#59.390
Arcanine/Aron
59.390new sprite
FIREROCK
#390.59
Aron/Arcanine
390.59
STEELFIRE

X
76(+13)
HP
63(-13)
X
X
83(-13)
ATK
96(+13)
X
X
93(+7)
DEF
86(-7)
X
X
80(+20)
SP.ATKSP.A
60(-20)
X
X
66(+13)
SP.DEFSP.D
53(-13)
X
X
51(-22)
SPEEDSPD
73(+22)
X
X
449(+18)
TOTALTOT
431(-18)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Intimidate: Upon entering battle, each foe loses an ATK stage.
Rock Head: Doesn't take recoil damage.
Hidden
Heavy Metal: Double the normal weight for its species.
Justified: Gain an ATK stage when hit by a Dark-type move.

Entry
This fleet-footed Pokémon is said to run over 6,200 miles in a single day and night. A new suit of armor is made when it evolves
PokémonPoké.
59.390
ProfessorProf.
Oak
Entry
A Pokémon that is clad in steel armor. The fire that blazes wildly within its body is its source of power
PokémonPoké.
390.59
ProfessorProf.
Oak

x4
GROUNDWATER
GROUND
x4
x2
FIGHTINGROCK
FIGHTINGWATER
x2
x1
DARKDRAGONELECTRICGHOSTGRASSPSYCHICSTEEL
DARKELECTRICFIREGHOSTROCK
x1
x1/2
BUGFAIRYFLYINGICENORMALPOISON
DRAGONFLYINGNORMALPSYCHIC
x1/2
x1/4
FIRE
BUGFAIRYGRASSICESTEEL
x1/4
x0
-
POISON
x0

#58
Growlithe
58
FIRE
FIRESTONE
#59
Arcanine
59
FIRE
#390
Aron
390
STEELROCK
Lv.32
#391
Lairon
391
STEELROCK
Lv.42
#333
Aggron
333
STEELROCK

Classic Mode
S.S. Anne (trade), Route 7, 8, 36, 37, Pokémon Mansion
Pokemon: 58
Evolve Growlithe (Fire Stone)
Pokemon: 59
Route 9 (Pokéradar)
Pokemon: 390
Evolve Aron (Lv32)
Pokemon: 391
Mt. Mortar (static), Evolve Lairon (Lv42)
Pokemon: 333
Remix Mode
S.S. Anne (trade), Route 7, 16, 36, 37
Pokemon: 58
Evolve Growlithe (Fire Stone)
Pokemon: 59
Route 9 (Pokéradar), Route 10, Mt. Moon, Rock Tunnel
Pokemon: 390
Route 37, Victory Road, Evolve Aron (Lv32)
Pokemon: 391
Mt. Mortar (static), Cerulean Cave, Evolve Lairon (Lv42)
Pokemon: 333

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Agility
Pokemon: 58
PSYCHIC
STATUS
-
-
-
30
Pokemon: 58
Raises the user's SPEED two stages.
Pre Evo
Crunch
Pokemon: 58
DARK
PHYSICAL
80
100
20
15
Pokemon: 58
Can lower the target's DEF one stage.
Pre Evo
Ember
Pokemon: 58
FIRE
SPECIAL
40
100
10
25
Pokemon: 58
Can burn the target.
Pre Evo
Flame Burst
Pokemon: 58
FIRE
SPECIAL
70
100
-
15
Pokemon: 58
Pokémon adjacent to the target lose 1/16th max HP.
Pre Evo
Flamethrower
Pokemon: 58
FIRE
SPECIAL
90
100
10
15
Pokemon: 58
Can burn the target.
Pre Evo
Flame Wheel
Pokemon: 58
FIRE
PHYSICAL
60
100
10
25
Pokemon: 58
Can burn the target. Thaws the user if Frozen.
Pre Evo
Flare Blitz
Pokemon: 58
FIRE
PHYSICAL
120
100
10
15
Pokemon: 58
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Pre Evo
Heat Wave
Pokemon: 58
FIRE
SPECIAL
95
90
10
10
Pokemon: 58
Can burn the target. Hits adjacent Pokémon.
Pre Evo
Helping Hand
Pokemon: 58
NORMAL
STATUS
-
-
-
20
Pokemon: 58
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Leer
Pokemon: 58
NORMAL
STATUS
-
100
-
30
Pokemon: 58
Lowers the target's DEF one stage.
Pre Evo
Outrage
Pokemon: 58
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 58
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Pre Evo
Retaliate
Pokemon: 58
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 58
If a friendly Pokémon fainted on the previous turn, this move has double power.
Pre Evo
Reversal
Pokemon: 58
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 58
Power increases the less HP the user has up to 200.
Pre Evo
Take Down
Pokemon: 58
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 58
User takes 1/4th the damage it inflicts in recoil.
1
Bite
Pokemon: 59
DARK
PHYSICAL
60
100
30
25
Pokemon: 59
Can make the target flinch.
1
Fire Fang
Pokemon: 59
FIRE
PHYSICAL
65
95
100
15
Pokemon: 59
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Harden
Pokemon: 390
NORMAL
STATUS
-
-
-
30
Pokemon: 390
Raises the user's DEF one stage.
1
Odor Sleuth
Pokemon: 59
NORMAL
STATUS
-
-
-
40
Pokemon: 59
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Roar
Pokemon: 59
NORMAL
STATUS
-
-
-
20
Pokemon: 59
Forces the target to switch out, but has -6 move priority.
1
Tackle
Pokemon: 390
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 390
Inflicts regular damage.
1
Thunder Fang
Pokemon: 59
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 59
Can paralyze or flinch the target. Both have their own independent effect chance.
4
Mud-Slap
Pokemon: 390
GROUND
SPECIAL
20
100
100
10
Pokemon: 390
Lowers the target's accuracy one stage.
7
Headbutt
Pokemon: 390
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 390
Can make the target flinch.
10
Metal Claw
Pokemon: 390
STEEL
PHYSICAL
50
95
10
35
Pokemon: 390
Can raise the user's ATK one stage.
13
Rock Tomb
Pokemon: 390
ROCK
PHYSICAL
60
95
100
15
Pokemon: 390
Lowers the target's SPEED one stage.
16
Protect
Pokemon: 390
NORMAL
STATUS
-
-
-
10
Pokemon: 390
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
19
Roar
Pokemon: 390
NORMAL
STATUS
-
-
-
20
Pokemon: 390
Forces the target to switch out, but has -6 move priority.
22
Iron Head
Pokemon: 390
STEEL
PHYSICAL
80
100
30
15
Pokemon: 390
Can make the target flinch.
25
Rock Slide
Pokemon: 390
ROCK
PHYSICAL
75
90
30
10
Pokemon: 390
Can make the target flinch.
28
Take Down
Pokemon: 390
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 390
User takes 1/4th the damage it inflicts in recoil.
31
Metal Sound
Pokemon: 390
STEEL
STATUS
-
85
-
40
Pokemon: 390
Lowers the target's SP.DEF two stages.
34
Extreme Speed
Pokemon: 59
NORMAL
PHYSICAL
80
100
-
5
Pokemon: 59
Has +2 move priority.
34
Iron Tail
Pokemon: 390
STEEL
PHYSICAL
100
75
30
15
Pokemon: 390
Can lower the target's DEF one stage.
37
Iron Defense
Pokemon: 390
STEEL
STATUS
-
-
-
15
Pokemon: 390
Raises the user's DEF two stages.
40
Double-Edge
Pokemon: 390
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 390
User loses 1/3rd the damage it inflicts in recoil.
43
Autotomize
Pokemon: 390
STEEL
STATUS
-
-
-
15
Pokemon: 390
Raises the user's SPEED two stages and halves weight. Doesn't stack.
46
Heavy Slam
Pokemon: 390
STEEL
PHYSICAL
1
100
-
10
Pokemon: 390
Power maxes out at 120, depending on how much heavier the user is than the target.
49
Metal Burst
Pokemon: 390
STEEL
PHYSICAL
1
100
-
10
Pokemon: 390
Inflicts 1.5× the damage the target delt on the user last turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
Pokemon: 390
DARK
STATUS
-
-
-
15
Pokemon: 390
Raises the user's ATK and accuracy one stage.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 59
NORMAL
SPECIAL
150
90
-
5
Pokemon: 59
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 390
WATER
STATUS
-
-
-
5
Pokemon: 390
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
Pokemon: 59
NORMAL
STATUS
-
-
-
25
Pokemon: 59
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 59
GRASS
SPECIAL
120
100
-
10
Pokemon: 59
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Earthquake
Pokemon: 390
GROUND
PHYSICAL
100
100
-
10
Pokemon: 390
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 59
FIRE
SPECIAL
90
100
10
15
Pokemon: 59
Can burn the target.
Sandstorm
Pokemon: 390
ROCK
STATUS
-
-
-
10
Pokemon: 390
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 59
FIRE
SPECIAL
110
85
10
5
Pokemon: 59
Can burn the target.
Rock Tomb
Pokemon: 390
ROCK
PHYSICAL
60
95
100
15
Pokemon: 390
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
Pokemon: 59
FIRE
PHYSICAL
50
100
100
20
Pokemon: 59
Raises the user's SPEED one stage.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 59
DARK
PHYSICAL
60
100
-
25
Pokemon: 59
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Overheat
Pokemon: 59
FIRE
SPECIAL
130
90
-
5
Pokemon: 59
Lowers the user's SP.ATK two stages.
Water Pulse
Pokemon: 390
WATER
SPECIAL
60
100
20
20
Pokemon: 390
Can confuse the target.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Will-O-Wisp
Pokemon: 59
FIRE
STATUS
-
85
-
15
Pokemon: 59
Burns the target.
Shadow Claw
Pokemon: 390
GHOST
PHYSICAL
70
100
-
15
Pokemon: 390
User's critical hit rate is one level higher when using this move.
Retaliate
Pokemon: 59
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 59
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 59
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 59
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 390
ROCK
STATUS
-
-
-
20
Pokemon: 390
Raises the user's SPEED two stages.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
Pokemon: 59
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 59
User takes 1/4 the damage it inflicts in recoil.
Snarl
Pokemon: 59
DARK
SPECIAL
55
95
100
15
Pokemon: 59
Lowers the target's SP.ATK one stage.
Quiver Dance
Pokemon: 390
BUG
STATUS
-
-
-
20
Pokemon: 390
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
Dragon Dance
Pokemon: 59
DRAGON
STATUS
-
-
-
20
Pokemon: 59
Raises the user's ATK and SPEED one stage each.
Play Rough
Pokemon: 59
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 59
Can lower the target's ATK one stage.
Shock Wave
Pokemon: 390
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 390
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 390
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 390
Inflicts regular damage.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Teleport
Pokemon: 59
PSYCHIC
STATUS
-
-
-
20
Pokemon: 59
Does nothing. Wild battles end immediately. Has -6 move priority.
Rock Climb
Pokemon: 59
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 59
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 390
ROCK
SPECIAL
60
100
10
5
Pokemon: 390
Can raise all of the user's stats one stage.
Dragon Pulse
Pokemon: 59
DRAGON
SPECIAL
85
100
-
10
Pokemon: 59
Inflicts regular damage.
Earth Power
Pokemon: 390
GROUND
SPECIAL
90
100
10
10
Pokemon: 390
Can lower the target's SP.DEF one stage.
Fury Cutter
Pokemon: 390
BUG
PHYSICAL
40
95
-
20
Pokemon: 390
Power doubles after every time this move is used up to 160.
Iron Defense
Pokemon: 390
STEEL
STATUS
-
-
-
15
Pokemon: 390
Raises the user's DEF two stages.
Iron Head
multiple sources
STEEL
PHYSICAL
80
100
30
15
multiple sources
Can make the target flinch.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Magnet Rise
Pokemon: 390
ELECTRIC
STATUS
-
-
-
10
Pokemon: 390
For five turns, the user is immune to ground moves.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
Pokemon: 59
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 59
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Rollout
Pokemon: 390
ROCK
PHYSICAL
30
90
-
20
Pokemon: 390
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
Pokemon: 390
ROCK
STATUS
-
-
-
20
Pokemon: 390
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
Pokemon: 390
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 390
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
Pokemon: 59
NORMAL
SPECIAL
60
-
-
20
Pokemon: 59
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Body Slam
Pokemon: 58
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 58
Can paralyze the target.
Close Combat
Pokemon: 58
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 58
Lowers the user's DEF and SP.DEF one stage each.
Covet
Pokemon: 58
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 58
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crunch
Pokemon: 58
DARK
PHYSICAL
80
100
20
15
Pokemon: 58
Can lower the target's DEF one stage.
Double-Edge
Pokemon: 58
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 58
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
Pokemon: 58
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 58
Hits twice in one turn.
Fire Spin
Pokemon: 58
FIRE
SPECIAL
35
85
-
15
Pokemon: 58
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Flare Blitz
Pokemon: 58
FIRE
PHYSICAL
120
100
10
15
Pokemon: 58
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Heat Wave
Pokemon: 58
FIRE
SPECIAL
95
90
10
10
Pokemon: 58
Can burn the target. Hits adjacent Pokémon.
Howl
Pokemon: 58
NORMAL
STATUS
-
-
-
40
Pokemon: 58
Raises the user's ATK one stage.
Iron Tail
Pokemon: 58
STEEL
PHYSICAL
100
75
30
15
Pokemon: 58
Can lower the target's DEF one stage.
Morning Sun
Pokemon: 58
NORMAL
STATUS
-
-
-
5
Pokemon: 58
Heals the user for half its max HP. Affected by weather.
Thrash
Pokemon: 58
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 58
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Body Slam
Pokemon: 390
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 390
Can paralyze the target.
Curse
Pokemon: 390
GHOST
STATUS
-
-
-
10
Pokemon: 390
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Rush
Pokemon: 390
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 390
Can make the target flinch.
Endeavor
Pokemon: 390
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 390
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Head Smash
Pokemon: 390
ROCK
PHYSICAL
150
80
-
5
Pokemon: 390
User takes 1/2 the damage it inflicts in recoil.
Iron Head
Pokemon: 390
STEEL
PHYSICAL
80
100
30
15
Pokemon: 390
Can make the target flinch.
Screech
Pokemon: 390
NORMAL
STATUS
-
85
-
40
Pokemon: 390
Lowers the target's DEF two stages.
Smelling Salts
Pokemon: 390
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 390
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Stealth Rock
Pokemon: 390
ROCK
STATUS
-
-
-
20
Pokemon: 390
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Stomp
Pokemon: 390
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 390
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Superpower
Pokemon: 390
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 390
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.

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