Boon Island (Pokéradar), Brine Road, Safari Zone A2, Evolve Nincada (Lv20)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#367
#382
Prev Evo
Astonish
30
100
30%
15
Can flinch the target.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Ember
40
100
10%
25
Can burn the target.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Inferno
100
50
100%
5
Burns the target.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Minimize
-
-
-
10
Raises the user's evasion two stages.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
Chandelure previous evolution only.
Prev Evo
-
Prev Evo
Will-O-Wisp
-
85
-
15
Burns the target.
Chandelure previous evolution only.
Prev Evo
-
1
Confuse Ray
-
100
-
10
Confuses the target.
-
1
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
-
1
Harden
-
-
-
30
Raises the user's DEF one stage.
-
1
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
-
1
Pain Split
-
-
-
20
Averages the target's and user's remaining HP.
-
1
Scratch
40
100
-
35
Inflicts regular damage.
-
1
Smog
30
70
40%
20
Can poison the target.
-
5
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
9
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
13
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
-
17
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
21
Metal Claw
50
95
10%
35
Can raise the user's ATK one stage.
-
25
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
-
29
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
-
33
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
37
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#367
#382
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
-
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
-
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
-
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM38
Fire Blast
110
85
10%
5
Can burn the target.
-
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100%
20
Raises the user's SPEED one stage.
-
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
-
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
-
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM76
Struggle Bug
50
100
100%
20
Lowers the target's SP.ATK one stage.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
-
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
-
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
-
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#367
#382
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#367
#382
Acid
40
100
10%
30
Can lower the target's SP.DEF one stage.
-
Acid Armor
-
-
-
20
Raises the user's DEF two stages.
-
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
-
Clear Smog
50
-
-
15
All of the target's stat modifiers are reset to zero.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint Attack
60
-
-
20
Doesn't miss.
-
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
-
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
-
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
-
Heat Wave
95
90
10%
10
Can burn the target. Hits adjacent Pokémon.
-
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.