Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Hidden
Unaware: During damage calculation, ignores foe's stat changes except SPEED.
x4
x4
x1
x1
x1/2
x1/2
x0
x0
#194
Wooper
+
cr1st1en
Lv.20
#195
Quagsire
+
ozcraft
Classic Mode
Cerulean City (gift), Ruins of Alph, Union Cave, Viridian River
Mt. Mortar (static), Route 26, 27, 32, Ruins of Alph, Union Cave, Viridian River, Evolve Wooper (Lv20)
Remix Mode
Cerulean City (gift), Route 14, 15, 22, 26, 27, Celadon City, Celadon Sewers, Union Cave, Viridian River
Mt. Mortar (static), Route 17, 32, Mt. Mortar, Ruins of Alph, Safari Zone A4, Tohjo Falls, Union Cave, Viridian River, Evolve Wooper (Lv20)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
1
Water Gun
40
100
-
25
Inflicts regular damage.
5
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
9
Mud Shot
55
95
100%
15
Lowers the target's SPEED one stage.
15
Slam
80
75
-
20
Inflicts regular damage.
19
Mud Bomb
65
85
30%
10
Can lower the target's accuracy one stage.
24
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
31
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.
36
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
41
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
48
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
48
Mist
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
53
Muddy Water
90
85
30%
10
Can lower the target's accuracy one stage.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM05
Waterfall
80
100
20%
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM34
Sludge Wave
95
100
10%
10
Can poison the target.
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM121
Scald
80
100
30%
15
Can burn the target.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Vermillion CityVermillion
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Thousand Waves
90
100
-
10
Traps the target.
Quagsire can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Acid Spray
40
100
100%
20
Lowers the target's SP.DEF two stages.
After You
-
-
-
15
The target moves immediately after the user.
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
Body Slam
85
100
30%
15
Can paralyze the target.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double Kick
30
100
-
30
Hits twice in one turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Recover
-
-
-
10
Heals the user for half its max HP.
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).