Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Pre Evo
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Pre Evo
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Tackle
40
100
-
35
Inflicts regular damage.
EvolveEvo
Rolling Kick
X
60
85
30
15
X
Can make the target flinch.
1
Close Combat
X
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
1
Detect
X
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
1
Endeavor
X
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
1
Focus Energy
X
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
1
Pursuit
X
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
1
Quick Attack
X
40
100
-
30
X
Has +1 move priority.
1
Revenge
X
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
1
Rolling Kick
X
60
85
30
15
X
Can make the target flinch.
6
Focus Energy
X
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
10
Pursuit
X
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
15
Quick Attack
X
40
100
-
30
X
Has +1 move priority.
19
Rapid Spin
X
20
100
-
40
X
Removes hazards from the field and frees the user from binding effects.
24
Feint
X
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
28
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
33
Triple Kick
X
10
90
-
10
X
Hits three times in the same turn. The second hit has double power, and the third hit has triple power.
37
Agility
X
-
-
-
30
X
Raises the user's SPEED two stages.
42
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
46
Quick Guard
X
-
-
-
15
X
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
46
Wide Guard
X
-
-
-
10
X
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
50
Detect
X
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
55
Close Combat
X
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
60
Endeavor
X
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
X
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM37
Sandstorm
X
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM40
Aerial Ace
X
60
-
-
20
X
Doesn't miss.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
X
65
100
100
20
X
Lowers the target's SPEED one stage.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM71
Stone Edge
X
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
TM74
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Female Ace Trainer "Korrina"
Mega Kick
X
120
75
-
5
X
Inflicts regular damage.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Host
Role Play
X
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Burglar
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Mat Block
-
-
-
10
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Expert Tutor
Topsy-Turvy
-
-
-
20
Inverts the target's stat modifiers.
Expert Tutor
Trop Kick
70
100
100
15
Lowers the target's ATK one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
40
100
-
30
Has +1 move priority.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch
40
100
-
30
Has +1 move priority.
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.