Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Vital Spirit: Cannot be asleep and Rest fails.
Hidden
Iron Fist: Punch-based moves have 1.2× power.
No Guard: Moves used by or against this Pokémon never miss.
x4
-
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
#319
Chimchar
+
xillo
Lv.14
#320
Monferno
+
Game Freak
Lv.36
#321
Infernape
+
Pokémon TCG & nakzorime
#463
Rockruff
+
airbornepenguins
Lv.25
#464
Lycanroc Midday
+
Pokémon TCG & gasmaskblacky
Lv.25
#465
Lycanroc Midnight
+
Pokémon TCG & fciv
Classic Mode
Kin Island (gift), Viridian River (static)
Evolve Chimchar (Lv14)
Evolve Monferno (Lv36)
Secret Garden (nest), Johto Daycare (nest)
Evolve Rockruff (Lv25 @ 8pm-4am)
Evolve Rockruff (Lv25 @ 5am-7pm)
Remix Mode
Kin Island (gift), Viridian River (static), Pokémon Mansion
Evolve Chimchar (Lv14)
Evolve Monferno (Lv36)
Secret Garden (nest), Johto Daycare (nest), Route 22
Route 31, Evolve Rockruff (Lv25 @ 8pm-4am)
Route 31, 35, Evolve Rockruff (Lv25 @ 5am-7pm)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pre Evo
Flamethrower
90
100
10
15
Can burn the target.
Pre Evo
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Pre Evo
Slack Off
-
-
-
10
Heals the user for half its max HP.
Pre Evo
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
EvolveEvo
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
EvolveEvo
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
1
Bite
60
100
30
25
Can make the target flinch.
1
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
1
Ember
40
100
10
25
Can burn the target.
1
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Mach Punch
40
100
-
30
Has +1 move priority.
1
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
4
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
7
Bite
60
100
30
25
Can make the target flinch.
7
Ember
40
100
10
25
Can burn the target.
9
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
12
Howl
-
-
-
40
Raises the user's ATK one stage.
15
Rock Throw
50
90
-
15
Inflicts regular damage.
16
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
18
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
19
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
23
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
26
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
26
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
29
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
29
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
34
Rock Slide
75
90
30
10
Can make the target flinch.
37
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
40
Crunch
80
100
20
15
Can lower the target's DEF one stage.
42
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
45
Rock Climb
90
85
20
20
Can confuse the target.
48
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
52
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
58
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
68
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM95
Snarl
55
95
100
15
Lowers the target's SP.ATK one stage.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Gentleman
Fire Pledge
50
100
-
10
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Scientist
Gunk Shot
120
80
30
5
Can poison the target.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Instruct
-
-
-
15
The user instructs the target to use its last move again in addition to its action for the turn.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
-
-
-
20
Randomly uses a move from another Pokémon in the user's party.
Blaze Kick
85
90
10
10
User's critical hit rate is one level higher when using this move. Can burn the target.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Double Kick
30
100
-
30
Hits twice in one turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Fire Punch
75
100
10
15
Can burn the target.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Quick Guard
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
Submission
80
80
-
20
User takes 1/4 the damage it inflicts in recoil.
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.