Can freeze or flinch the target. Both have their own independent effect chance.
Pre Evo
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pre Evo
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Pre Evo
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
EvolveEvo
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
1
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
1
Double Team
-
-
-
15
Raises the user's evasion one stage.
1
Ice Shard
40
100
-
30
Has +1 move priority.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
1
Powder Snow
40
100
10
25
Can freeze the target.
4
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
5
Double Team
-
-
-
15
Raises the user's evasion one stage.
7
Poison Sting
15
100
30
35
Can poison the target.
10
Ice Shard
40
100
-
30
Has +1 move priority.
10
Stun Spore
-
75
-
30
Paralyzes the target.
13
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
14
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
16
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
19
Astonish
30
100
30
15
Can flinch the target.
19
Magical Leaf
60
-
-
20
Doesn't miss.
22
Grass Whistle
-
55
-
15
Puts the target to sleep.
23
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
25
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
28
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
28
Will-O-Wisp
-
85
-
15
Burns the target.
31
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
32
Confuse Ray
-
100
-
10
Confuses the target.
34
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
37
Petal Blizzard
90
100
-
15
Inflicts regular damage.
37
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
40
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
41
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
42
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
43
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
46
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
48
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
50
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
54
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
61
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM79
Frost Breath
60
90
-
10
Always scores a critical hit.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM110
Aurora Veil
-
-
-
20
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Man
Swift
60
-
-
20
Doesn't miss.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
Expert Tutor
Floral Healing
-
-
-
10
Heals the target by 1/2 its max HP, or 2/3 if grassy terrain is in effect.
Expert Tutor
Trick-or-Treat
-
100
-
20
Adds Ghost to the target's types. Dual-type Pokémon have Ghost as their third type.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Extrasensory
80
100
10
20
Can make the target flinch.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
Weather Ball
50
100
-
10
Has double power under weather and becomes that weather's type.
Cotton Spore
-
100
-
40
Lowers the target's SPEED two stages.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
Seed Bomb
80
100
-
15
Inflicts regular damage.
Sleep Powder
-
75
-
15
Puts the target to sleep.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.