#295
Spiritomb
295
darkghost
#295.295
Spiritomb/Spiritomb
295.295
darkghost

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
50
92
108
92
108
35
485

Regular
Pressure: Moves targeting this Pokémon lose an extra PP.
Hidden
Infiltrator: Bypasses Substitute, Reflect, Light Screen, Aurora Veil, and Safeguard.

x2
fairy
x2
x1
bugdarkdragonelectricfireflyingghostgrassgroundicerocksteelwater
x1
x1/2
poison
x1/2
x0
fightingnormalpsychic
x0

Classic Mode
Odd Keystone (static)
Pokemon: 295
Remix Mode
Odd Keystone (static), Burned Tower, Hidden Tomb, Pokémon Tower
Pokemon: 295

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
1
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
1
Pursuit
dark
physical
40
100
-
20
Retreating Pokémon take double damage before switching out.
1
Shadow Sneak
ghost
physical
40
100
-
30
Has +1 move priority.
1
Spite
ghost
status
-
100
-
10
Lowers the PP of the target's last used move by 4.
7
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
13
Hypno­sis
psychic
status
-
60
-
20
Puts the target to sleep.
19
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
25
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
31
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
37
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
43
Memen­to
dark
status
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
49
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Tele­port
psychic
status
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Quash
dark
status
-
100
-
15
Forces the target to act last this turn.
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
Embar­go
dark
status
-
100
-
15
For five turns, the target cannot use its held item.
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Snarl
dark
special
55
95
100%
15
Lowers the target's SP.ATK one stage.
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Infest­ation
bug
special
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Shock Wave
electric
special
60
-
-
20
Doesn't miss.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
ghost
physical
80
100
100%
10
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Spiritomb can learn.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Captivate
normal
status
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Destiny Bond
ghost
status
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Grudge
ghost
status
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Im­prison
psychic
status
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Nightmare
ghost
status
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
Pain Split
normal
status
-
-
-
20
Averages the target's and user's remaining HP.
Shadow Sneak
ghost
physical
40
100
-
30
Has +1 move priority.
Smoke­screen
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
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