#237
Hitmontop
237
FIGHTING
#237.237
Hitmontop/Hitmontop
237.237
FIGHTING

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
50
95
95
35
110
70
455
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Technician: Moves with 60 or less power have 1.5x power.
Hidden
Steadfast: Gain a SPEED stage when flinched.

x2
FAIRYFLYINGPSYCHIC
x2
x1
DRAGONELECTRICFIGHTINGFIREGHOSTGRASSGROUNDICENORMALPOISONSTEELWATER
x1
x1/2
BUGDARKROCK
x1/2

#236
Tyrogue
236
FIGHTING
Lv.20 Attack>Defense
#106
Hitmonlee
106
FIGHTING
Lv.20 Attack<Defense
#107
Hitmonchan
107
FIGHTING
Lv.20 Attack<Defense
#237
Hitmontop
237
FIGHTING

Classic Mode
Pewter City (trade), Mt. Mortar (static), Route 23
Pokemon: 236
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack > Defense)
Pokemon: 106
Fighting Dojo (gift), Evolve Tyrogue (Lv20 Attack = Defense)
Pokemon: 237
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack < Defense)
Pokemon: 107
Remix Mode
Pewter City (trade), Mt. Mortar (static), Route 4, 8, Mt. Moon
Pokemon: 236
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack < Defense)
Pokemon: 107
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack > Defense)
Pokemon: 106
Fighting Dojo (gift), Evolve Tyrogue (Lv20 Attack = Defense)
Pokemon: 237

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Fake Out
Pokemon: 236
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 236
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Pre Evo
Foresight
Pokemon: 236
NORMAL
STATUS
-
-
-
40
Pokemon: 236
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Pre Evo
Helping Hand
Pokemon: 236
NORMAL
STATUS
-
-
-
20
Pokemon: 236
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Tackle
Pokemon: 236
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 236
Inflicts regular damage.
EvolveEvo
Rolling Kick
X
FIGHTING
PHYSICAL
60
85
30
15
X
Can make the target flinch.
1
Close Combat
X
FIGHTING
PHYSICAL
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
1
Detect
X
FIGHTING
STATUS
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
1
Endeavor
X
NORMAL
PHYSICAL
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
1
Focus Energy
X
NORMAL
STATUS
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
1
Pursuit
X
DARK
PHYSICAL
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
1
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
1
Revenge
X
FIGHTING
PHYSICAL
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
1
Rolling Kick
X
FIGHTING
PHYSICAL
60
85
30
15
X
Can make the target flinch.
6
Focus Energy
X
NORMAL
STATUS
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
10
Pursuit
X
DARK
PHYSICAL
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
15
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
19
Rapid Spin
X
NORMAL
PHYSICAL
20
100
-
40
X
Removes hazards from the field and frees the user from binding effects.
24
Feint
X
NORMAL
PHYSICAL
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
28
Counter
X
FIGHTING
PHYSICAL
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
33
Triple Kick
X
FIGHTING
PHYSICAL
10
90
-
10
X
Hits three times in the same turn. The second hit has double power, and the third hit has triple power.
37
Agility
X
PSYCHIC
STATUS
-
-
-
30
X
Raises the user's SPEED two stages.
42
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
46
Quick Guard
X
FIGHTING
STATUS
-
-
-
15
X
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
46
Wide Guard
X
ROCK
STATUS
-
-
-
10
X
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
50
Detect
X
FIGHTING
STATUS
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
55
Close Combat
X
FIGHTING
PHYSICAL
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
60
Endeavor
X
NORMAL
PHYSICAL
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mat Block
multiple sources
FIGHTING
STATUS
-
-
-
10
multiple sources
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Topsy-Turvy
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Inverts the target's stat modifiers.
Trop Kick
multiple sources
GRASS
PHYSICAL
70
100
100
15
multiple sources
Lowers the target's ATK one stage.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
Pokemon: 236
STEEL
PHYSICAL
40
100
-
30
Pokemon: 236
Has +1 move priority.
Counter
Pokemon: 236
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 236
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endure
Pokemon: 236
NORMAL
STATUS
-
-
-
10
Pokemon: 236
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint
Pokemon: 236
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 236
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Helping Hand
Pokemon: 236
NORMAL
STATUS
-
-
-
20
Pokemon: 236
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
High Jump Kick
Pokemon: 236
FIGHTING
PHYSICAL
130
90
-
10
Pokemon: 236
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch
Pokemon: 236
FIGHTING
PHYSICAL
40
100
-
30
Pokemon: 236
Has +1 move priority.
Mind Reader
Pokemon: 236
NORMAL
STATUS
-
-
-
5
Pokemon: 236
Guarantees the user's next move will hit the target.
Pursuit
Pokemon: 236
DARK
PHYSICAL
40
100
-
20
Pokemon: 236
Retreating Pokémon take double damage before switching out.
Rapid Spin
Pokemon: 236
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 236
Removes hazards from the field and frees the user from binding effects.
Vacuum Wave
Pokemon: 236
FIGHTING
SPECIAL
40
100
-
30
Pokemon: 236
Has +1 move priority.

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