Pokémon adjacent to the target lose 1/16th max HP.
Pre Evo
Flamethrower
90
100
10
15
Can burn the target.
Pre Evo
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
Pre Evo
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Pre Evo
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
Pre Evo
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Leer
-
100
-
30
Lowers the target's DEF one stage.
Pre Evo
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Pre Evo
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Pre Evo
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Pre Evo
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
1
Bite
60
100
30
25
Can make the target flinch.
1
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Harden
-
-
-
30
Raises the user's DEF one stage.
1
Headbutt
70
100
30
15
Can make the target flinch.
1
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
1
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
1
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
4
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
7
Headbutt
70
100
30
15
Can make the target flinch.
10
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
13
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
16
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
19
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
22
Iron Head
80
100
30
15
Can make the target flinch.
25
Rock Slide
75
90
30
10
Can make the target flinch.
28
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
31
Metal Sound
-
85
-
40
Lowers the target's SP.DEF two stages.
34
Extreme Speed
80
100
-
5
Has +2 move priority.
35
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
39
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
45
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
51
Autotomize
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
57
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
63
Metal Burst
1
100
-
10
Inflicts 1.5× the damage the target delt on the user last turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM95
Snarl
55
95
100
15
Lowers the target's SP.ATK one stage.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Body Slam
85
100
30
15
Can paralyze the target.
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
30
100
-
30
Hits twice in one turn.
Dragon Rush
100
75
20
10
Can make the target flinch.
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
Howl
-
-
-
40
Raises the user's ATK one stage.
Iron Head
80
100
30
15
Can make the target flinch.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Smelling Salts
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Stomp
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.