#38.149
Ninetales/Dragonite
38.149
FIREFLYING
#149.38
Dragonite/Ninetales
149.38
DRAGONFIRE

X
79(-6)
HP
85(+6)
X
X
114(+19)
ATK
95(-19)
X
X
88(+7)
DEF
81(-7)
X
X
87(-6)
SP.ATKSP.A
93(+6)
X
X
100
SP.DEFSP.D
100
X
X
86(-7)
SPEEDSPD
93(+7)
X
X
554(+7)
TOTALTOT
547(-7)
X

Regular
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Inner Focus: Can't be flinched.
Hidden
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).
Multiscale: Takes half damage when at full HP.

x4
ROCK
-
x4
x2
ELECTRICWATER
DRAGONGROUNDROCK
x2
x1
DARKDRAGONFLYINGGHOSTICENORMALPOISONPSYCHIC
DARKFAIRYFIGHTINGFLYINGGHOSTICENORMALPOISONPSYCHICWATER
x1
x1/2
FAIRYFIGHTINGFIRESTEEL
BUGELECTRICSTEEL
x1/2
x1/4
BUGGRASS
FIREGRASS
x1/4
x0
GROUND
-
x0

#37
Vulpix
37
FIRE
FIRESTONE
#38
Ninetales
38
FIRE
#147
Dratini
147
DRAGON
Lv.30
#148
Dragonair
148
DRAGON
Lv.55
#149
Dragonite
149
DRAGONFLYING

Classic Mode
Route 7, 8, 36, 37, Pokémon Mansion
Pokemon: 37
Evolve Vulpix (Fire Stone)
Pokemon: 38
Celadon Game Corner (gift), Blackthorn City, Dragon's Den, Safari Zone A1, A2, A3, A4, A5
Pokemon: 147
Dragon's Den, Safari Zone A1, A2, A3, A5, Evolve Dratini (Lv30)
Pokemon: 148
Dragon's Den, Evolve Dragonair (Lv55)
Pokemon: 149
Remix Mode
Route 7, 8, 36, 37
Pokemon: 37
Evolve Vulpix (Fire Stone)
Pokemon: 38
Celadon Game Corner (gift), Blackthorn City, Cerulean Cave, Diglett's Cave, Dragon's Den, Offshore Road, Safari Zone A1, A2, A3, A4, A5
Pokemon: 147
Dragon's Den, Safari Zone A1, A2, A3, A4, A5, Victory Road, Evolve Dratini (Lv30)
Pokemon: 148
Cerulean Cave, Evolve Dragonair (Lv55)
Pokemon: 149

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baby-Doll Eyes
Pokemon: 37
FAIRY
STATUS
-
100
-
30
Pokemon: 37
Lowers the target's ATK one stage. Has +1 move priority.
Pre Evo
Captivate
Pokemon: 37
NORMAL
STATUS
-
100
-
20
Pokemon: 37
Lowers the opposite gendered target's SP.ATK two stages.
Pre Evo
Ember
Pokemon: 37
FIRE
SPECIAL
40
100
10
25
Pokemon: 37
Can burn the target.
Pre Evo
Extrasensory
Pokemon: 37
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 37
Can make the target flinch.
Pre Evo
Feint Attack
Pokemon: 37
DARK
PHYSICAL
60
-
-
20
Pokemon: 37
Doesn't miss.
Pre Evo
Fire Blast
Pokemon: 37
FIRE
SPECIAL
110
85
10
5
Pokemon: 37
Can burn the target.
Pre Evo
Fire Spin
Pokemon: 37
FIRE
SPECIAL
35
85
-
15
Pokemon: 37
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Pre Evo
Flame Burst
Pokemon: 37
FIRE
SPECIAL
70
100
-
15
Pokemon: 37
Pokémon adjacent to the target lose 1/16th max HP.
Pre Evo
Grudge
Pokemon: 37
GHOST
STATUS
-
-
-
5
Pokemon: 37
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Pre Evo
Hex
Pokemon: 37
GHOST
SPECIAL
65
100
-
10
Pokemon: 37
If the target has a major status ailment, this move has double power.
Pre Evo
Inferno
Pokemon: 37
FIRE
SPECIAL
100
50
100
5
Pokemon: 37
Burns the target.
Pre Evo
Payback
Pokemon: 37
DARK
PHYSICAL
50
100
-
10
Pokemon: 37
If the target uses a move or switches out this turn, this move has double power.
Pre Evo
Roar
Pokemon: 37
NORMAL
STATUS
-
-
-
20
Pokemon: 37
Forces the target to switch out, but has -6 move priority.
Pre Evo
Tail Whip
Pokemon: 37
NORMAL
STATUS
-
100
-
30
Pokemon: 37
Lowers the target's DEF one stage.
Pre Evo
Will-O-Wisp
Pokemon: 37
FIRE
STATUS
-
85
-
15
Pokemon: 37
Burns the target.
EvolveEvo
Wing Attack
Pokemon: 149
FLYING
PHYSICAL
60
100
-
35
Pokemon: 149
Inflicts regular damage.
1
Confuse Ray
Pokemon: 38
GHOST
STATUS
-
100
-
10
Pokemon: 38
Confuses the target.
1
Fire Punch
Pokemon: 149
FIRE
PHYSICAL
75
100
10
15
Pokemon: 149
Can burn the target.
1
Flamethrower
Pokemon: 38
FIRE
SPECIAL
90
100
10
15
Pokemon: 38
Can burn the target.
1
Hurricane
Pokemon: 149
FLYING
SPECIAL
110
70
30
10
Pokemon: 149
Can confuse the target. Doesn't miss during rain, but 50% accurate in sunny weather. Doesn't miss if the target is under the effect of Bounce, Fly, or Sky Drop.
1
Imprison
Pokemon: 38
PSYCHIC
STATUS
-
-
-
10
Pokemon: 38
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
1
Leer
Pokemon: 149
NORMAL
STATUS
-
100
-
30
Pokemon: 149
Lowers the target's DEF one stage.
1
Nasty Plot
Pokemon: 38
DARK
STATUS
-
-
-
20
Pokemon: 38
Raises the user's SP.ATK two stages.
1
Quick Attack
Pokemon: 38
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 38
Has +1 move priority.
1
Roost
Pokemon: 149
FLYING
STATUS
-
-
-
10
Pokemon: 149
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
1
Safeguard
Pokemon: 38
NORMAL
STATUS
-
-
-
25
Pokemon: 38
For five turns, protects friendly Pokémon from major status effects and confusion.
1
Thunder Punch
Pokemon: 149
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 149
Can paralyze the target.
1
Thunder Wave
Pokemon: 149
ELECTRIC
STATUS
-
90
-
20
Pokemon: 149
Paralyzes the target.
1
Twister
Pokemon: 149
DRAGON
SPECIAL
40
100
20
20
Pokemon: 149
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
1
Wing Attack
Pokemon: 149
FLYING
PHYSICAL
60
100
-
35
Pokemon: 149
Inflicts regular damage.
1
Wrap
Pokemon: 149
NORMAL
PHYSICAL
15
90
-
20
Pokemon: 149
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
5
Thunder Wave
Pokemon: 149
ELECTRIC
STATUS
-
90
-
20
Pokemon: 149
Paralyzes the target.
11
Twister
Pokemon: 149
DRAGON
SPECIAL
40
100
20
20
Pokemon: 149
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
15
Dragon Rage
Pokemon: 149
DRAGON
SPECIAL
1
100
-
10
Pokemon: 149
Inflicts exactly 40 damage.
21
Slam
Pokemon: 149
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 149
Inflicts regular damage.
25
Agility
Pokemon: 149
PSYCHIC
STATUS
-
-
-
30
Pokemon: 149
Raises the user's SPEED two stages.
33
Dragon Tail
Pokemon: 149
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 149
Forces the target to switch out, but has -6 move priority.
39
Aqua Tail
Pokemon: 149
WATER
PHYSICAL
90
90
-
10
Pokemon: 149
Inflicts regular damage.
47
Dragon Rush
Pokemon: 149
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 149
Can make the target flinch.
53
Safeguard
Pokemon: 149
NORMAL
STATUS
-
-
-
25
Pokemon: 149
For five turns, protects friendly Pokémon from major status effects and confusion.
61
Dragon Dance
Pokemon: 149
DRAGON
STATUS
-
-
-
20
Pokemon: 149
Raises the user's ATK and SPEED one stage each.
67
Outrage
Pokemon: 149
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 149
User is forced to attack with this move for 2–3 turns, leaving the user confused.
75
Hyper Beam
Pokemon: 149
NORMAL
SPECIAL
150
90
-
5
Pokemon: 149
The user can't attack or switch out the turn after this is used.
81
Hurricane
Pokemon: 149
FLYING
SPECIAL
110
70
30
10
Pokemon: 149
Can confuse the target. Doesn't miss during rain, but 50% accurate in sunny weather. Doesn't miss if the target is under the effect of Bounce, Fly, or Sky Drop.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
Pokemon: 149
DARK
STATUS
-
-
-
15
Pokemon: 149
Raises the user's ATK and accuracy one stage.
Dragon Claw
Pokemon: 149
DRAGON
PHYSICAL
80
100
-
15
Pokemon: 149
Inflicts regular damage.
Psyshock
Pokemon: 38
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 38
Damage calculation uses the target's DEF.
Calm Mind
Pokemon: 38
PSYCHIC
STATUS
-
-
-
20
Pokemon: 38
Raises the user's SP.ATK and SP.DEF one stage.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 149
ICE
STATUS
-
-
-
10
Pokemon: 149
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 149
ICE
SPECIAL
90
100
10
10
Pokemon: 149
Can freeze the target.
Blizzard
Pokemon: 149
ICE
SPECIAL
110
70
10
5
Pokemon: 149
Can freeze the target. Doesn't miss during hail.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Light Screen
Pokemon: 149
PSYCHIC
STATUS
-
-
-
30
Pokemon: 149
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 149
WATER
STATUS
-
-
-
5
Pokemon: 149
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 38
GRASS
SPECIAL
120
100
-
10
Pokemon: 38
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
Pokemon: 149
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 149
Can paralyze the target.
Thunder
Pokemon: 149
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 149
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
Pokemon: 149
GROUND
PHYSICAL
100
100
-
10
Pokemon: 149
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 38
GROUND
PHYSICAL
80
100
-
10
Pokemon: 38
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 149
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 149
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Sandstorm
Pokemon: 149
ROCK
STATUS
-
-
-
10
Pokemon: 149
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Rock Tomb
Pokemon: 149
ROCK
PHYSICAL
60
95
100
15
Pokemon: 149
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 149
FLYING
PHYSICAL
60
-
-
20
Pokemon: 149
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
Pokemon: 38
FIRE
PHYSICAL
50
100
100
20
Pokemon: 38
Raises the user's SPEED one stage.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Overheat
Pokemon: 38
FIRE
SPECIAL
130
90
-
5
Pokemon: 38
Lowers the user's SP.ATK two stages.
Focus Blast
Pokemon: 149
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 149
Can lower the target's SP.DEF one stage.
Energy Ball
Pokemon: 38
GRASS
SPECIAL
90
100
10
10
Pokemon: 38
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 149
WATER
SPECIAL
60
100
20
20
Pokemon: 149
Can confuse the target.
Fling
Pokemon: 149
DARK
PHYSICAL
1
100
-
10
Pokemon: 149
Consumes user's held item. Power and type are determined by the item.
Sky Drop
Pokemon: 149
FLYING
PHYSICAL
60
100
-
10
Pokemon: 149
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Will-O-Wisp
Pokemon: 38
FIRE
STATUS
-
85
-
15
Pokemon: 38
Burns the target.
Payback
Pokemon: 38
DARK
PHYSICAL
50
100
-
10
Pokemon: 38
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Roost
Pokemon: 149
FLYING
STATUS
-
-
-
10
Pokemon: 149
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Stone Edge
Pokemon: 149
ROCK
PHYSICAL
100
80
-
5
Pokemon: 149
User's critical hit rate is one level higher when using this move.
Thunder Wave
Pokemon: 149
ELECTRIC
STATUS
-
90
-
20
Pokemon: 149
Paralyzes the target.
Psych Up
Pokemon: 38
NORMAL
STATUS
-
-
-
10
Pokemon: 38
Copies the target's stat changes.
Bulldoze
Pokemon: 149
GROUND
PHYSICAL
60
100
100
20
Pokemon: 149
Lowers the target's SPEED one stage.
Dragon Tail
Pokemon: 149
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 149
Forces the target to switch out, but has -6 move priority.
Dream Eater
Pokemon: 38
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 38
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Nasty Plot
Pokemon: 38
DARK
STATUS
-
-
-
20
Pokemon: 38
Raises the user's SP.ATK two stages.
Defog
Pokemon: 149
FLYING
STATUS
-
-
-
15
Pokemon: 149
Lowers the target's evasion one stage. Clears away entry hazards.
Dragon Dance
Pokemon: 149
DRAGON
STATUS
-
-
-
20
Pokemon: 149
Raises the user's ATK and SPEED one stage each.
Aqua Jet
Pokemon: 149
WATER
PHYSICAL
40
100
-
20
Pokemon: 149
Has +1 move priority.
Brutal Swing
Pokemon: 149
DARK
PHYSICAL
60
100
-
20
Pokemon: 149
Inflicts regular damage.
Focus Punch
Pokemon: 149
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 149
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 149
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 149
Raises the user's ATK one stage.
Shock Wave
Pokemon: 149
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 149
Doesn't miss.
Steel Wing
Pokemon: 149
STEEL
PHYSICAL
70
90
10
25
Pokemon: 149
Can raise the user's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 149
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 149
Inflicts regular damage.
Fly
Pokemon: 149
FLYING
PHYSICAL
90
95
-
15
Pokemon: 149
User flies high into the air for one turn, then hits on the second turn.
Surf
Pokemon: 149
WATER
SPECIAL
90
100
-
15
Pokemon: 149
If the target is in the first turn of Dive, this move will hit with double power.
Strength
Pokemon: 149
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 149
Inflicts regular damage.
Waterfall
Pokemon: 149
WATER
PHYSICAL
80
100
20
15
Pokemon: 149
Can make the target flinch.
Dive
Pokemon: 149
WATER
PHYSICAL
80
100
-
10
Pokemon: 149
The user dives underwater for one turn and hits on the second turn.
Rock Smash
Pokemon: 149
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 149
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
Pokemon: 38
DARK
SPECIAL
80
100
20
15
Pokemon: 38
Can make the target flinch.
Dragon Pulse
Pokemon: 149
DRAGON
SPECIAL
85
100
-
10
Pokemon: 149
Inflicts regular damage.
Fire Punch
Pokemon: 149
FIRE
PHYSICAL
75
100
10
15
Pokemon: 149
Can burn the target.
Fury Cutter
Pokemon: 149
BUG
PHYSICAL
40
95
-
20
Pokemon: 149
Power doubles after every time this move is used up to 160.
Ice Punch
Pokemon: 149
ICE
PHYSICAL
75
100
10
15
Pokemon: 149
Can freeze the target.
Iron Head
Pokemon: 149
STEEL
PHYSICAL
80
100
30
15
Pokemon: 149
Can make the target flinch.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
Pokemon: 149
GROUND
SPECIAL
20
100
100
10
Pokemon: 149
Lowers the target's accuracy one stage.
Ominous Wind
multiple sources
GHOST
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Outrage
Pokemon: 149
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 149
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Role Play
Pokemon: 38
PSYCHIC
STATUS
-
-
-
10
Pokemon: 38
User's ability is replaced with the target's until the user leaves the field.
Roost
Pokemon: 149
FLYING
STATUS
-
-
-
10
Pokemon: 149
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Superpower
Pokemon: 149
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 149
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
Pokemon: 149
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 149
Can paralyze the target.
Zen Headbutt
Pokemon: 38
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 38
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Jet
Pokemon: 147
WATER
PHYSICAL
40
100
-
20
Pokemon: 147
Has +1 move priority.
Disable
Pokemon: 37
NORMAL
STATUS
-
100
-
20
Pokemon: 37
Disables the target's last used move for the next 4-7 turns.
Dragon Breath
Pokemon: 147
DRAGON
SPECIAL
60
100
30
20
Pokemon: 147
Can paralyze the target.
Dragon Dance
Pokemon: 147
DRAGON
STATUS
-
-
-
20
Pokemon: 147
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
Pokemon: 147
DRAGON
SPECIAL
85
100
-
10
Pokemon: 147
Inflicts regular damage.
Dragon Rush
Pokemon: 147
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 147
Can make the target flinch.
Extrasensory
Pokemon: 37
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 37
Can make the target flinch.
Extreme Speed
Pokemon: 147
NORMAL
PHYSICAL
80
100
-
5
Pokemon: 147
Has +2 move priority.
Feint Attack
Pokemon: 37
DARK
PHYSICAL
60
-
-
20
Pokemon: 37
Doesn't miss.
Flail
Pokemon: 37
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 37
Power increases the less HP the user has up to 200.
Flare Blitz
Pokemon: 37
FIRE
PHYSICAL
120
100
10
15
Pokemon: 37
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Haze
Pokemon: 147
ICE
STATUS
-
-
-
30
Pokemon: 147
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Heat Wave
Pokemon: 37
FIRE
SPECIAL
95
90
10
10
Pokemon: 37
Can burn the target. Hits adjacent Pokémon.
Hex
Pokemon: 37
GHOST
SPECIAL
65
100
-
10
Pokemon: 37
If the target has a major status ailment, this move has double power.
Howl
Pokemon: 37
NORMAL
STATUS
-
-
-
40
Pokemon: 37
Raises the user's ATK one stage.
Hypnosis
Pokemon: 37
PSYCHIC
STATUS
-
60
-
20
Pokemon: 37
Puts the target to sleep.
Iron Tail
Pokemon: 147
STEEL
PHYSICAL
100
75
30
15
Pokemon: 147
Can lower the target's DEF one stage.
Mist
Pokemon: 147
ICE
STATUS
-
-
-
30
Pokemon: 147
For five turns, the user's side of the field are immune to stat-lowering effects.
Power Swap
Pokemon: 37
PSYCHIC
STATUS
-
-
-
10
Pokemon: 37
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Secret Power
Pokemon: 37
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 37
Effect depends on the terrain.
Spite
Pokemon: 37
GHOST
STATUS
-
100
-
10
Pokemon: 37
Lowers the PP of the target's last used move by 4.
Supersonic
Pokemon: 147
NORMAL
STATUS
-
55
-
20
Pokemon: 147
Confuses the target.
Tail Slap
Pokemon: 37
NORMAL
PHYSICAL
25
85
-
10
Pokemon: 37
Hits 2–5 times in one turn.
Water Pulse
Pokemon: 147
WATER
SPECIAL
60
100
20
20
Pokemon: 147
Can confuse the target.

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