Boon Island (Pokéradar), Brine Road, Safari Zone A2, Evolve Nincada (Lv20)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Prev Evo
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Ninjask previous evolution only.
Prev Evo
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
Ninjask previous evolution only.
Prev Evo
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
Ninjask previous evolution only.
Prev Evo
Metal Claw
50
95
10%
35
Can raise the user's ATK one stage.
Ninjask previous evolution only.
Prev Evo
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Ninjask previous evolution only.
EvolveEvo
Double Team
-
-
-
15
Raises the user's evasion one stage.
EvolveEvo
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
EvolveEvo
Screech
-
85
-
40
Lowers the target's DEF two stages.
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
1
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
1
Double Team
-
-
-
15
Raises the user's evasion one stage.
1
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
1
Harden
-
-
-
30
Raises the user's DEF one stage.
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Screech
-
85
-
40
Lowers the target's DEF two stages.
5
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
9
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
13
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
17
Agility
-
-
-
30
Raises the user's SPEED two stages.
23
Slash
70
100
-
20
Has a one level higher critical hit chance.
29
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
35
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
41
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
47
X-Scissor
80
100
-
15
Inflicts regular damage.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM76
Struggle Bug
50
100
100%
20
Lowers the target's SP.ATK one stage.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
Celadon CityCeladon
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint Attack
60
-
-
20
Doesn't miss.
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.