Drains half the damage inflicted to heal the user.
Pre Evo
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Pre Evo
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Pre Evo
Grass Whistle
-
55
-
15
Puts the target to sleep.
Pre Evo
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
Pre Evo
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Pre Evo
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Pre Evo
Petal Blizzard
90
100
-
15
Inflicts regular damage.
Pre Evo
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Pre Evo
Stun Spore
-
75
-
30
Paralyzes the target.
Pre Evo
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Pre Evo
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pre Evo
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Pre Evo
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Pre Evo
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
1
Grassy Terrain
-
-
-
10
For five turns, restore 1/16th max HP to Pokémon on the ground and Grass-type moves have 1.5× power.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Magical Leaf
60
-
-
20
Doesn't miss.
1
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
1
Poison Sting
15
100
30
35
Can poison the target.
1
Powder Snow
40
100
10
25
Can freeze the target.
1
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
1
Venom Drench
-
100
-
20
Lowers the target's ATK, SP.ATK, and SPEED one stage if it is poisoned.
1
Weather Ball
50
100
-
10
Has double power under weather and becomes that weather's type.
5
Double Team
-
-
-
15
Raises the user's evasion one stage.
10
Ice Shard
40
100
-
30
Has +1 move priority.
14
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
19
Bite
60
100
30
25
Can make the target flinch.
23
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
28
Headbutt
70
100
30
15
Can make the target flinch.
32
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
37
Frost Breath
60
90
-
10
Always scores a critical hit.
41
Crunch
80
100
20
15
Can lower the target's DEF one stage.
46
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
50
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM79
Frost Breath
60
90
-
10
Always scores a critical hit.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Swift
60
-
-
20
Doesn't miss.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
Expert Tutor
Floral Healing
-
-
-
10
Heals the target by 1/2 its max HP, or 2/3 if grassy terrain is in effect.
Expert Tutor
Trop Kick
70
100
100
15
Lowers the target's ATK one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cotton Spore
-
100
-
40
Lowers the target's SPEED two stages.
Extrasensory
80
100
10
20
Can make the target flinch.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
Seed Bomb
80
100
-
15
Inflicts regular damage.
Sleep Powder
-
75
-
15
Puts the target to sleep.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
Weather Ball
50
100
-
10
Has double power under weather and becomes that weather's type.