#50
Diglett
50
ground
#50.50
Diglett/Diglett
50.50
ground

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
10
55
25
35
45
95
265

Regular
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Arena Trap: Foes can't escape.
Hidden
Sand Force: During sandstorm, this Pokémon avoids sandstorm damage and its Rock, Ground, and Steel-type moves have 1.3x power.

x2
grassicewater
x2
x1
bugdarkdragonfairyfightingfireflyingghostgroundnormalpsychicsteel
x1
x1/2
poisonrock
x1/2
x0
electric
x0

#50
Diglett
50
ground
Lv.26
#51
Dugtrio
51
ground

Classic Mode
Safari Zone A5 (static), Diglett's Cave, Safari Zone A5
Pokemon: 50
Diglett's Cave, Evolve Diglett (Lv26)
Pokemon: 51
Remix Mode
Safari Zone A5 (static), Diglett's Cave
Pokemon: 50
Diglett's Cave, Evolve Diglett (Lv26)
Pokemon: 51

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Sand Attack
ground
status
-
100
-
15
Lowers the target's accuracy one stage.
1
Scratch
normal
physical
40
100
-
35
Inflicts regular damage.
4
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
7
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
10
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
14
Magni­tude
ground
physical
1
100
-
30
Power is selected at random between 10 and 150.
18
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
22
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
25
Mud Bomb
ground
special
65
85
30%
10
Can lower the target's accuracy one stage.
28
Earth Power
ground
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
31
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
35
Slash
normal
physical
70
100
-
20
Has a one level higher critical hit chance.
39
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
43
Fissure
ground
physical
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cut
normal
physical
50
95
-
30
Inflicts regular damage.
Hone Claws
dark
status
-
-
-
15
Raises the user's ATK and accuracy one stage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Sludge Bomb
poison
special
90
100
30%
10
Can poison the target.
Sand­storm
rock
status
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Shadow Claw
ghost
physical
70
100
-
15
User's critical hit rate is one level higher when using this move.
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Earth Power
ground
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Stealth Rock
rock
status
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
Beat Up
dark
physical
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
Final Gambit
fighting
special
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
Memen­to
dark
status
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Mud Bomb
ground
special
65
85
30%
10
Can lower the target's accuracy one stage.
Pursuit
dark
physical
40
100
-
20
Retreating Pokémon take double damage before switching out.
Re­versal
fighting
physical
1
100
-
15
Power increases the less HP the user has up to 200.
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
Up­roar
normal
special
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
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