#265
Rhyperior
265
GROUNDROCK
#265.265
Rhyperior/Rhyperior
265.265
GROUNDROCK

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
115
140
130
55
55
40
535
X

Regular
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Solid Rock: Takes 0.75× damage from super effective moves.
Hidden
Reckless: Recoil and crash moves have 1.2x power.

Entry
It puts rocks in holes in its palms and uses its muscles to shoot them. Geodude are shot at rare times.
PokémonPoké.
265
ProfessorProf.
Oak
Entry
It puts rocks in holes in its palms and uses its muscles to shoot them. Geodude are shot at rare times
PokémonPoké.
265.265
ProfessorProf.
Oak

x4
GRASSWATER
x4
x2
FIGHTINGGROUNDICESTEEL
x2
x1
BUGDARKDRAGONFAIRYGHOSTPSYCHIC
x1
x1/2
FIREFLYINGNORMALROCK
x1/2
x1/4
POISON
x1/4
x0
ELECTRIC
x0

#111
Rhyhorn
111
GROUNDROCK
Lv.42
#112
Rhydon
112
GROUNDROCK
Lv.55 or
PROTECTOR
#265
Rhyperior
265
GROUNDROCK

Classic Mode
Safari Zone A1, A3, A5, Victory Road
Pokemon: 111
Cerulean Cave, Evolve Rhyhorn (Lv42)
Pokemon: 112
Evolve Rhydon (Lv55 or Protector)
Pokemon: 265
Remix Mode
Route 10, Mt. Moon Dark Room, Safari Zone A1, A2, A3, A4, A5
Pokemon: 111
Mt. Silver, Evolve Rhyhorn (Lv42)
Pokemon: 112
Mt. Silver Base, Evolve Rhydon (Lv55 or Protector)
Pokemon: 265

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Fury Attack
X
NORMAL
PHYSICAL
15
85
-
20
X
Hits 2–5 times in one turn.
1
Hammer Arm
X
FIGHTING
PHYSICAL
100
90
-
10
X
Lowers the user's SPEED one stage.
1
Horn Attack
X
NORMAL
PHYSICAL
65
100
-
25
X
Inflicts regular damage.
1
Horn Drill
X
NORMAL
PHYSICAL
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
1
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
1
Rock Wrecker
X
ROCK
PHYSICAL
150
90
-
5
X
Can't attack or switch for a turn.
1
Scary Face
X
NORMAL
STATUS
-
100
-
10
X
Lowers the target's SPEED two stages.
1
Tail Whip
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
5
Fury Attack
X
NORMAL
PHYSICAL
15
85
-
20
X
Hits 2–5 times in one turn.
9
Scary Face
X
NORMAL
STATUS
-
100
-
10
X
Lowers the target's SPEED two stages.
13
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
17
Stomp
X
NORMAL
PHYSICAL
65
100
30
20
X
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
21
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
25
Chip Away
X
NORMAL
PHYSICAL
70
100
-
20
X
Damage calculation ignores the target's stat modifiers, including evasion.
29
Rock Blast
X
ROCK
PHYSICAL
25
90
-
10
X
Hits 2–5 times in one turn.
33
Drill Run
X
GROUND
PHYSICAL
80
95
-
10
X
User's critical hit rate is one level higher when using this move.
37
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
41
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
48
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
55
Megahorn
X
BUG
PHYSICAL
120
85
-
10
X
Inflicts regular damage.
62
Horn Drill
X
NORMAL
PHYSICAL
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
69
Rock Wrecker
X
ROCK
PHYSICAL
150
90
-
5
X
Can't attack or switch for a turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Rock Polish
X
ROCK
STATUS
-
-
-
20
X
Raises the user's SPEED two stages.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Dragon Tail
X
DRAGON
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.
Smart Strike
X
STEEL
PHYSICAL
70
-
-
10
X
Doesn't miss.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Dragon Pulse
X
DRAGON
SPECIAL
85
100
-
10
X
Inflicts regular damage.
Drill Run
X
GROUND
PHYSICAL
80
95
-
10
X
User's critical hit rate is one level higher when using this move.
Earth Power
X
GROUND
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Outrage
X
DRAGON
PHYSICAL
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Heat Crash
multiple sources
FIRE
PHYSICAL
1
100
-
10
multiple sources
Power maxes out at 120, depending on how much heavier the user is than the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
Pokemon: 111
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 111
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crunch
Pokemon: 111
DARK
PHYSICAL
80
100
20
15
Pokemon: 111
Can lower the target's DEF one stage.
Crush Claw
Pokemon: 111
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 111
Can lower the target's DEF one stage.
Curse
Pokemon: 111
GHOST
STATUS
-
-
-
10
Pokemon: 111
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Rush
Pokemon: 111
DRAGON
PHYSICAL
100
75
20
10
Pokemon: 111
Can make the target flinch.
Fire Fang
Pokemon: 111
FIRE
PHYSICAL
65
95
100
15
Pokemon: 111
Can burn the target or flinch the target. Both have their own independent effect chance.
Ice Fang
Pokemon: 111
ICE
PHYSICAL
65
95
100
15
Pokemon: 111
Can freeze or flinch the target. Both have their own independent effect chance.
Iron Tail
Pokemon: 111
STEEL
PHYSICAL
100
75
30
15
Pokemon: 111
Can lower the target's DEF one stage.
Magnitude
Pokemon: 111
GROUND
PHYSICAL
1
100
-
30
Pokemon: 111
Power is selected at random between 10 and 150.
Reversal
Pokemon: 111
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 111
Power increases the less HP the user has up to 200.
Rock Climb
Pokemon: 111
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 111
Can confuse the target.
Skull Bash
Pokemon: 111
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 111
User then charges for one turn before attacking. Raises the user's DEF one stage.
Thunder Fang
Pokemon: 111
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 111
Can paralyze or flinch the target. Both have their own independent effect chance.

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