#107
Hitmonchan
107
FIGHTING
#107.107
Hitmonchan/Hitmonchan
107.107
FIGHTING

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
50
105
79
35
110
76
455
X

Regular
Keen Eye: Accuracy can't be lowered.
Iron Fist: Punch-based moves have 1.2× power.
Hidden
Inner Focus: Can't be flinched.

x2
FAIRYFLYINGPSYCHIC
x2
x1
DRAGONELECTRICFIGHTINGFIREGHOSTGRASSGROUNDICENORMALPOISONSTEELWATER
x1
x1/2
BUGDARKROCK
x1/2

#236
Tyrogue
236
FIGHTING
Lv.20 Attack>Defense
#106
Hitmonlee
106
FIGHTING
Lv.20 Attack<Defense
#107
Hitmonchan
107
FIGHTING
Lv.20 Attack<Defense
#237
Hitmontop
237
FIGHTING

Classic Mode
Pewter City (trade), Mt. Mortar (static), Route 23
Pokemon: 236
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack > Defense)
Pokemon: 106
Fighting Dojo (gift), Evolve Tyrogue (Lv20 Attack = Defense)
Pokemon: 237
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack < Defense)
Pokemon: 107
Remix Mode
Pewter City (trade), Mt. Mortar (static), Route 4, 8, Mt. Moon
Pokemon: 236
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack < Defense)
Pokemon: 107
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack > Defense)
Pokemon: 106
Fighting Dojo (gift), Evolve Tyrogue (Lv20 Attack = Defense)
Pokemon: 237

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Fake Out
Pokemon: 236
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 236
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Pre Evo
Foresight
Pokemon: 236
NORMAL
STATUS
-
-
-
40
Pokemon: 236
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Pre Evo
Helping Hand
Pokemon: 236
NORMAL
STATUS
-
-
-
20
Pokemon: 236
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Tackle
Pokemon: 236
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 236
Inflicts regular damage.
EvolveEvo
Comet Punch
X
NORMAL
PHYSICAL
18
85
-
15
X
Hits 2–5 times in one turn.
1
Agility
X
PSYCHIC
STATUS
-
-
-
30
X
Raises the user's SPEED two stages.
1
Close Combat
X
FIGHTING
PHYSICAL
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
1
Comet Punch
X
NORMAL
PHYSICAL
18
85
-
15
X
Hits 2–5 times in one turn.
1
Counter
X
FIGHTING
PHYSICAL
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
1
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
1
Mach Punch
X
FIGHTING
PHYSICAL
40
100
-
30
X
Has +1 move priority.
1
Pursuit
X
DARK
PHYSICAL
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
1
Revenge
X
FIGHTING
PHYSICAL
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
6
Agility
X
PSYCHIC
STATUS
-
-
-
30
X
Raises the user's SPEED two stages.
11
Pursuit
X
DARK
PHYSICAL
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
16
Bullet Punch
X
STEEL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
16
Mach Punch
X
FIGHTING
PHYSICAL
40
100
-
30
X
Has +1 move priority.
21
Feint
X
NORMAL
PHYSICAL
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
26
Vacuum Wave
X
FIGHTING
SPECIAL
40
100
-
30
X
Has +1 move priority.
31
Quick Guard
X
FIGHTING
STATUS
-
-
-
15
X
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
36
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
36
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
36
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
41
Sky Uppercut
X
FIGHTING
PHYSICAL
85
90
-
15
X
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
46
Mega Punch
X
NORMAL
PHYSICAL
80
85
-
20
X
Inflicts regular damage.
50
Detect
X
FIGHTING
STATUS
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
56
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
61
Counter
X
FIGHTING
PHYSICAL
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
66
Close Combat
X
FIGHTING
PHYSICAL
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mat Block
multiple sources
FIGHTING
STATUS
-
-
-
10
multiple sources
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
Pokemon: 236
STEEL
PHYSICAL
40
100
-
30
Pokemon: 236
Has +1 move priority.
Counter
Pokemon: 236
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 236
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endure
Pokemon: 236
NORMAL
STATUS
-
-
-
10
Pokemon: 236
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint
Pokemon: 236
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 236
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Helping Hand
Pokemon: 236
NORMAL
STATUS
-
-
-
20
Pokemon: 236
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
High Jump Kick
Pokemon: 236
FIGHTING
PHYSICAL
130
90
-
10
Pokemon: 236
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch
Pokemon: 236
FIGHTING
PHYSICAL
40
100
-
30
Pokemon: 236
Has +1 move priority.
Mind Reader
Pokemon: 236
NORMAL
STATUS
-
-
-
5
Pokemon: 236
Guarantees the user's next move will hit the target.
Pursuit
Pokemon: 236
DARK
PHYSICAL
40
100
-
20
Pokemon: 236
Retreating Pokémon take double damage before switching out.
Rapid Spin
Pokemon: 236
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 236
Removes hazards from the field and frees the user from binding effects.
Vacuum Wave
Pokemon: 236
FIGHTING
SPECIAL
40
100
-
30
Pokemon: 236
Has +1 move priority.

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