#50.66
Diglett/Machop
50.66New!
groundfighting
#66.50
Machop/Diglett
66.50
fightingground

30(-20)
HP
50(+20)
71(+8)
ATK
63(-8)
41(+8)
DEF
33(-8)
35
SP.ATK
35
41(+3)
SP.DEF
38(-3)
55(-20)
SPEED
75(+20)
273(-21)
TOTAL
294(+21)

Regular
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
Arena Trap: Foes can't escape.
No Guard: Moves used by or against this Pokémon never miss.
Hidden
Steadfast: Gain a SPEED stage when flinched.
Sand Force: During sandstorm, this Pokémon avoids sandstorm damage and its Rock, Ground, and Steel-type moves have 1.3x power.

x2
fairyflyinggrassicepsychicwater
x2
x1
dragonfightingfireghostgroundnormalsteel
x1
x1/2
bugdarkpoison
x1/2
x1/4
rock
x1/4
x0
electric
x0

#50
Diglett
50
ground
Lv.26
#51
Dugtrio
51
ground
#66
Machop
66
fighting
Lv.28
#67
Machoke
67
fighting
Lv.40 or
LINKINGCORD
#68
Machamp
68
fighting

Classic Mode
Safari Zone A5 (static), Diglett's Cave, Safari Zone A5
Pokemon: 50
Diglett's Cave, Evolve Diglett (Lv26)
Pokemon: 51
Mt. Ember, Rock Tunnel, Victory Road
Pokemon: 66
Mt. Mortar (static), Cerulean Cave, Mt. Ember, Mt. Mortar, Rock Tunnel, Victory Road, Evolve Machop (Lv28)
Pokemon: 67
Mt. Mortar, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68
Remix Mode
Safari Zone A5 (static), Diglett's Cave
Pokemon: 50
Diglett's Cave, Evolve Diglett (Lv26)
Pokemon: 51
Route 2, 6, 16, Rock Tunnel
Pokemon: 66
Mt. Mortar (static), Evolve Machop (Lv28)
Pokemon: 67
Mt. Silver, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#50
#66
1
Leer
normal
status
-
100
-
30
Lowers the target's DEF one stage.
-
Pokemon: 66
1
Low Kick
fighting
physical
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
Pokemon: 66
1
Sand Attack
ground
status
-
100
-
15
Lowers the target's accuracy one stage.
Pokemon: 50
-
1
Scratch
normal
physical
40
100
-
35
Inflicts regular damage.
Pokemon: 50
-
3
Focus Energy
normal
status
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
Pokemon: 66
4
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
Pokemon: 50
-
7
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
Pokemon: 50
-
7
Karate Chop
fighting
physical
50
100
-
25
User's critical hit rate is one level higher when using this move.
-
Pokemon: 66
9
Fore­sight
normal
status
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
-
Pokemon: 66
10
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Pokemon: 50
-
13
Low Sweep
fighting
physical
65
100
100%
20
Lowers the target's SPEED one stage.
-
Pokemon: 66
14
Magni­tude
ground
physical
1
100
-
30
Power is selected at random between 10 and 150.
Pokemon: 50
-
15
Seismic Toss
fighting
physical
1
100
-
20
Inflicts damage equal to the user's level.
-
Pokemon: 66
18
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Pokemon: 50
-
19
Re­venge
fighting
physical
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
-
Pokemon: 66
21
Knock Off
dark
physical
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
-
Pokemon: 66
22
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Pokemon: 50
-
25
Mud Bomb
ground
special
65
85
30%
10
Can lower the target's accuracy one stage.
Pokemon: 50
-
25
Vital Throw
fighting
physical
70
-
-
10
Doesn't miss. Has -1 move priority.
-
Pokemon: 66
27
Wake-up Slap
fighting
physical
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
-
Pokemon: 66
28
Earth Power
ground
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 50
-
31
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pokemon: 50
-
31
Dual Chop
dragon
physical
40
90
-
15
Hits twice in one turn.
-
Pokemon: 66
33
Sub­mission
fighting
physical
80
80
-
20
User takes 1/4 the damage it inflicts in recoil.
-
Pokemon: 66
35
Slash
normal
physical
70
100
-
20
Has a one level higher critical hit chance.
Pokemon: 50
-
37
Bulk Up
fighting
status
-
-
-
20
Raises the user's ATK and DEF one stage each.
-
Pokemon: 66
39
Cross Chop
fighting
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
Pokemon: 66
39
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Pokemon: 50
-
43
Fissure
ground
physical
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Pokemon: 50
-
43
Scary Face
normal
status
-
100
-
10
Lowers the target's SPEED two stages.
-
Pokemon: 66
45
Dynamic Punch
fighting
physical
100
50
100%
5
Confuses the target.
-
Pokemon: 66

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#50
#66
Cut
normal
physical
50
95
-
30
Inflicts regular damage.
Pokemon: 50
-
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
-
Pokemon: 66
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
-
Pokemon: 66
Hone Claws
dark
status
-
-
-
15
Raises the user's ATK and accuracy one stage.
Pokemon: 50
-
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 50
Pokemon: 66
Bulk Up
fighting
status
-
-
-
20
Raises the user's ATK and DEF one stage each.
-
Pokemon: 66
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 50
Pokemon: 66
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 50
Pokemon: 66
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 66
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 50
Pokemon: 66
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
Pokemon: 66
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 50
Pokemon: 66
Smack Down
rock
physical
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
Pokemon: 66
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Pokemon: 50
Pokemon: 66
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 50
Pokemon: 66
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pokemon: 50
Pokemon: 66
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
Pokemon: 66
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 50
Pokemon: 66
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
-
Pokemon: 66
Sludge Bomb
poison
special
90
100
30%
10
Can poison the target.
Pokemon: 50
-
Sand­storm
rock
status
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Pokemon: 50
-
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
-
Pokemon: 66
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Pokemon: 50
Pokemon: 66
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Pokemon: 50
-
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 50
Pokemon: 66
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 50
Pokemon: 66
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 50
Pokemon: 66
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Pokemon: 50
Pokemon: 66
Low Sweep
fighting
physical
65
100
100%
20
Lowers the target's SPEED one stage.
-
Pokemon: 66
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 50
Pokemon: 66
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Pokemon: 50
-
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
Pokemon: 66
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
Pokemon: 66
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
-
Pokemon: 66
Shadow Claw
ghost
physical
70
100
-
15
User's critical hit rate is one level higher when using this move.
Pokemon: 50
-
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
Pokemon: 66
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
Pokemon: 66
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Pokemon: 50
Pokemon: 66
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
Pokemon: 66
Poison Jab
poison
physical
80
100
30%
20
Can poison the target.
-
Pokemon: 66
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 50
Pokemon: 66
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 50
Pokemon: 66
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 50
Pokemon: 66
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Pokemon: 50
Pokemon: 66
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Pokemon: 66
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
-
Pokemon: 66
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
Pokemon: 50
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#50
#66
Earth Power
ground
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 50
-
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
-
Pokemon: 66
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
-
Pokemon: 66
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
-
Pokemon: 66
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Pokemon: 50
Pokemon: 66
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Pokemon: 66
Stealth Rock
rock
status
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Pokemon: 50
-
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Pokemon: 50
-
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Pokemon: 66
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
-
Pokemon: 66

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#50.66
#66.50
fighting
status
-
-
-
10
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Diglett/Machop can learn.
Machop/Diglett can learn.
Head: 50Body: 66
Head: 66Body: 50

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#50
#66
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
Pokemon: 50
-
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
Pokemon: 50
-
Beat Up
dark
physical
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Pokemon: 50
-
Bullet Punch
steel
physical
40
100
-
30
Has +1 move priority.
-
Pokemon: 66
Close Combat
fighting
physical
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
-
Pokemon: 66
Count­er
fighting
physical
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Pokemon: 66
Encore
normal
status
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
Pokemon: 66
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pokemon: 50
-
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
Pokemon: 50
-
Final Gambit
fighting
special
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
Pokemon: 50
-
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
-
Pokemon: 66
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
Pokemon: 50
-
Heavy Slam
steel
physical
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
-
Pokemon: 66
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
-
Pokemon: 66
Knock Off
dark
physical
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
-
Pokemon: 66
Meditate
psychic
status
-
-
-
40
Raises the user's ATK one stage.
-
Pokemon: 66
Memen­to
dark
status
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Pokemon: 50
-
Mud Bomb
ground
special
65
85
30%
10
Can lower the target's accuracy one stage.
Pokemon: 50
-
Power Trick
psychic
status
-
-
-
10
The user's original ATK and DEF are swapped.
-
Pokemon: 66
Pursuit
dark
physical
40
100
-
20
Retreating Pokémon take double damage before switching out.
Pokemon: 50
-
Re­versal
fighting
physical
1
100
-
15
Power increases the less HP the user has up to 200.
Pokemon: 50
-
Rolling Kick
fighting
physical
60
85
30%
15
Can make the target flinch.
-
Pokemon: 66
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
Pokemon: 50
-
Smelling Salts
normal
physical
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
-
Pokemon: 66
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
-
Pokemon: 66
Tickle
normal
status
-
100
-
20
Lowers the target's ATK and DEF one stage.
-
Pokemon: 66
Up­roar
normal
special
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Pokemon: 50
-
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