60
100
10
5
Pokemon: 231
Can raise all of the user's stats one stage.
Body Slam
Pokemon: 231
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 231
Can paralyze the target.
Counter
Pokemon: 231
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 231
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endeavor
Pokemon: 231
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 231
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Fissure
Pokemon: 231
GROUND
PHYSICAL
1
30
-
5
Pokemon: 231
One-hit KO. If the user is a lower level than the target, this move will fail.
Focus Energy
Pokemon: 231
NORMAL
STATUS
-
-
-
30
Pokemon: 231
User's critical hit rate is two levels higher until it leaves the field.
Head Smash
Pokemon: 231
ROCK
PHYSICAL
150
80
-
5
Pokemon: 231
User takes 1/2 the damage it inflicts in recoil.
Heavy Slam
Pokemon: 231
STEEL
PHYSICAL
1
100
-
10
Pokemon: 231
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Shard
Pokemon: 231
ICE
PHYSICAL
40
100
-
30
Pokemon: 231
Has +1 move priority.
Mud-Slap
Pokemon: 231
GROUND
SPECIAL
20
100
100
10
Pokemon: 231
Lowers the target's accuracy one stage.
Snore
Pokemon: 231
NORMAL
SPECIAL
50
100
30
15
Pokemon: 231
Only usable if the user is sleeping. Can make the target flinch.

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