The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pre Evo
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Pre Evo
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Pre Evo
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
Pre Evo
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
Pre Evo
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Pre Evo
Slash
70
100
-
20
Has a one level higher critical hit chance.
Pre Evo
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
EvolveEvo
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
1
Encore
X
-
100
-
5
X
Forces the target to use the last used move for 3 turns.
1
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
1
Hammer Arm
X
100
90
-
10
X
Lowers the user's SPEED one stage.
1
Punishment
X
1
100
-
5
X
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
1
Scratch
X
40
100
-
35
X
Inflicts regular damage.
1
Slack Off
X
-
-
-
10
X
Heals the user for half its max HP.
1
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
1
Yawn
X
-
-
-
10
X
Puts the target to sleep at the end of the next turn.
6
Encore
X
-
100
-
5
X
Forces the target to use the last used move for 3 turns.
9
Slack Off
X
-
-
-
10
X
Heals the user for half its max HP.
14
Feint Attack
X
60
-
-
20
X
Doesn't miss.
17
Amnesia
X
-
-
-
20
X
Raises the user's SP.DEF two stages.
23
Covet
X
60
100
-
25
X
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
27
Chip Away
X
70
100
-
20
X
Damage calculation ignores the target's stat modifiers, including evasion.
33
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
39
Flail
X
1
100
-
15
X
Power increases the less HP the user has up to 200.
47
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
53
Punishment
X
1
100
-
5
X
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
61
Hammer Arm
X
100
90
-
10
X
Lowers the user's SPEED one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
X
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
X
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM23
Smack Down
X
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM35
Flamethrower
X
90
100
10
15
X
Can burn the target.
TM38
Fire Blast
X
110
85
10
5
X
Can burn the target.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM40
Aerial Ace
X
60
-
-
20
X
Doesn't miss.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
X
65
100
100
20
X
Lowers the target's SPEED one stage.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
X
120
70
10
5
X
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
X
60
100
-
15
X
Destroys any berry the target is holding.
TM60
Quash
X
-
100
-
15
X
Forces the target to act last this turn.
TM65
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM107
Play Rough
X
90
90
10
10
X
Can lower the target's ATK one stage.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TM119
Stomping Tantrum
X
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM10
Rock Climb
X
90
85
20
20
X
Can confuse the target.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
X
75
100
10
15
X
Can burn the target.
Bug Catcher Girl
Fury Cutter
X
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Scientist
Gunk Shot
X
120
80
30
5
X
Can poison the target.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Burglar
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
After You
-
-
-
15
The target moves immediately after the user.
Body Slam
85
100
30
15
Can paralyze the target.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Slash
70
100
-
20
Has a one level higher critical hit chance.
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.