#2.265
Ivysaur/Rhyperior
2.265new sprite
GRASSROCK
#265.2
Rhyperior/Ivysaur
265.2
GROUNDPOISON

X
78(-18)
HP
96(+18)
X
X
114(+26)
ATK
88(-26)
X
X
107(+22)
DEF
85(-22)
X
X
71(+8)
SP.ATKSP.A
63(-8)
X
X
71(+8)
SP.DEFSP.D
63(-8)
X
X
46(-7)
SPEEDSPD
53(+7)
X
X
487(+39)
TOTALTOT
448(-39)
X

Regular
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Solid Rock: Takes 0.75× damage from super effective moves.
Hidden
Chlorophyll: 2x SPEED in sunny weather.
Reckless: Recoil and crash moves have 1.2x power.

x2
BUGFIGHTINGICESTEEL
GROUNDICEPSYCHICWATER
x2
x1
DARKDRAGONFAIRYFIREFLYINGGHOSTGRASSGROUNDPOISONPSYCHICROCKWATER
DARKDRAGONFIREFLYINGGHOSTGRASSNORMALSTEEL
x1
x1/2
ELECTRICNORMAL
BUGFAIRYFIGHTINGROCK
x1/2
x1/4
-
POISON
x1/4
x0
-
ELECTRIC
x0

#1
Bulbasaur
1
GRASSPOISON
Lv.16
#2
Ivysaur
2
GRASSPOISON
Lv.32
#3
Venusaur
3
GRASSPOISON
#111
Rhyhorn
111
GROUNDROCK
Lv.42
#112
Rhydon
112
GROUNDROCK
Lv.55 or
PROTECTOR
#265
Rhyperior
265
GROUNDROCK

Classic Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Safari Zone A1, A3, A5, Victory Road
Pokemon: 111
Cerulean Cave, Evolve Rhyhorn (Lv42)
Pokemon: 112
Evolve Rhydon (Lv55 or Protector)
Pokemon: 265
Remix Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static), Route 5
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Route 10, Mt. Moon Dark Room, Safari Zone A1, A2, A3, A4, A5
Pokemon: 111
Mt. Silver, Evolve Rhyhorn (Lv42)
Pokemon: 112
Mt. Silver Base, Evolve Rhydon (Lv55 or Protector)
Pokemon: 265

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Seed Bomb
Pokemon: 1
GRASS
PHYSICAL
80
100
-
15
Pokemon: 1
Inflicts regular damage.
1
Fury Attack
Pokemon: 265
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 265
Hits 2–5 times in one turn.
1
Growl
Pokemon: 2
NORMAL
STATUS
-
100
-
40
Pokemon: 2
Lowers the target's ATK one stage.
1
Hammer Arm
Pokemon: 265
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 265
Lowers the user's SPEED one stage.
1
Horn Attack
Pokemon: 265
NORMAL
PHYSICAL
65
100
-
25
Pokemon: 265
Inflicts regular damage.
1
Horn Drill
Pokemon: 265
NORMAL
PHYSICAL
1
30
-
5
Pokemon: 265
One-hit KO. If the user is a lower level than the target, this move will fail.
1
Leech Seed
Pokemon: 2
GRASS
STATUS
-
90
-
10
Pokemon: 2
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
1
Poison Jab
Pokemon: 265
POISON
PHYSICAL
80
100
30
20
Pokemon: 265
Can poison the target.
1
Rock Wrecker
Pokemon: 265
ROCK
PHYSICAL
150
90
-
5
Pokemon: 265
Can't attack or switch for a turn.
1
Scary Face
Pokemon: 265
NORMAL
STATUS
-
100
-
10
Pokemon: 265
Lowers the target's SPEED two stages.
1
Tackle
Pokemon: 2
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 2
Inflicts regular damage.
1
Tail Whip
Pokemon: 265
NORMAL
STATUS
-
100
-
30
Pokemon: 265
Lowers the target's DEF one stage.
3
Growl
Pokemon: 2
NORMAL
STATUS
-
100
-
40
Pokemon: 2
Lowers the target's ATK one stage.
5
Fury Attack
Pokemon: 265
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 265
Hits 2–5 times in one turn.
7
Leech Seed
Pokemon: 2
GRASS
STATUS
-
90
-
10
Pokemon: 2
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
9
Scary Face
Pokemon: 265
NORMAL
STATUS
-
100
-
10
Pokemon: 265
Lowers the target's SPEED two stages.
9
Vine Whip
Pokemon: 2
GRASS
PHYSICAL
45
100
-
25
Pokemon: 2
Inflicts regular damage.
13
Poison Powder
Pokemon: 2
POISON
STATUS
-
75
-
35
Pokemon: 2
Poisons the target.
13
Sleep Powder
Pokemon: 2
GRASS
STATUS
-
75
-
15
Pokemon: 2
Puts the target to sleep.
13
Smack Down
Pokemon: 265
ROCK
PHYSICAL
50
100
-
15
Pokemon: 265
Removes the target's immunity to Ground-type damage.
15
Take Down
Pokemon: 2
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 2
User takes 1/4th the damage it inflicts in recoil.
17
Stomp
Pokemon: 265
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 265
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
20
Razor Leaf
Pokemon: 2
GRASS
PHYSICAL
55
95
-
25
Pokemon: 2
User's critical hit rate is one level higher when using this move.
21
Bulldoze
Pokemon: 265
GROUND
PHYSICAL
60
100
100
20
Pokemon: 265
Lowers the target's SPEED one stage.
23
Sweet Scent
Pokemon: 2
NORMAL
STATUS
-
100
-
20
Pokemon: 2
Lowers the target's evasion one stage.
25
Chip Away
Pokemon: 265
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 265
Damage calculation ignores the target's stat modifiers, including evasion.
28
Growth
Pokemon: 2
NORMAL
STATUS
-
-
-
20
Pokemon: 2
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
29
Rock Blast
Pokemon: 265
ROCK
PHYSICAL
25
90
-
10
Pokemon: 265
Hits 2–5 times in one turn.
31
Double-Edge
Pokemon: 2
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 2
User loses 1/3rd the damage it inflicts in recoil.
33
Drill Run
Pokemon: 265
GROUND
PHYSICAL
80
95
-
10
Pokemon: 265
User's critical hit rate is one level higher when using this move.
36
Worry Seed
Pokemon: 2
GRASS
STATUS
-
100
-
10
Pokemon: 2
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
37
Take Down
Pokemon: 265
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 265
User takes 1/4th the damage it inflicts in recoil.
39
Synthesis
Pokemon: 2
GRASS
STATUS
-
-
-
5
Pokemon: 2
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
41
Stone Edge
Pokemon: 265
ROCK
PHYSICAL
100
80
-
5
Pokemon: 265
User's critical hit rate is one level higher when using this move.
44
Solar Beam
Pokemon: 2
GRASS
SPECIAL
120
100
-
10
Pokemon: 2
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
48
Earthquake
Pokemon: 265
GROUND
PHYSICAL
100
100
-
10
Pokemon: 265
If the target is in the first turn of Dig, this move will hit with double power.
55
Megahorn
Pokemon: 265
BUG
PHYSICAL
120
85
-
10
Pokemon: 265
Inflicts regular damage.
62
Horn Drill
Pokemon: 265
NORMAL
PHYSICAL
1
30
-
5
Pokemon: 265
One-hit KO. If the user is a lower level than the target, this move will fail.
69
Rock Wrecker
Pokemon: 265
ROCK
PHYSICAL
150
90
-
5
Pokemon: 265
Can't attack or switch for a turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
Pokemon: 265
NORMAL
STATUS
-
-
-
20
Pokemon: 265
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
Pokemon: 2
POISON
SPECIAL
65
100
-
10
Pokemon: 2
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 265
ICE
SPECIAL
90
100
10
10
Pokemon: 265
Can freeze the target.
Blizzard
Pokemon: 265
ICE
SPECIAL
110
70
10
5
Pokemon: 265
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 265
NORMAL
SPECIAL
150
90
-
5
Pokemon: 265
The user can't attack or switch out the turn after this is used.
Light Screen
Pokemon: 2
PSYCHIC
STATUS
-
-
-
30
Pokemon: 2
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 265
WATER
STATUS
-
-
-
5
Pokemon: 265
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
Pokemon: 2
NORMAL
STATUS
-
-
-
25
Pokemon: 2
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 2
GRASS
SPECIAL
120
100
-
10
Pokemon: 2
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Smack Down
Pokemon: 265
ROCK
PHYSICAL
50
100
-
15
Pokemon: 265
Removes the target's immunity to Ground-type damage.
Thunderbolt
Pokemon: 265
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 265
Can paralyze the target.
Thunder
Pokemon: 265
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 265
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
Pokemon: 265
GROUND
PHYSICAL
100
100
-
10
Pokemon: 265
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 265
GROUND
PHYSICAL
80
100
-
10
Pokemon: 265
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 265
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 265
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 265
FIRE
SPECIAL
90
100
10
15
Pokemon: 265
Can burn the target.
Sludge Bomb
Pokemon: 2
POISON
SPECIAL
90
100
30
10
Pokemon: 2
Can poison the target.
Sandstorm
Pokemon: 265
ROCK
STATUS
-
-
-
10
Pokemon: 265
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 265
FIRE
SPECIAL
110
85
10
5
Pokemon: 265
Can burn the target.
Rock Tomb
Pokemon: 265
ROCK
PHYSICAL
60
95
100
15
Pokemon: 265
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 265
DARK
PHYSICAL
60
100
-
25
Pokemon: 265
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 2
NORMAL
SPECIAL
40
100
-
15
Pokemon: 2
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 265
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 265
Can lower the target's SP.DEF one stage.
Energy Ball
Pokemon: 2
GRASS
SPECIAL
90
100
10
10
Pokemon: 2
Can lower the target's SP.DEF one stage.
Fling
Pokemon: 265
DARK
PHYSICAL
1
100
-
10
Pokemon: 265
Consumes user's held item. Power and type are determined by the item.
Incinerate
Pokemon: 265
FIRE
SPECIAL
60
100
-
15
Pokemon: 265
Destroys any berry the target is holding.
Shadow Claw
Pokemon: 265
GHOST
PHYSICAL
70
100
-
15
Pokemon: 265
User's critical hit rate is one level higher when using this move.
Payback
Pokemon: 265
DARK
PHYSICAL
50
100
-
10
Pokemon: 265
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 265
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 265
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 265
ROCK
STATUS
-
-
-
20
Pokemon: 265
Raises the user's SPEED two stages.
Stone Edge
Pokemon: 265
ROCK
PHYSICAL
100
80
-
5
Pokemon: 265
User's critical hit rate is one level higher when using this move.
Swords Dance
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's ATK two stages.
Bulldoze
Pokemon: 265
GROUND
PHYSICAL
60
100
100
20
Pokemon: 265
Lowers the target's SPEED one stage.
Dragon Tail
Pokemon: 265
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 265
Forces the target to switch out, but has -6 move priority.
Work Up
Pokemon: 2
NORMAL
STATUS
-
-
-
30
Pokemon: 2
Raises the user's ATK and SP.ATK one stage.
Poison Jab
Pokemon: 265
POISON
PHYSICAL
80
100
30
20
Pokemon: 265
Can poison the target.
Grass Knot
Pokemon: 2
GRASS
SPECIAL
1
100
-
20
Pokemon: 2
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
Pokemon: 265
STEEL
SPECIAL
80
100
10
10
Pokemon: 265
Can lower the target's SP.DEF one stage.
Brutal Swing
Pokemon: 265
DARK
PHYSICAL
60
100
-
20
Pokemon: 265
Inflicts regular damage.
Focus Punch
Pokemon: 265
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 265
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 265
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 265
Raises the user's ATK one stage.
Shock Wave
Pokemon: 265
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 265
Doesn't miss.
Smart Strike
Pokemon: 265
STEEL
PHYSICAL
70
-
-
10
Pokemon: 265
Doesn't miss.
Stomping Tantrum
Pokemon: 265
GROUND
PHYSICAL
75
100
-
10
Pokemon: 265
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Surf
Pokemon: 265
WATER
SPECIAL
90
100
-
15
Pokemon: 265
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Flash
Pokemon: 2
NORMAL
STATUS
-
100
-
20
Pokemon: 2
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 265
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 265
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 265
ROCK
SPECIAL
60
100
10
5
Pokemon: 265
Can raise all of the user's stats one stage.
Dragon Pulse
Pokemon: 265
DRAGON
SPECIAL
85
100
-
10
Pokemon: 265
Inflicts regular damage.
Drill Run
Pokemon: 265
GROUND
PHYSICAL
80
95
-
10
Pokemon: 265
User's critical hit rate is one level higher when using this move.
Earth Power
Pokemon: 265
GROUND
SPECIAL
90
100
10
10
Pokemon: 265
Can lower the target's SP.DEF one stage.
Fire Punch
Pokemon: 265
FIRE
PHYSICAL
75
100
10
15
Pokemon: 265
Can burn the target.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Grass Pledge
Pokemon: 2
GRASS
SPECIAL
50
100
-
10
Pokemon: 2
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Ice Punch
Pokemon: 265
ICE
PHYSICAL
75
100
10
15
Pokemon: 265
Can freeze the target.
Iron Head
Pokemon: 265
STEEL
PHYSICAL
80
100
30
15
Pokemon: 265
Can make the target flinch.
Iron Tail
Pokemon: 265
STEEL
PHYSICAL
100
75
30
15
Pokemon: 265
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
Pokemon: 265
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 265
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Rollout
Pokemon: 265
ROCK
PHYSICAL
30
90
-
20
Pokemon: 265
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
Pokemon: 265
ROCK
STATUS
-
-
-
20
Pokemon: 265
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
Pokemon: 265
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 265
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Synthesis
Pokemon: 2
GRASS
STATUS
-
-
-
5
Pokemon: 2
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Thunder Punch
Pokemon: 265
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 265
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aromatic Mist
multiple sources
FAIRY
STATUS
-
-
-
20
multiple sources
Raises a selected ally's SP.DEF one stage.
Heat Crash
multiple sources
FIRE
PHYSICAL
1
100
-
10
multiple sources
Power maxes out at 120, depending on how much heavier the user is than the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
Pokemon: 1
PSYCHIC
STATUS
-
-
-
20
Pokemon: 1
Raises the user's SP.DEF two stages.
Charm
Pokemon: 1
FAIRY
STATUS
-
100
-
20
Pokemon: 1
Lowers the target's ATK two stages.
Counter
Pokemon: 111
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 111
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crunch
Pokemon: 111
DARK
PHYSICAL
80
100
20
15
Pokemon: 111
Can lower the target's DEF one stage.
Crush Claw
Pokemon: 111
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 111
Can lower the target's DEF one stage.
Curse
multiple sources
GHOST
STATUS
-
-
-
10
multiple sources
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Rush
Pokemon: 111
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 111
Can make the target flinch.
Endure
Pokemon: 1
NORMAL
STATUS
-
-
-
10
Pokemon: 1
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fire Fang
Pokemon: 111
FIRE
PHYSICAL
65
95
100
15
Pokemon: 111
Can burn the target or flinch the target. Both have their own independent effect chance.
Giga Drain
Pokemon: 1
GRASS
SPECIAL
75
100
-
10
Pokemon: 1
Half the damage dealt is restored to the user's HP.
Grass Whistle
Pokemon: 1
GRASS
STATUS
-
55
-
15
Pokemon: 1
Puts the target to sleep.
Ice Fang
Pokemon: 111
ICE
PHYSICAL
65
95
100
15
Pokemon: 111
Can freeze or flinch the target. Both have their own independent effect chance.
Ingrain
Pokemon: 1
GRASS
STATUS
-
-
-
20
Pokemon: 1
Prevents the user from switching out and restores 1/16th max HP each turn.
Iron Tail
Pokemon: 111
STEEL
PHYSICAL
100
75
30
15
Pokemon: 111
Can lower the target's DEF one stage.
Leaf Storm
Pokemon: 1
GRASS
SPECIAL
130
90
-
5
Pokemon: 1
Lowers the user's SP.ATK two stages after attacking.
Magical Leaf
Pokemon: 1
GRASS
SPECIAL
60
-
-
20
Pokemon: 1
Doesn't miss.
Magnitude
Pokemon: 111
GROUND
PHYSICAL
1
100
-
30
Pokemon: 111
Power is selected at random between 10 and 150.
Nature Power
Pokemon: 1
NORMAL
STATUS
-
-
-
20
Pokemon: 1
Uses another move chosen according to the terrain.
Petal Dance
Pokemon: 1
GRASS
SPECIAL
120
100
-
10
Pokemon: 1
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
Pokemon: 1
GRASS
PHYSICAL
120
85
-
10
Pokemon: 1
Inflicts regular damage.
Reversal
Pokemon: 111
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 111
Power increases the less HP the user has up to 200.
Rock Climb
Pokemon: 111
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 111
Can confuse the target.
Skull Bash
multiple sources
NORMAL
PHYSICAL
130
100
-
10
multiple sources
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sludge
Pokemon: 1
POISON
SPECIAL
65
100
30
20
Pokemon: 1
Can poison the target.
Thunder Fang
Pokemon: 111
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 111
Can paralyze or flinch the target. Both have their own independent effect chance.

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