#391
Lairon
391
steelrock
#391.391
Lairon/Lairon
391.391
steelrock

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
60
90
140
50
50
40
430

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Rock Head: Doesn't take recoil damage.
Hidden
Heavy Metal: Double the normal weight for its species.

x4
fightingground
x4
x2
water
x2
x1
darkelectricfireghostgrasssteel
x1
x1/2
bugdragonfairyicepsychicrock
x1/2
x1/4
flyingnormal
x1/4
x0
poison
x0

#390
Aron
390
steelrock
Lv.32
#391
Lairon
391
steelrock
Lv.42
#333
Aggron
333
steelrock

Classic Mode
Route 9 (Pokéradar)
Pokemon: 390
Evolve Aron (Lv32)
Pokemon: 391
Mt. Mortar (static), Evolve Lairon (Lv42)
Pokemon: 333
Remix Mode
Route 9 (Pokéradar), Route 10, Mt. Moon, Rock Tunnel
Pokemon: 390
Route 37, Victory Road, Evolve Aron (Lv32)
Pokemon: 391
Mt. Mortar (static), Cerulean Cave, Evolve Lairon (Lv42)
Pokemon: 333

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Harden
normal
status
-
-
-
30
Raises the user's DEF one stage.
1
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
1
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
4
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
7
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
10
Metal Claw
steel
physical
50
95
10%
35
Can raise the user's ATK one stage.
13
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
16
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
19
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
22
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
25
Rock Slide
rock
physical
75
90
30%
10
Can make the target flinch.
28
Take Down
normal
physical
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
31
Metal Sound
steel
status
-
85
-
40
Lowers the target's SP.DEF two stages.
35
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
39
Iron Def­ense
steel
status
-
-
-
15
Raises the user's DEF two stages.
43
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
47
Auto­tomize
steel
status
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
51
Heavy Slam
steel
physical
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
55
Metal Burst
steel
physical
1
100
-
10
Inflicts 1.5× the damage the target delt on the user last turn.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cut
normal
physical
50
95
-
30
Inflicts regular damage.
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Hone Claws
dark
status
-
-
-
15
Raises the user's ATK and accuracy one stage.
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Sand­storm
rock
status
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Prev Evo
Shadow Claw
ghost
physical
70
100
-
15
User's critical hit rate is one level higher when using this move.
Rock Polish
rock
status
-
-
-
20
Raises the user's SPEED two stages.
Stone Edge
rock
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Quiver Dance
bug
status
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
Prev Evo
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
Earth Power
ground
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Fury Cutter
bug
physical
40
95
-
20
Power doubles after every time this move is used up to 160.
Iron Def­ense
steel
status
-
-
-
15
Raises the user's DEF two stages.
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Magnet Rise
electric
status
-
-
-
10
For five turns, the user is immune to ground moves.
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Roll­out
rock
physical
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
rock
status
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Body Slam
normal
physical
85
100
30%
15
Can paralyze the target.
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Rush
dragon
physical
100
75
20%
10
Can make the target flinch.
Endea­vor
normal
physical
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Head Smash
rock
physical
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
Smelling Salts
normal
physical
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Stealth Rock
rock
status
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Stomp
normal
physical
65
100
30%
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
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