Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Hidden
Unaware: During damage calculation, ignores foe's stat changes except SPEED.
x4
x4
x1
x1
x1/2
x1/2
x0
x0
#194
Wooper
+
Unknown Artist
Lv.20
#195
Quagsire
+
Unknown Artist
Classic Mode
Cerulean City (gift), Ruins of Alph, Union Cave, Viridian River
Mt. Mortar (static), Route 26, 27, 32, Ruins of Alph, Union Cave, Viridian River, Evolve Wooper (Lv20)
Remix Mode
Cerulean City (gift), Route 14, 15, 22, 26, 27, 43, Celadon City, Celadon Sewers, Union Cave, Viridian River
Mt. Mortar (static), Route 17, 32, 43, Kindle Road, Mt. Mortar, Ruins of Alph, Safari Zone A4, Tohjo Falls, Union Cave, Viridian River, Evolve Wooper (Lv20)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Tail Whip
X
-
100
-
30
X
Lowers the target's DEF one stage.
1
Water Gun
X
40
100
-
25
X
Inflicts regular damage.
5
Mud Sport
X
-
-
-
15
X
For five turns all Electric-type moves on the field inflict 0.5x damage.
9
Mud Shot
X
55
95
100
15
X
Lowers the target's SPEED one stage.
15
Slam
X
80
75
-
20
X
Inflicts regular damage.
19
Mud Bomb
X
65
85
30
10
X
Can lower the target's accuracy one stage.
23
Amnesia
X
-
-
-
20
X
Raises the user's SP.DEF two stages.
29
Yawn
X
-
-
-
10
X
Puts the target to sleep at the end of the next turn.
33
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
37
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
43
Haze
X
-
-
-
30
X
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
43
Mist
X
-
-
-
30
X
For five turns, the user's side of the field are immune to stat-lowering effects.
47
Muddy Water
X
90
85
30
10
X
Can lower the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM34
Sludge Wave
X
95
100
10
10
X
Can poison the target.
TM36
Sludge Bomb
X
90
100
30
10
X
Can poison the target.
TM37
Sandstorm
X
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM104
Recover
X
-
-
-
10
X
Heals the user for half its max HP.
TM113
Infestation
X
20
100
-
20
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM119
Stomping Tantrum
X
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
TM121
Scald
X
80
100
30
15
X
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM05
Waterfall
X
80
100
20
15
X
Can make the target flinch.
HM06
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
X
60
100
10
5
X
Can raise all of the user's stats one stage.
Ranger
Earth Power
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid Spray
X
40
100
100
20
X
Lowers the target's SP.DEF two stages.
After You
X
-
-
-
15
X
The target moves immediately after the user.
Ancient Power
X
60
100
10
5
X
Can raise all of the user's stats one stage.
Body Slam
X
85
100
30
15
X
Can paralyze the target.
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
X
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double Kick
X
30
100
-
30
X
Hits twice in one turn.
Encore
X
-
100
-
5
X
Forces the target to use the last used move for 3 turns.
Mud Sport
X
-
-
-
15
X
For five turns all Electric-type moves on the field inflict 0.5x damage.
Recover
X
-
-
-
10
X
Heals the user for half its max HP.
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
X
1
100
-
10
X
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
X
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
X
-
-
-
10
X
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).