#194.195
Wooper/Quagsire
194.195
WATERGROUND
#195.194
Quagsire/Wooper
195.194
WATERGROUND

X
68(-13)
HP
81(+13)
X
X
71(+13)
ATK
58(-13)
X
X
71(+13)
DEF
58(-13)
X
X
38(-13)
SP.ATKSP.A
51(+13)
X
X
38(-13)
SP.DEFSP.D
51(+13)
X
X
28(+7)
SPEEDSPD
21(-7)
X
X
314(-6)
TOTALTOT
320(+6)
X

Regular
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Hidden
Unaware: During damage calculation, ignores foe's stat changes except SPEED.

x4
GRASS
x4
x1
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDICENORMALPSYCHICWATER
x1
x1/2
FIREPOISONROCKSTEEL
x1/2
x0
ELECTRIC
x0

#194
Wooper
194
WATERGROUND
Lv.20
#195
Quagsire
195
WATERGROUND

Classic Mode
Cerulean City (gift), Ruins of Alph, Union Cave, Viridian River
Pokemon: 194
Mt. Mortar (static), Route 26, 27, 32, Ruins of Alph, Union Cave, Viridian River, Evolve Wooper (Lv20)
Pokemon: 195
Remix Mode
Cerulean City (gift), Route 14, 15, 22, 26, 27, 43, Celadon City, Celadon Sewers, Union Cave, Viridian River
Pokemon: 194
Mt. Mortar (static), Route 17, 32, 43, Kindle Road, Mt. Mortar, Ruins of Alph, Safari Zone A4, Tohjo Falls, Union Cave, Viridian River, Evolve Wooper (Lv20)
Pokemon: 195

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Mud Sport
Pokemon: 195
GROUND
STATUS
-
-
-
15
Pokemon: 195
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
5
Mud Sport
multiple sources
GROUND
STATUS
-
-
-
15
multiple sources
For five turns all Electric-type moves on the field inflict 0.5x damage.
9
Mud Shot
multiple sources
GROUND
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SPEED one stage.
15
Slam
multiple sources
NORMAL
PHYSICAL
80
75
-
20
multiple sources
Inflicts regular damage.
19
Mud Bomb
multiple sources
GROUND
SPECIAL
65
85
30
10
multiple sources
Can lower the target's accuracy one stage.
23
Amnesia
Pokemon: 194
PSYCHIC
STATUS
-
-
-
20
Pokemon: 194
Raises the user's SP.DEF two stages.
24
Amnesia
Pokemon: 195
PSYCHIC
STATUS
-
-
-
20
Pokemon: 195
Raises the user's SP.DEF two stages.
29
Yawn
Pokemon: 194
NORMAL
STATUS
-
-
-
10
Pokemon: 194
Puts the target to sleep at the end of the next turn.
31
Yawn
Pokemon: 195
NORMAL
STATUS
-
-
-
10
Pokemon: 195
Puts the target to sleep at the end of the next turn.
33
Earthquake
Pokemon: 194
GROUND
PHYSICAL
100
100
-
10
Pokemon: 194
If the target is in the first turn of Dig, this move will hit with double power.
36
Earthquake
Pokemon: 195
GROUND
PHYSICAL
100
100
-
10
Pokemon: 195
If the target is in the first turn of Dig, this move will hit with double power.
37
Rain Dance
Pokemon: 194
WATER
STATUS
-
-
-
5
Pokemon: 194
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
41
Rain Dance
Pokemon: 195
WATER
STATUS
-
-
-
5
Pokemon: 195
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
43
Haze
Pokemon: 194
ICE
STATUS
-
-
-
30
Pokemon: 194
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
43
Mist
Pokemon: 194
ICE
STATUS
-
-
-
30
Pokemon: 194
For five turns, the user's side of the field are immune to stat-lowering effects.
47
Muddy Water
Pokemon: 194
WATER
SPECIAL
90
85
30
10
Pokemon: 194
Can lower the target's accuracy one stage.
48
Haze
Pokemon: 195
ICE
STATUS
-
-
-
30
Pokemon: 195
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
48
Mist
Pokemon: 195
ICE
STATUS
-
-
-
30
Pokemon: 195
For five turns, the user's side of the field are immune to stat-lowering effects.
53
Muddy Water
Pokemon: 195
WATER
SPECIAL
90
85
30
10
Pokemon: 195
Can lower the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 195
NORMAL
SPECIAL
150
90
-
5
Pokemon: 195
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 195
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 195
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sludge Wave
multiple sources
POISON
SPECIAL
95
100
10
10
multiple sources
Can poison the target.
Sludge Bomb
multiple sources
POISON
SPECIAL
90
100
30
10
multiple sources
Can poison the target.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
Pokemon: 195
ROCK
PHYSICAL
60
95
100
15
Pokemon: 195
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 195
DARK
PHYSICAL
60
100
-
25
Pokemon: 195
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 195
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 195
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
Pokemon: 195
DARK
PHYSICAL
1
100
-
10
Pokemon: 195
Consumes user's held item. Power and type are determined by the item.
Giga Impact
Pokemon: 195
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 195
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 195
ROCK
PHYSICAL
100
80
-
5
Pokemon: 195
User's critical hit rate is one level higher when using this move.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Recover
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Heals the user for half its max HP.
Focus Punch
Pokemon: 195
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 195
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Infestation
multiple sources
BUG
SPECIAL
20
100
-
20
multiple sources
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Power-Up Punch
Pokemon: 195
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 195
Raises the user's ATK one stage.
Stomping Tantrum
multiple sources
GROUND
PHYSICAL
75
100
-
10
multiple sources
Power is doubled if the user's last move failed for any reason.
Scald
multiple sources
WATER
SPECIAL
80
100
30
15
multiple sources
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Strength
Pokemon: 195
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 195
Inflicts regular damage.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Thousand Waves
multiple sources
GROUND
PHYSICAL
90
100
-
10
multiple sources
Traps the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid Spray
Pokemon: 194
POISON
SPECIAL
40
100
100
20
Pokemon: 194
Lowers the target's SP.DEF two stages.
After You
Pokemon: 194
NORMAL
STATUS
-
-
-
15
Pokemon: 194
The target moves immediately after the user.
Ancient Power
Pokemon: 194
ROCK
SPECIAL
60
100
10
5
Pokemon: 194
Can raise all of the user's stats one stage.
Body Slam
Pokemon: 194
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 194
Can paralyze the target.
Counter
Pokemon: 194
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 194
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
Pokemon: 194
GHOST
STATUS
-
-
-
10
Pokemon: 194
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double Kick
Pokemon: 194
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 194
Hits twice in one turn.
Encore
Pokemon: 194
NORMAL
STATUS
-
100
-
5
Pokemon: 194
Forces the target to use the last used move for 3 turns.
Mud Sport
Pokemon: 194
GROUND
STATUS
-
-
-
15
Pokemon: 194
For five turns all Electric-type moves on the field inflict 0.5x damage.
Recover
Pokemon: 194
NORMAL
STATUS
-
-
-
10
Pokemon: 194
Heals the user for half its max HP.
Sleep Talk
Pokemon: 194
NORMAL
STATUS
-
-
-
10
Pokemon: 194
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
Pokemon: 194
NORMAL
SPECIAL
1
100
-
10
Pokemon: 194
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
Pokemon: 194
NORMAL
STATUS
-
-
-
20
Pokemon: 194
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
Pokemon: 194
NORMAL
STATUS
-
-
-
10
Pokemon: 194
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
Acid Spray
Pokemon: 194
POISON
SPECIAL
40
100
100
20
Pokemon: 194
Lowers the target's SP.DEF two stages.
After You
Pokemon: 194
NORMAL
STATUS
-
-
-
15
Pokemon: 194
The target moves immediately after the user.
Ancient Power
Pokemon: 194
ROCK
SPECIAL
60
100
10
5
Pokemon: 194
Can raise all of the user's stats one stage.
Body Slam
Pokemon: 194
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 194
Can paralyze the target.
Counter
Pokemon: 194
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 194
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
Pokemon: 194
GHOST
STATUS
-
-
-
10
Pokemon: 194
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double Kick
Pokemon: 194
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 194
Hits twice in one turn.
Encore
Pokemon: 194
NORMAL
STATUS
-
100
-
5
Pokemon: 194
Forces the target to use the last used move for 3 turns.
Mud Sport
Pokemon: 194
GROUND
STATUS
-
-
-
15
Pokemon: 194
For five turns all Electric-type moves on the field inflict 0.5x damage.
Recover
Pokemon: 194
NORMAL
STATUS
-
-
-
10
Pokemon: 194
Heals the user for half its max HP.
Sleep Talk
Pokemon: 194
NORMAL
STATUS
-
-
-
10
Pokemon: 194
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
Pokemon: 194
NORMAL
SPECIAL
1
100
-
10
Pokemon: 194
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
Pokemon: 194
NORMAL
STATUS
-
-
-
20
Pokemon: 194
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
Pokemon: 194
NORMAL
STATUS
-
-
-
10
Pokemon: 194
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).

Something went wrong.