#56.57
Mankey/Primeape
56.57
FIGHTING
#57.56
Primeape/Mankey
57.56
FIGHTING

X
48(-8)
HP
56(+8)
X
X
96(+8)
ATK
88(-8)
X
X
51(+8)
DEF
43(-8)
X
X
43(-8)
SP.ATKSP.A
51(+8)
X
X
53(-8)
SP.DEFSP.D
61(+8)
X
X
86(+8)
SPEEDSPD
78(-8)
X
X
377
TOTALTOT
377
X

Regular
Vital Spirit: Cannot be asleep and Rest fails.
Anger Point: When it or its Substitute takes a critical hit, max out this Pokémon's ATK.
Hidden
Defiant: Whenever its stats are lowered by a foe, gain two ATK stages.

x2
FAIRYFLYINGPSYCHIC
x2
x1
DRAGONELECTRICFIGHTINGFIREGHOSTGRASSGROUNDICENORMALPOISONSTEELWATER
x1
x1/2
BUGDARKROCK
x1/2

#56
Mankey
56
FIGHTING
Lv.28
#57
Primeape
57
FIGHTING

Classic Mode
Route 3, 4, 6, 9, 22, 23, Rock Tunnel
Pokemon: 56
Route 9, 23, 42, Evolve Mankey (Lv28)
Pokemon: 57
Remix Mode
Route 6, 23
Pokemon: 56
Route 42, Kindle Road, Evolve Mankey (Lv28)
Pokemon: 57

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Covet
Pokemon: 56
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 56
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
EvolveEvo
Rage
Pokemon: 57
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 57
As long as this move is in use, raises the ATK stat each time the user is hit.
1
Covet
Pokemon: 56
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 56
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
1
Final Gambit
Pokemon: 57
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 57
Inflicts damage equal to the user's remaining HP. User faints.
1
Fling
Pokemon: 57
DARK
PHYSICAL
1
100
-
10
Pokemon: 57
Consumes user's held item. Power and type are determined by the item.
1
Focus Energy
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
User's critical hit rate is two levels higher until it leaves the field.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Low Kick
multiple sources
FIGHTING
PHYSICAL
1
100
-
20
multiple sources
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Rage
Pokemon: 57
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 57
As long as this move is in use, raises the ATK stat each time the user is hit.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
5
Fury Swipes
multiple sources
NORMAL
PHYSICAL
18
80
-
15
multiple sources
Hits 2–5 times in one turn.
8
Karate Chop
multiple sources
FIGHTING
PHYSICAL
50
100
-
25
multiple sources
User's critical hit rate is one level higher when using this move.
12
Pursuit
multiple sources
DARK
PHYSICAL
40
100
-
20
multiple sources
Retreating Pokémon take double damage before switching out.
15
Seismic Toss
multiple sources
FIGHTING
PHYSICAL
1
100
-
20
multiple sources
Inflicts damage equal to the user's level.
19
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
22
Cross Chop
multiple sources
FIGHTING
PHYSICAL
100
80
-
5
multiple sources
User's critical hit rate is one level higher when using this move.
26
Assurance
multiple sources
DARK
PHYSICAL
60
100
-
10
multiple sources
Double power if the target took damage this turn.
29
Punishment
Pokemon: 56
DARK
PHYSICAL
1
100
-
5
Pokemon: 56
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
30
Punishment
Pokemon: 57
DARK
PHYSICAL
1
100
-
5
Pokemon: 57
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
33
Thrash
Pokemon: 56
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 56
User is forced to attack with this move for 2–3 turns, leaving the user confused.
35
Thrash
Pokemon: 57
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 57
User is forced to attack with this move for 2–3 turns, leaving the user confused.
36
Close Combat
Pokemon: 56
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 56
Lowers the user's DEF and SP.DEF one stage each.
39
Close Combat
Pokemon: 57
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 57
Lowers the user's DEF and SP.DEF one stage each.
40
Screech
Pokemon: 56
NORMAL
STATUS
-
85
-
40
Pokemon: 56
Lowers the target's DEF two stages.
43
Stomping Tantrum
Pokemon: 56
GROUND
PHYSICAL
75
100
-
10
Pokemon: 56
Power is doubled if the user's last move failed for any reason.
44
Screech
Pokemon: 57
NORMAL
STATUS
-
85
-
40
Pokemon: 57
Lowers the target's DEF two stages.
47
Outrage
Pokemon: 56
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 56
User is forced to attack with this move for 2–3 turns, leaving the user confused.
48
Stomping Tantrum
Pokemon: 57
GROUND
PHYSICAL
75
100
-
10
Pokemon: 57
Power is doubled if the user's last move failed for any reason.
50
Final Gambit
Pokemon: 56
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 56
Inflicts damage equal to the user's remaining HP. User faints.
53
Outrage
Pokemon: 57
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 57
User is forced to attack with this move for 2–3 turns, leaving the user confused.
57
Final Gambit
Pokemon: 57
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 57
Inflicts damage equal to the user's remaining HP. User faints.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
multiple sources
FIGHTING
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and DEF one stage each.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 57
NORMAL
SPECIAL
150
90
-
5
Pokemon: 57
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
multiple sources
FIGHTING
PHYSICAL
65
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Overheat
multiple sources
FIRE
SPECIAL
130
90
-
5
multiple sources
Lowers the user's SP.ATK two stages.
Focus Blast
multiple sources
FIGHTING
SPECIAL
120
70
10
5
multiple sources
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Acrobatics
multiple sources
FLYING
PHYSICAL
55
100
-
15
multiple sources
If the user has no held item, this move has double power.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 57
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 57
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 57
ROCK
PHYSICAL
100
80
-
5
Pokemon: 57
User's critical hit rate is one level higher when using this move.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Poison Jab
multiple sources
POISON
PHYSICAL
80
100
30
20
multiple sources
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
multiple sources
BUG
PHYSICAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Stomping Tantrum
multiple sources
GROUND
PHYSICAL
75
100
-
10
multiple sources
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 57
DARK
PHYSICAL
80
100
100
15
Pokemon: 57
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
multiple sources
NORMAL
PHYSICAL
90
85
20
20
multiple sources
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Gunk Shot
multiple sources
POISON
PHYSICAL
120
80
30
5
multiple sources
Can poison the target.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
multiple sources
DRAGON
PHYSICAL
120
100
-
10
multiple sources
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Beat Up
Pokemon: 56
DARK
PHYSICAL
1
100
-
10
Pokemon: 56
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Close Combat
Pokemon: 56
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 56
Lowers the user's DEF and SP.DEF one stage each.
Counter
Pokemon: 56
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 56
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Encore
Pokemon: 56
NORMAL
STATUS
-
100
-
5
Pokemon: 56
Forces the target to use the last used move for 3 turns.
Focus Punch
Pokemon: 56
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 56
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Foresight
Pokemon: 56
NORMAL
STATUS
-
-
-
40
Pokemon: 56
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Meditate
Pokemon: 56
PSYCHIC
STATUS
-
-
-
40
Pokemon: 56
Raises the user's ATK one stage.
Revenge
Pokemon: 56
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 56
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Reversal
Pokemon: 56
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 56
Power increases the less HP the user has up to 200.
Sleep Talk
Pokemon: 56
NORMAL
STATUS
-
-
-
10
Pokemon: 56
Randomly use one of the user's other three moves. Fails if awake.
Smelling Salts
Pokemon: 56
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 56
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Beat Up
Pokemon: 56
DARK
PHYSICAL
1
100
-
10
Pokemon: 56
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Close Combat
Pokemon: 56
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 56
Lowers the user's DEF and SP.DEF one stage each.
Counter
Pokemon: 56
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 56
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Encore
Pokemon: 56
NORMAL
STATUS
-
100
-
5
Pokemon: 56
Forces the target to use the last used move for 3 turns.
Focus Punch
Pokemon: 56
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 56
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Foresight
Pokemon: 56
NORMAL
STATUS
-
-
-
40
Pokemon: 56
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Meditate
Pokemon: 56
PSYCHIC
STATUS
-
-
-
40
Pokemon: 56
Raises the user's ATK one stage.
Revenge
Pokemon: 56
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 56
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Reversal
Pokemon: 56
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 56
Power increases the less HP the user has up to 200.
Sleep Talk
Pokemon: 56
NORMAL
STATUS
-
-
-
10
Pokemon: 56
Randomly use one of the user's other three moves. Fails if awake.
Smelling Salts
Pokemon: 56
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 56
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.

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