Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Run Away: Can always escape or switch out.
Adaptability: Its STAB moves have 2x power instead of 1.5x.
Hidden
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).
Anticipation: Upon entering battle, alerts trainers of foe's super effective moves.