#320
Monferno
320
FIREFIGHTING
#320.320
Monferno/Monferno
320.320
FIREFIGHTING

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
64
78
52
78
52
81
405
X

Regular
Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Iron Fist: Punch-based moves have 1.2× power.

Entry
To intimidate attackers, it stretches the fire on its tail to make itself appear bigger.
PokémonPoké.
320
ProfessorProf.
Oak
Entry
To intimidate attackers, it stretches the fire on its tail to make itself appear bigger.To intimidate attackers, it stretches the fire on its tail to make itself appear bigger
PokémonPoké.
320.320
ProfessorProf.
Oak

x2
FLYINGGROUNDPSYCHICWATER
x2
x1
DRAGONELECTRICFAIRYFIGHTINGGHOSTNORMALPOISONROCK
x1
x1/2
DARKFIREGRASSICESTEEL
x1/2
x1/4
BUG
x1/4

#319
Chimchar
319
FIRE
Lv.14
#320
Monferno
320
FIREFIGHTING
Lv.36
#321
Infernape
321
FIREFIGHTING

Classic Mode
Kin Island (gift), Viridian River (static)
Pokemon: 319
Evolve Chimchar (Lv14)
Pokemon: 320
Evolve Monferno (Lv36)
Pokemon: 321
Remix Mode
Kin Island (gift), Viridian River (static), Pokémon Mansion
Pokemon: 319
Evolve Chimchar (Lv14)
Pokemon: 320
Evolve Monferno (Lv36)
Pokemon: 321

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Facade
Pokemon: 319
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 319
If the user is burned, paralyzed, or poisoned, this move has double power.
Pre Evo
Flamethrower
Pokemon: 319
FIRE
SPECIAL
90
100
10
15
Pokemon: 319
Can burn the target.
Pre Evo
Nasty Plot
Pokemon: 319
DARK
STATUS
-
-
-
20
Pokemon: 319
Raises the user's SP.ATK two stages.
EvolveEvo
Mach Punch
X
FIGHTING
PHYSICAL
40
100
-
30
X
Has +1 move priority.
1
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Mach Punch
X
FIGHTING
PHYSICAL
40
100
-
30
X
Has +1 move priority.
1
Scratch
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
7
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
9
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
16
Fury Swipes
X
NORMAL
PHYSICAL
18
80
-
15
X
Hits 2–5 times in one turn.
19
Flame Wheel
X
FIRE
PHYSICAL
60
100
10
25
X
Can burn the target. Thaws the user if Frozen.
26
Feint
X
NORMAL
PHYSICAL
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
29
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
36
Close Combat
X
FIGHTING
PHYSICAL
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
39
Fire Spin
X
FIRE
SPECIAL
35
85
-
15
X
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
46
Acrobatics
X
FLYING
PHYSICAL
55
100
-
15
X
If the user has no held item, this move has double power.
49
Slack Off
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
56
Flare Blitz
X
FIRE
PHYSICAL
120
100
10
15
X
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
X
DARK
STATUS
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Overheat
X
FIRE
SPECIAL
130
90
-
5
X
Lowers the user's SP.ATK two stages.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Acrobatics
X
FLYING
PHYSICAL
55
100
-
15
X
If the user has no held item, this move has double power.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
U-turn
X
BUG
PHYSICAL
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Pledge
X
FIRE
SPECIAL
50
100
-
10
X
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Gunk Shot
X
POISON
PHYSICAL
120
80
30
5
X
Can poison the target.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Instruct
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
The user instructs the target to use its last move again in addition to its action for the turn.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
Pokemon: 319
NORMAL
STATUS
-
-
-
20
Pokemon: 319
Randomly uses a move from another Pokémon in the user's party.
Blaze Kick
Pokemon: 319
FIRE
PHYSICAL
85
90
10
10
Pokemon: 319
User's critical hit rate is one level higher when using this move. Can burn the target.
Counter
Pokemon: 319
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 319
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Double Kick
Pokemon: 319
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 319
Hits twice in one turn.
Encore
Pokemon: 319
NORMAL
STATUS
-
100
-
5
Pokemon: 319
Forces the target to use the last used move for 3 turns.
Fake Out
Pokemon: 319
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 319
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Fire Punch
Pokemon: 319
FIRE
PHYSICAL
75
100
10
15
Pokemon: 319
Can burn the target.
Focus Energy
Pokemon: 319
NORMAL
STATUS
-
-
-
30
Pokemon: 319
User's critical hit rate is two levels higher until it leaves the field.
Focus Punch
Pokemon: 319
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 319
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Heat Wave
Pokemon: 319
FIRE
SPECIAL
95
90
10
10
Pokemon: 319
Can burn the target. Hits adjacent Pokémon.
Helping Hand
Pokemon: 319
NORMAL
STATUS
-
-
-
20
Pokemon: 319
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Quick Guard
Pokemon: 319
FIGHTING
STATUS
-
-
-
15
Pokemon: 319
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
Submission
Pokemon: 319
FIGHTING
PHYSICAL
80
80
-
20
Pokemon: 319
User takes 1/4 the damage it inflicts in recoil.
Thunder Punch
Pokemon: 319
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 319
Can paralyze the target.

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