#50.51
Diglett/Dugtrio
50.51
GROUND
#51.50
Dugtrio/Diglett
51.50
GROUND

X
18(-8)
HP
26(+8)
X
X
71(+8)
ATK
63(-8)
X
X
41(+8)
DEF
33(-8)
X
X
40(-5)
SP.ATKSP.A
45(+5)
X
X
53(-8)
SP.DEFSP.D
61(+8)
X
X
111(+8)
SPEEDSPD
103(-8)
X
X
334(+3)
TOTALTOT
331(-3)
X

Regular
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Arena Trap: Foes can't escape.
Hidden
Sand Force: During sandstorm, this Pokémon avoids sandstorm damage and its Rock, Ground, and Steel-type moves have 1.3x power.

x2
GRASSICEWATER
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFIREFLYINGGHOSTGROUNDNORMALPSYCHICSTEEL
x1
x1/2
POISONROCK
x1/2
x0
ELECTRIC
x0

#50
Diglett
50
GROUND
Lv.26
#51
Dugtrio
51
GROUND

Classic Mode
Safari Zone A5 (static), Diglett's Cave, Safari Zone A5
Pokemon: 50
Diglett's Cave, Evolve Diglett (Lv26)
Pokemon: 51
Remix Mode
Safari Zone A5 (static), Diglett's Cave
Pokemon: 50
Diglett's Cave, Evolve Diglett (Lv26)
Pokemon: 51

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Sand Tomb
Pokemon: 51
GROUND
PHYSICAL
35
85
-
15
Pokemon: 51
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
1
Growl
Pokemon: 51
NORMAL
STATUS
-
100
-
40
Pokemon: 51
Lowers the target's ATK one stage.
1
Night Slash
Pokemon: 51
DARK
PHYSICAL
70
100
-
15
Pokemon: 51
User's critical hit rate is one level higher when using this move.
1
Rototiller
Pokemon: 51
GROUND
STATUS
-
-
-
10
Pokemon: 51
Raises the ATK and SP.ATK of all grass Pokémon in battle.
1
Sand Attack
multiple sources
GROUND
STATUS
-
100
-
15
multiple sources
Lowers the target's accuracy one stage.
1
Sand Tomb
Pokemon: 51
GROUND
PHYSICAL
35
85
-
15
Pokemon: 51
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Tri Attack
Pokemon: 51
NORMAL
SPECIAL
80
100
20
10
Pokemon: 51
Can burn, freeze, or paralyze the target at random.
4
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
7
Astonish
multiple sources
GHOST
PHYSICAL
30
100
30
15
multiple sources
Can flinch the target.
10
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
14
Magnitude
multiple sources
GROUND
PHYSICAL
1
100
-
30
multiple sources
Power is selected at random between 10 and 150.
18
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
22
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
25
Mud Bomb
multiple sources
GROUND
SPECIAL
65
85
30
10
multiple sources
Can lower the target's accuracy one stage.
28
Earth Power
Pokemon: 50
GROUND
SPECIAL
90
100
10
10
Pokemon: 50
Can lower the target's SP.DEF one stage.
30
Earth Power
Pokemon: 51
GROUND
SPECIAL
90
100
10
10
Pokemon: 51
Can lower the target's SP.DEF one stage.
31
Dig
Pokemon: 50
GROUND
PHYSICAL
80
100
-
10
Pokemon: 50
User digs underground for one turn and hits on the second turn.
35
Dig
Pokemon: 51
GROUND
PHYSICAL
80
100
-
10
Pokemon: 51
User digs underground for one turn and hits on the second turn.
35
Slash
Pokemon: 50
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 50
Has a one level higher critical hit chance.
39
Earthquake
Pokemon: 50
GROUND
PHYSICAL
100
100
-
10
Pokemon: 50
If the target is in the first turn of Dig, this move will hit with double power.
41
Slash
Pokemon: 51
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 51
Has a one level higher critical hit chance.
43
Fissure
Pokemon: 50
GROUND
PHYSICAL
1
30
-
5
Pokemon: 50
One-hit KO. If the user is a lower level than the target, this move will fail.
47
Earthquake
Pokemon: 51
GROUND
PHYSICAL
100
100
-
10
Pokemon: 51
If the target is in the first turn of Dig, this move will hit with double power.
53
Fissure
Pokemon: 51
GROUND
PHYSICAL
1
30
-
5
Pokemon: 51
One-hit KO. If the user is a lower level than the target, this move will fail.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 51
NORMAL
SPECIAL
150
90
-
5
Pokemon: 51
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sludge Wave
Pokemon: 51
POISON
SPECIAL
95
100
10
10
Pokemon: 51
Can poison the target.
Sludge Bomb
multiple sources
POISON
SPECIAL
90
100
30
10
multiple sources
Can poison the target.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Giga Impact
Pokemon: 51
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 51
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 51
ROCK
PHYSICAL
100
80
-
5
Pokemon: 51
User's critical hit rate is one level higher when using this move.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Stomping Tantrum
multiple sources
GROUND
PHYSICAL
75
100
-
10
multiple sources
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 50
ROCK
SPECIAL
60
100
10
5
Pokemon: 50
Can raise all of the user's stats one stage.
Astonish
Pokemon: 50
GHOST
PHYSICAL
30
100
30
15
Pokemon: 50
Can flinch the target.
Beat Up
Pokemon: 50
DARK
PHYSICAL
1
100
-
10
Pokemon: 50
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Endure
Pokemon: 50
NORMAL
STATUS
-
-
-
10
Pokemon: 50
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint Attack
Pokemon: 50
DARK
PHYSICAL
60
-
-
20
Pokemon: 50
Doesn't miss.
Final Gambit
Pokemon: 50
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 50
Inflicts damage equal to the user's remaining HP. User faints.
Headbutt
Pokemon: 50
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 50
Can make the target flinch.
Memento
Pokemon: 50
DARK
STATUS
-
100
-
10
Pokemon: 50
Lowers the target's ATK and SP.ATK two stages. User faints.
Mud Bomb
Pokemon: 50
GROUND
SPECIAL
65
85
30
10
Pokemon: 50
Can lower the target's accuracy one stage.
Pursuit
Pokemon: 50
DARK
PHYSICAL
40
100
-
20
Pokemon: 50
Retreating Pokémon take double damage before switching out.
Reversal
Pokemon: 50
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 50
Power increases the less HP the user has up to 200.
Screech
Pokemon: 50
NORMAL
STATUS
-
85
-
40
Pokemon: 50
Lowers the target's DEF two stages.
Uproar
Pokemon: 50
NORMAL
SPECIAL
90
100
-
10
Pokemon: 50
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Ancient Power
Pokemon: 50
ROCK
SPECIAL
60
100
10
5
Pokemon: 50
Can raise all of the user's stats one stage.
Astonish
Pokemon: 50
GHOST
PHYSICAL
30
100
30
15
Pokemon: 50
Can flinch the target.
Beat Up
Pokemon: 50
DARK
PHYSICAL
1
100
-
10
Pokemon: 50
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Endure
Pokemon: 50
NORMAL
STATUS
-
-
-
10
Pokemon: 50
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint Attack
Pokemon: 50
DARK
PHYSICAL
60
-
-
20
Pokemon: 50
Doesn't miss.
Final Gambit
Pokemon: 50
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 50
Inflicts damage equal to the user's remaining HP. User faints.
Headbutt
Pokemon: 50
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 50
Can make the target flinch.
Memento
Pokemon: 50
DARK
STATUS
-
100
-
10
Pokemon: 50
Lowers the target's ATK and SP.ATK two stages. User faints.
Mud Bomb
Pokemon: 50
GROUND
SPECIAL
65
85
30
10
Pokemon: 50
Can lower the target's accuracy one stage.
Pursuit
Pokemon: 50
DARK
PHYSICAL
40
100
-
20
Pokemon: 50
Retreating Pokémon take double damage before switching out.
Reversal
Pokemon: 50
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 50
Power increases the less HP the user has up to 200.
Screech
Pokemon: 50
NORMAL
STATUS
-
85
-
40
Pokemon: 50
Lowers the target's DEF two stages.
Uproar
Pokemon: 50
NORMAL
SPECIAL
90
100
-
10
Pokemon: 50
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.

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