#333
Aggron
333
STEELROCK
#333.333
Aggron/Aggron
333.333
STEELROCK

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
70
110
180
60
60
50
530
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Rock Head: Doesn't take recoil damage.
Hidden
Heavy Metal: Double the normal weight for its species.

x4
FIGHTINGGROUND
x4
x2
WATER
x2
x1
DARKELECTRICFIREGHOSTGRASSSTEEL
x1
x1/2
BUGDRAGONFAIRYICEPSYCHICROCK
x1/2
x1/4
FLYINGNORMAL
x1/4
x0
POISON
x0

#390
Aron
390
STEELROCK
Lv.32
#391
Lairon
391
STEELROCK
Lv.42
#333
Aggron
333
STEELROCK

Classic Mode
Route 9 (Pokéradar)
Pokemon: 390
Evolve Aron (Lv32)
Pokemon: 391
Mt. Mortar (static), Evolve Lairon (Lv42)
Pokemon: 333
Remix Mode
Route 9 (Pokéradar), Route 10, Mt. Moon, Rock Tunnel
Pokemon: 390
Route 37, Victory Road, Evolve Aron (Lv32)
Pokemon: 391
Mt. Mortar (static), Cerulean Cave, Evolve Lairon (Lv42)
Pokemon: 333

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Harden
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's DEF one stage.
1
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
1
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
4
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
7
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
10
Metal Claw
X
STEEL
PHYSICAL
50
95
10
35
X
Can raise the user's ATK one stage.
13
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
16
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
19
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
22
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
25
Rock Slide
X
ROCK
PHYSICAL
75
90
30
10
X
Can make the target flinch.
28
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
31
Metal Sound
X
STEEL
STATUS
-
85
-
40
X
Lowers the target's SP.DEF two stages.
35
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
39
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
45
Double-Edge
X
NORMAL
PHYSICAL
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
51
Autotomize
X
STEEL
STATUS
-
-
-
15
X
Raises the user's SPEED two stages and halves weight. Doesn't stack.
57
Heavy Slam
X
STEEL
PHYSICAL
1
100
-
10
X
Power maxes out at 120, depending on how much heavier the user is than the target.
63
Metal Burst
X
STEEL
PHYSICAL
1
100
-
10
X
Inflicts 1.5× the damage the target delt on the user last turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Quiver Dance
Pokemon: 390
BUG
STATUS
-
-
-
20
Pokemon: 390
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
Hone Claws
X
DARK
STATUS
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
Dragon Claw
X
DRAGON
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Rock Polish
X
ROCK
STATUS
-
-
-
20
X
Raises the user's SPEED two stages.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Dragon Tail
X
DRAGON
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.
Smart Strike
X
STEEL
PHYSICAL
70
-
-
10
X
Doesn't miss.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Dragon Pulse
X
DRAGON
SPECIAL
85
100
-
10
X
Inflicts regular damage.
Earth Power
X
GROUND
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Outrage
X
DRAGON
PHYSICAL
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Body Slam
Pokemon: 390
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 390
Can paralyze the target.
Curse
Pokemon: 390
GHOST
STATUS
-
-
-
10
Pokemon: 390
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Rush
Pokemon: 390
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 390
Can make the target flinch.
Endeavor
Pokemon: 390
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 390
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Head Smash
Pokemon: 390
ROCK
PHYSICAL
150
80
-
5
Pokemon: 390
User takes 1/2 the damage it inflicts in recoil.
Iron Head
Pokemon: 390
STEEL
PHYSICAL
80
100
30
15
Pokemon: 390
Can make the target flinch.
Screech
Pokemon: 390
NORMAL
STATUS
-
85
-
40
Pokemon: 390
Lowers the target's DEF two stages.
Smelling Salts
Pokemon: 390
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 390
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Stealth Rock
Pokemon: 390
ROCK
STATUS
-
-
-
20
Pokemon: 390
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Stomp
Pokemon: 390
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 390
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Superpower
Pokemon: 390
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 390
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.

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