#295.406
Spiritomb/Solosis
295.406
darkpsychic
#406.295
Solosis/Spiritomb
406.295
psychicghost

48(+2)
HP
46(-2)
50(-21)
ATK
71(+21)
62(-23)
DEF
85(+23)
96(-4)
SP.ATK
100(+4)
88(+19)
SP.DEF
69(-19)
25(-5)
SPEED
30(+5)
369(-32)
TOTAL
401(+32)

Regular
Pressure: Moves targeting this Pokémon lose an extra PP.
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).
Overcoat: Doesn't take damage from weather.
Hidden
Regenerator: On switch out, restore 1/3rd max HP.
Infiltrator: Bypasses Substitute, Reflect, Light Screen, Aurora Veil, and Safeguard.

x4
bug
darkghost
x4
x2
fairy
-
x2
x1
darkdragonelectricfightingfireflyingghostgrassgroundicenormalpoisonrocksteelwater
bugdragonelectricfairyfireflyinggrassgroundicerocksteelwater
x1
x1/2
-
poisonpsychic
x1/2
x0
psychic
fightingnormal
x0

#295
Spiritomb
295
darkghost
#406
Solosis
406
psychic
Lv.32
#407
Duosion
407
psychic
Lv.41
#359
Reuniclus
359
psychic

Classic Mode
Odd Keystone (static)
Pokemon: 295
Route 15 (Pokéradar)
Pokemon: 406
Evolve Solosis (Lv32)
Pokemon: 407
Evolve Duosion (Lv41)
Pokemon: 359
Remix Mode
Odd Keystone (static), Burned Tower, Hidden Tomb, Pokémon Tower
Pokemon: 295
Route 15 (Pokéradar), Route 24
Pokemon: 406
Route 21, 34, 35, Safari Zone A4, Evolve Solosis (Lv32)
Pokemon: 407
Evolve Duosion (Lv41)
Pokemon: 359

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#406
1
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
Pokemon: 295
-
1
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Pokemon: 295
-
1
Psy­wave
psychic
special
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.
-
Pokemon: 406
1
Pursuit
dark
physical
40
100
-
20
Retreating Pokémon take double damage before switching out.
Pokemon: 295
-
1
Shadow Sneak
ghost
physical
40
100
-
30
Has +1 move priority.
Pokemon: 295
-
1
Spite
ghost
status
-
100
-
10
Lowers the PP of the target's last used move by 4.
Pokemon: 295
-
3
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 406
7
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
Pokemon: 295
-
7
Roll­out
rock
physical
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
Pokemon: 406
10
Snatch
dark
status
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
-
Pokemon: 406
13
Hypno­sis
psychic
status
-
60
-
20
Puts the target to sleep.
Pokemon: 295
-
14
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
-
Pokemon: 406
16
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 406
19
Charm
fairy
status
-
100
-
20
Lowers the target's ATK two stages.
-
Pokemon: 406
19
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Pokemon: 295
-
24
Recover
normal
status
-
-
-
10
Heals the user for half its max HP.
-
Pokemon: 406
25
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
Pokemon: 295
-
25
Psy­shock
psychic
special
80
100
-
10
Damage calculation uses the target's DEF.
-
Pokemon: 406
28
Endea­vor
normal
physical
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
-
Pokemon: 406
31
Future Sight
psychic
special
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
-
Pokemon: 406
31
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Pokemon: 295
-
33
Pain Split
normal
status
-
-
-
20
Averages the target's and user's remaining HP.
-
Pokemon: 406
37
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Pokemon: 295
-
37
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 406
40
Skill Swap
psychic
status
-
-
-
10
User and target switch abilities. Doesn't miss.
-
Pokemon: 406
43
Memen­to
dark
status
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Pokemon: 295
-
46
Heal Block
psychic
status
-
100
-
15
For the next five turns, the target can't restore HP with moves.
-
Pokemon: 406
48
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
-
Pokemon: 406
49
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
Pokemon: 295
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#406
Tele­port
psychic
status
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
Pokemon: 295
-
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Pokemon: 295
Pokemon: 406
Psy­shock
psychic
special
80
100
-
10
Damage calculation uses the target's DEF.
-
Pokemon: 406
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
Pokemon: 295
Pokemon: 406
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 295
Pokemon: 406
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 295
Pokemon: 406
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 295
-
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Pokemon: 295
-
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 295
-
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 406
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 295
Pokemon: 406
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pokemon: 295
Pokemon: 406
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
Pokemon: 295
Pokemon: 406
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
Pokemon: 406
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 295
Pokemon: 406
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
Pokemon: 406
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 295
Pokemon: 406
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 295
Pokemon: 406
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Pokemon: 295
Pokemon: 406
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 295
Pokemon: 406
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 406
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Pokemon: 295
Pokemon: 406
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
Pokemon: 295
-
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 295
Pokemon: 406
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 295
Pokemon: 406
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 295
Pokemon: 406
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Pokemon: 295
-
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 295
Pokemon: 406
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Pokemon: 295
Pokemon: 406
Energy Ball
grass
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 406
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Pokemon: 295
-
Quash
dark
status
-
100
-
15
Forces the target to act last this turn.
Pokemon: 295
-
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
Pokemon: 295
-
Embar­go
dark
status
-
100
-
15
For five turns, the target cannot use its held item.
Pokemon: 295
Pokemon: 406
Explo­sion
normal
physical
250
100
-
5
User faints.
-
Pokemon: 406
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Pokemon: 295
-
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 295
-
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
-
Pokemon: 406
Gyro Ball
steel
physical
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
-
Pokemon: 406
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Pokemon: 295
Pokemon: 406
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Pokemon: 295
Pokemon: 406
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 295
Pokemon: 406
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 295
Pokemon: 406
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 295
Pokemon: 406
Flash Cannon
steel
special
80
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 406
Trick Room
psychic
status
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
-
Pokemon: 406
Snarl
dark
special
55
95
100%
15
Lowers the target's SP.ATK one stage.
Pokemon: 295
-
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Pokemon: 295
-
Infest­ation
bug
special
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Pokemon: 295
Pokemon: 406
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
Pokemon: 295
Pokemon: 406

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#406
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
Pokemon: 295
-
Gravity
psychic
status
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
-
Pokemon: 406
Iron Def­ense
steel
status
-
-
-
15
Raises the user's DEF two stages.
-
Pokemon: 406
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
Pokemon: 295
-
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Pokemon: 406
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
-
Pokemon: 406
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Pokemon: 295
-
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Pokemon: 295
Pokemon: 406
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
-
Pokemon: 406

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295.406
#406.295
psychic
status
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Spiritomb/Solosis can learn.
Solosis/Spiritomb can learn.
Head: 295Body: 406
Head: 406Body: 295
ghost
physical
80
100
100%
10
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Spiritomb/Solosis can learn.
Solosis/Spiritomb can learn.
Head: 295Body: 406
Head: 406Body: 295

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#295
#406
Acid Armor
poison
status
-
-
-
20
Raises the user's DEF two stages.
-
Pokemon: 406
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
-
Pokemon: 406
Captivate
normal
status
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Pokemon: 295
-
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
-
Pokemon: 406
Destiny Bond
ghost
status
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Pokemon: 295
-
Grudge
ghost
status
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Pokemon: 295
-
Im­prison
psychic
status
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Pokemon: 295
Pokemon: 406
Nightmare
ghost
status
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
Pokemon: 295
-
Night Shade
ghost
special
1
100
-
15
Inflicts typed damage equal to the user's level.
-
Pokemon: 406
Pain Split
normal
status
-
-
-
20
Averages the target's and user's remaining HP.
Pokemon: 295
-
Secret Power
normal
physical
70
100
30%
20
Effect depends on the terrain.
-
Pokemon: 406
Shadow Sneak
ghost
physical
40
100
-
30
Has +1 move priority.
Pokemon: 295
-
Smoke­screen
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Pokemon: 295
-
Trick
psychic
status
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
-
Pokemon: 406
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