The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Slaking previous evolution only.
-
Prev Evo
Prev Evo
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Slaking previous evolution only.
-
Prev Evo
Prev Evo
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Slaking previous evolution only.
-
Prev Evo
Prev Evo
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
Slaking previous evolution only.
-
Prev Evo
Prev Evo
Play Rough
90
90
10%
10
Can lower the target's ATK one stage.
Slaking previous evolution only.
-
Prev Evo
Prev Evo
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Slaking previous evolution only.
-
Prev Evo
Prev Evo
Slash
70
100
-
20
Has a one level higher critical hit chance.
Slaking previous evolution only.
-
Prev Evo
Prev Evo
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Slaking previous evolution only.
-
Prev Evo
EvolveEvo
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
-
1
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
1
Fake Out
40
100
100%
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
-
1
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
-
1
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
-
1
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
-
1
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
-
1
Scratch
40
100
-
35
Inflicts regular damage.
-
1
Slack Off
-
-
-
10
Heals the user for half its max HP.
-
1
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
1
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.
-
6
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
9
Slack Off
-
-
-
10
Heals the user for half its max HP.
-
14
Feint Attack
60
-
-
20
Doesn't miss.
-
17
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
-
23
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
-
27
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
-
33
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
39
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
-
47
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
53
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
-
61
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#236
#309
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
-
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
-
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
-
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
-
TM38
Fire Blast
110
85
10%
5
Can burn the target.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM47
Low Sweep
65
100
100%
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
-
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
-
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM107
Play Rough
90
90
10%
10
Can lower the target's ATK one stage.
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#236
#309
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
Saffron CitySaffron
Gunk Shot
120
80
30%
5
Can poison the target.
-
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 32Route 32
Mega Kick
120
75
-
5
Inflicts regular damage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Route 18Route 18
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#236.309
#309.236
Mat Block
-
-
-
10
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Tyrogue/Slaking can learn.
Slaking/Tyrogue can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#236
#309
After You
-
-
-
15
The target moves immediately after the user.
-
Body Slam
85
100
30%
15
Can paralyze the target.
-
Bullet Punch
40
100
-
30
Has +1 move priority.
-
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Crush Claw
75
95
50%
10
Can lower the target's DEF one stage.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
-
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
-
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
-
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
-
Mach Punch
40
100
-
30
Has +1 move priority.
-
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
-
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
-
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.
-
Slash
70
100
-
20
Has a one level higher critical hit chance.
-
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
-
Snore
50
100
30%
15
Only usable if the user is sleeping. Can make the target flinch.