Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
EvolveEvo
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
1
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
1
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
1
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Splash
-
-
-
40
Does nothing.
4
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
5
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
6
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
8
Karate Chop
50
100
-
25
User's critical hit rate is one level higher when using this move.
8
Tackle
40
100
-
35
Inflicts regular damage.
10
Fairy Wind
40
100
-
30
Inflicts regular damage.
12
Poison Powder
-
75
-
35
Poisons the target.
12
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
14
Stun Spore
-
75
-
30
Paralyzes the target.
15
Seismic Toss
1
100
-
20
Inflicts damage equal to the user's level.
16
Sleep Powder
-
75
-
15
Puts the target to sleep.
19
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
19
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
22
Cross Chop
100
80
-
5
User's critical hit rate is one level higher when using this move.
22
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
25
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
26
Assurance
60
100
-
10
Double power if the target took damage this turn.
28
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
30
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
31
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
34
Cotton Spore
-
100
-
40
Lowers the target's SPEED two stages.
35
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
37
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
39
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
40
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
43
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
44
Screech
-
85
-
40
Lowers the target's DEF two stages.
46
Bounce
85
85
30
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
48
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
49
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
53
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
57
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM102
Spore
-
100
-
15
Puts the target to sleep.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Scientist
Gunk Shot
120
80
30
5
Can poison the target.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Man
Swift
60
-
-
20
Doesn't miss.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Strength Sap
-
100
-
10
Restores the user's HP equal to the target's ATK stat. Lowers target's ATK one stage.
Expert Tutor
Trop Kick
70
100
100
15
Lowers the target's ATK one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Meditate
-
-
-
40
Raises the user's ATK one stage.
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Smelling Salts
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Confusion
50
100
10
25
Can confuse the target.
Cotton Guard
-
-
-
10
Raises the user's DEF by three stages.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Seed Bomb
80
100
-
15
Inflicts regular damage.
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.