#407
Duosion
407
psychic
#407.407
Duosion/Duosion
407.407
psychic

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
65
40
50
125
60
30
370

Regular
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).
Overcoat: Doesn't take damage from weather.
Hidden
Regenerator: On switch out, restore 1/3rd max HP.

x2
bugdarkghost
x2
x1
dragonelectricfairyfireflyinggrassgroundicenormalpoisonrocksteelwater
x1
x1/2
fightingpsychic
x1/2

#406
Solosis
406
psychic
Lv.32
#407
Duosion
407
psychic
Lv.41
#359
Reuniclus
359
psychic

Classic Mode
Route 15 (Pokéradar)
Pokemon: 406
Evolve Solosis (Lv32)
Pokemon: 407
Evolve Duosion (Lv41)
Pokemon: 359
Remix Mode
Route 15 (Pokéradar), Route 24
Pokemon: 406
Route 21, 34, 35, Safari Zone A4, Evolve Solosis (Lv32)
Pokemon: 407
Evolve Duosion (Lv41)
Pokemon: 359

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Psy­wave
psychic
special
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.
1
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
1
Roll­out
rock
physical
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
1
Snatch
dark
status
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
3
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
7
Roll­out
rock
physical
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
10
Snatch
dark
status
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
14
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
16
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
19
Charm
fairy
status
-
100
-
20
Lowers the target's ATK two stages.
24
Recover
normal
status
-
-
-
10
Heals the user for half its max HP.
25
Psy­shock
psychic
special
80
100
-
10
Damage calculation uses the target's DEF.
28
Endea­vor
normal
physical
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
31
Future Sight
psychic
special
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
34
Pain Split
normal
status
-
-
-
20
Averages the target's and user's remaining HP.
39
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
43
Skill Swap
psychic
status
-
-
-
10
User and target switch abilities. Doesn't miss.
50
Heal Block
psychic
status
-
100
-
15
For the next five turns, the target can't restore HP with moves.
53
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Psy­shock
psychic
special
80
100
-
10
Damage calculation uses the target's DEF.
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
grass
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Embar­go
dark
status
-
100
-
15
For five turns, the target cannot use its held item.
Explo­sion
normal
physical
250
100
-
5
User faints.
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Gyro Ball
steel
physical
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
steel
special
80
100
10%
10
Can lower the target's SP.DEF one stage.
Trick Room
psychic
status
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Infest­ation
bug
special
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Shock Wave
electric
special
60
-
-
20
Doesn't miss.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Gravity
psychic
status
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Iron Def­ense
steel
status
-
-
-
15
Raises the user's DEF two stages.
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
psychic
status
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Duosion can learn.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Acid Armor
poison
status
-
-
-
20
Raises the user's DEF two stages.
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
Im­prison
psychic
status
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Night Shade
ghost
special
1
100
-
15
Inflicts typed damage equal to the user's level.
Secret Power
normal
physical
70
100
30%
20
Effect depends on the terrain.
Trick
psychic
status
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
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