#231.232
Phanpy/Donphan
231.232
GROUND
#232.231
Donphan/Phanpy
232.231
GROUND

X
90
HP
90
X
X
100(+20)
ATK
80(-20)
X
X
100(+20)
DEF
80(-20)
X
X
46(-7)
SP.ATKSP.A
53(+7)
X
X
46(-7)
SP.DEFSP.D
53(+7)
X
X
46(+3)
SPEEDSPD
43(-3)
X
X
428(+29)
TOTALTOT
399(-29)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Pickup: 10% chance to pick up items after battle.
Hidden
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.

x2
GRASSICEWATER
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREFLYINGGHOSTGROUNDNORMALPSYCHICSTEEL
x1
x1/2
POISONROCK
x1/2
x0
ELECTRIC
x0

#231
Phanpy
231
GROUND
Lv.25
#232
Donphan
232
GROUND

Classic Mode
Route 9, 10, Mt. Silver
Pokemon: 231
Route 46, Blackthorn City, Mt. Silver, Mt. Silver Base, Victory Road, Evolve Phanpy (Lv25)
Pokemon: 232
Remix Mode
Route 9, 22, 23
Pokemon: 231
Route 26, 27, 46, Blackthorn City, Boon Island, Evolve Phanpy (Lv25)
Pokemon: 232

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Charm
Pokemon: 231
FAIRY
STATUS
-
100
-
20
Pokemon: 231
Lowers the target's ATK two stages.
Pre Evo
Double-Edge
Pokemon: 231
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 231
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Endure
Pokemon: 231
NORMAL
STATUS
-
-
-
10
Pokemon: 231
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pre Evo
Flail
Pokemon: 231
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 231
Power increases the less HP the user has up to 200.
Pre Evo
Last Resort
Pokemon: 231
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 231
Fails if the user hasn't used its other three moves at least once while on the field.
Pre Evo
Natural Gift
Pokemon: 231
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 231
Power and type are determined by the user's held berry.
Pre Evo
Odor Sleuth
Pokemon: 231
NORMAL
STATUS
-
-
-
40
Pokemon: 231
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Pre Evo
Tackle
Pokemon: 231
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 231
Inflicts regular damage.
Pre Evo
Take Down
Pokemon: 231
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 231
User takes 1/4th the damage it inflicts in recoil.
EvolveEvo
Fury Attack
Pokemon: 232
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 232
Hits 2–5 times in one turn.
1
Bulldoze
Pokemon: 232
GROUND
PHYSICAL
60
100
100
20
Pokemon: 232
Lowers the target's SPEED one stage.
1
Defense Curl
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Fire Fang
Pokemon: 232
FIRE
PHYSICAL
65
95
100
15
Pokemon: 232
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Fury Attack
Pokemon: 232
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 232
Hits 2–5 times in one turn.
1
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
1
Horn Attack
Pokemon: 232
NORMAL
PHYSICAL
65
100
-
25
Pokemon: 232
Inflicts regular damage.
1
Odor Sleuth
Pokemon: 231
NORMAL
STATUS
-
-
-
40
Pokemon: 231
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Tackle
Pokemon: 231
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 231
Inflicts regular damage.
1
Thunder Fang
Pokemon: 232
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 232
Can paralyze or flinch the target. Both have their own independent effect chance.
6
Flail
Pokemon: 231
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 231
Power increases the less HP the user has up to 200.
6
Rapid Spin
Pokemon: 232
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 232
Removes hazards from the field and frees the user from binding effects.
10
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
15
Assurance
Pokemon: 232
DARK
PHYSICAL
60
100
-
10
Pokemon: 232
Double power if the target took damage this turn.
15
Natural Gift
Pokemon: 231
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 231
Power and type are determined by the user's held berry.
19
Endure
Pokemon: 231
NORMAL
STATUS
-
-
-
10
Pokemon: 231
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
19
Knock Off
Pokemon: 232
DARK
PHYSICAL
65
100
-
20
Pokemon: 232
Target loses its held item. That item can't be recovered with Recycle.
24
Slam
multiple sources
NORMAL
PHYSICAL
80
75
-
20
multiple sources
Inflicts regular damage.
28
Take Down
Pokemon: 231
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 231
User takes 1/4th the damage it inflicts in recoil.
30
Magnitude
Pokemon: 232
GROUND
PHYSICAL
1
100
-
30
Pokemon: 232
Power is selected at random between 10 and 150.
33
Charm
Pokemon: 231
FAIRY
STATUS
-
100
-
20
Pokemon: 231
Lowers the target's ATK two stages.
37
Last Resort
Pokemon: 231
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 231
Fails if the user hasn't used its other three moves at least once while on the field.
37
Scary Face
Pokemon: 232
NORMAL
STATUS
-
100
-
10
Pokemon: 232
Lowers the target's SPEED two stages.
42
Double-Edge
Pokemon: 231
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 231
User loses 1/3rd the damage it inflicts in recoil.
43
Earthquake
Pokemon: 232
GROUND
PHYSICAL
100
100
-
10
Pokemon: 232
If the target is in the first turn of Dig, this move will hit with double power.
50
Giga Impact
Pokemon: 232
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 232
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 232
NORMAL
SPECIAL
150
90
-
5
Pokemon: 232
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Giga Impact
Pokemon: 232
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 232
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 232
ROCK
STATUS
-
-
-
20
Pokemon: 232
Raises the user's SPEED two stages.
Stone Edge
Pokemon: 232
ROCK
PHYSICAL
100
80
-
5
Pokemon: 232
User's critical hit rate is one level higher when using this move.
Gyro Ball
Pokemon: 232
STEEL
PHYSICAL
1
100
-
5
Pokemon: 232
Hits harder the slower the user is to the target, to a maximum power of 150.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Poison Jab
Pokemon: 232
POISON
PHYSICAL
80
100
30
20
Pokemon: 232
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Play Rough
multiple sources
FAIRY
PHYSICAL
90
90
10
10
multiple sources
Can lower the target's ATK one stage.
Brutal Swing
Pokemon: 232
DARK
PHYSICAL
60
100
-
20
Pokemon: 232
Inflicts regular damage.
Stomping Tantrum
Pokemon: 232
GROUND
PHYSICAL
75
100
-
10
Pokemon: 232
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Gunk Shot
multiple sources
POISON
PHYSICAL
120
80
30
5
multiple sources
Can poison the target.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Iron Defense
Pokemon: 232
STEEL
STATUS
-
-
-
15
Pokemon: 232
Raises the user's DEF two stages.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 231
ROCK
SPECIAL
60
100
10
5
Pokemon: 231
Can raise all of the user's stats one stage.
Body Slam
Pokemon: 231
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 231
Can paralyze the target.
Counter
Pokemon: 231
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 231
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endeavor
Pokemon: 231
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 231
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Fissure
Pokemon: 231
GROUND
PHYSICAL
1
30
-
5
Pokemon: 231
One-hit KO. If the user is a lower level than the target, this move will fail.
Focus Energy
Pokemon: 231
NORMAL
STATUS
-
-
-
30
Pokemon: 231
User's critical hit rate is two levels higher until it leaves the field.
Head Smash
Pokemon: 231
ROCK
PHYSICAL
150
80
-
5
Pokemon: 231
User takes 1/2 the damage it inflicts in recoil.
Heavy Slam
Pokemon: 231
STEEL
PHYSICAL
1
100
-
10
Pokemon: 231
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Shard
Pokemon: 231
ICE
PHYSICAL
40
100
-
30
Pokemon: 231
Has +1 move priority.
Mud-Slap
Pokemon: 231
GROUND
SPECIAL
20
100
100
10
Pokemon: 231
Lowers the target's accuracy one stage.
Snore
Pokemon: 231
NORMAL
SPECIAL
50
100
30
15
Pokemon: 231
Only usable if the user is sleeping. Can make the target flinch.
Ancient Power
Pokemon: 231
ROCK
SPECIAL
60
100
10
5
Pokemon: 231
Can raise all of the user's stats one stage.
Body Slam
Pokemon: 231
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 231
Can paralyze the target.
Counter
Pokemon: 231
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 231
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endeavor
Pokemon: 231
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 231
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Fissure
Pokemon: 231
GROUND
PHYSICAL
1
30
-
5
Pokemon: 231
One-hit KO. If the user is a lower level than the target, this move will fail.
Focus Energy
Pokemon: 231
NORMAL
STATUS
-
-
-
30
Pokemon: 231
User's critical hit rate is two levels higher until it leaves the field.
Head Smash
Pokemon: 231
ROCK
PHYSICAL
150
80
-
5
Pokemon: 231
User takes 1/2 the damage it inflicts in recoil.
Heavy Slam
Pokemon: 231
STEEL
PHYSICAL
1
100
-
10
Pokemon: 231
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Shard
Pokemon: 231
ICE
PHYSICAL
40
100
-
30
Pokemon: 231
Has +1 move priority.
Mud-Slap
Pokemon: 231
GROUND
SPECIAL
20
100
100
10
Pokemon: 231
Lowers the target's accuracy one stage.
Snore
Pokemon: 231
NORMAL
SPECIAL
50
100
30
15
Pokemon: 231
Only usable if the user is sleeping. Can make the target flinch.

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