Route 26, 27, 46, Blackthorn City, Boon Island, Evolve Phanpy (Lv25)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Pre Evo
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pre Evo
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Pre Evo
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Pre Evo
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Pre Evo
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Pre Evo
Tackle
40
100
-
35
Inflicts regular damage.
Pre Evo
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
EvolveEvo
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
1
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Horn Attack
65
100
-
25
Inflicts regular damage.
1
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
6
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
6
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.
10
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
15
Assurance
60
100
-
10
Double power if the target took damage this turn.
15
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
19
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
19
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
24
Slam
80
75
-
20
Inflicts regular damage.
28
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
30
Magnitude
1
100
-
30
Power is selected at random between 10 and 150.
33
Charm
-
100
-
20
Lowers the target's ATK two stages.
37
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
37
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
42
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
43
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
50
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Scientist
Gunk Shot
120
80
30
5
Can poison the target.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Body Slam
85
100
30
15
Can paralyze the target.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Shard
40
100
-
30
Has +1 move priority.
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Body Slam
85
100
30
15
Can paralyze the target.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Shard
40
100
-
30
Has +1 move priority.
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.