Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Chlorophyll: 2x SPEED in sunny weather.
x4
-
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
x0
x0
#1
Bulbasaur
+
xillo
Lv.16
#2
Ivysaur
+
kingofthe_x_roads
Lv.32
#3
Venusaur
+
The Pokémon Company & blaquaza
#231
Phanpy
8
blaquaza
Lv.25
#232
Donphan
+
scarecrow_924
Classic Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static)
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Route 9, 10, Mt. Silver
Route 46, Blackthorn City, Boon Island, Mt. Silver, Mt. Silver Base, Victory Road, Evolve Phanpy (Lv25)
Remix Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 5
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Route 9, 22, 23
Route 26, 27, 46, Blackthorn City, Boon Island, Evolve Phanpy (Lv25)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#3
#231
Prev Evo
Seed Bomb
80
100
-
15
Inflicts regular damage.
Venusaur previous evolution only.
Prev Evo
-
EvolveEvo
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
-
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
-
1
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
-
1
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Vine Whip
45
100
-
25
Inflicts regular damage.
-
3
Growl
-
100
-
40
Lowers the target's ATK one stage.
-
6
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
-
7
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
-
9
Vine Whip
45
100
-
25
Inflicts regular damage.
-
10
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
13
Poison Powder
-
75
-
35
Poisons the target.
-
13
Sleep Powder
-
75
-
15
Puts the target to sleep.
-
15
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
-
15
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
-
19
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
20
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
-
23
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
-
24
Slam
80
75
-
20
Inflicts regular damage.
-
28
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
-
28
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
-
31
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
33
Charm
-
100
-
20
Lowers the target's ATK two stages.
-
37
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
-
39
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
-
42
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
45
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
50
Petal Blizzard
90
100
-
15
Inflicts regular damage.
-
53
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#3
#231
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
-
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
-
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
-
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM107
Play Rough
90
90
10%
10
Can lower the target's ATK one stage.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#3
#231
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
Cerulean CityCerulean
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
-
Saffron CitySaffron
Gunk Shot
120
80
30%
5
Can poison the target.
-
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Vermillion CityVermillion
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Crimson CityCrimson
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#3.231
#231.3
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
Venusaur/Phanpy can learn.
Phanpy/Venusaur can learn.
Hold Hands
-
-
-
40
Does nothing.
Venusaur/Phanpy previous evolution only.
Phanpy/Venusaur previous evolution only.
Prev Evo
Prev Evo
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#3
#231
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
-
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Body Slam
85
100
30%
15
Can paralyze the target.
-
Charm
-
100
-
20
Lowers the target's ATK two stages.
-
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
-
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
-
Grass Whistle
-
55
-
15
Puts the target to sleep.
-
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
-
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
-
Ice Shard
40
100
-
30
Has +1 move priority.
-
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
-
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
-
Magical Leaf
60
-
-
20
Doesn't miss.
-
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
-
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Power Whip
120
85
-
10
Inflicts regular damage.
-
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
-
Sludge
65
100
30%
20
Can poison the target.
-
Snore
50
100
30%
15
Only usable if the user is sleeping. Can make the target flinch.