Pressure: Moves targeting this Pokémon lose an extra PP.
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).
Overcoat: Doesn't take damage from weather.
Hidden
Regenerator: On switch out, restore 1/3rd max HP.
Infiltrator: Bypasses Substitute, Reflect, Light Screen, Aurora Veil, and Safeguard.
x4
x4
x2
-
x2
x1
x1
x1/2
-
x1/2
x0
x0
#295
Spiritomb
7
blaquaza
#406
Solosis
7
kingofthe_x_roads
Lv.32
#407
Duosion
8
kingofthe_x_roads
Lv.41
#359
Reuniclus
9
kingofthe_x_roads
Classic Mode
Odd Keystone (static)
Route 15 (Pokéradar)
Evolve Solosis (Lv32)
Evolve Duosion (Lv41)
Remix Mode
Odd Keystone (static), Burned Tower, Hidden Tomb, Pokémon Tower
Route 15 (Pokéradar), Route 24
Route 21, 34, 35, Safari Zone A4, Evolve Solosis (Lv32)
Evolve Duosion (Lv41)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#406
1
Confuse Ray
-
100
-
10
Confuses the target.
-
1
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
1
Psywave
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.
-
1
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
1
Shadow Sneak
40
100
-
30
Has +1 move priority.
-
1
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
-
3
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
7
Feint Attack
60
-
-
20
Doesn't miss.
-
7
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
10
Snatch
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
-
13
Hypnosis
-
60
-
20
Puts the target to sleep.
-
14
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
-
16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
19
Charm
-
100
-
20
Lowers the target's ATK two stages.
-
19
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
24
Recover
-
-
-
10
Heals the user for half its max HP.
-
25
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
25
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
-
28
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
-
31
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
-
31
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
33
Pain Split
-
-
-
20
Averages the target's and user's remaining HP.
-
37
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
-
37
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
40
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
-
43
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
-
46
Heal Block
-
100
-
15
For the next five turns, the target can't restore HP with moves.
-
48
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
-
49
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#406
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
-
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
-
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM64
Explosion
250
100
-
5
User faints.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
-
TM95
Snarl
55
95
100%
15
Lowers the target's SP.ATK one stage.
-
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
-
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#406
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Violet CityViolet
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
-
Route 18Route 18
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
Vermillion CityVermillion
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295.406
#406.295
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Spiritomb/Solosis can learn.
Solosis/Spiritomb can learn.
Spirit Shackle
80
100
100%
10
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Spiritomb/Solosis can learn.
Solosis/Spiritomb can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#406
Acid Armor
-
-
-
20
Raises the user's DEF two stages.
-
Astonish
30
100
30%
15
Can flinch the target.
-
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
-
Confuse Ray
-
100
-
10
Confuses the target.
-
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
-
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
-
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Nightmare
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
-
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
-
Pain Split
-
-
-
20
Averages the target's and user's remaining HP.
-
Secret Power
70
100
30%
20
Effect depends on the terrain.
-
Shadow Sneak
40
100
-
30
Has +1 move priority.
-
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
-
Trick
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.