#194
Wooper
194
WATERGROUND
#194.194
Wooper/Wooper
194.194
WATERGROUND

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
55
45
45
25
25
15
210
X

Regular
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Hidden
Unaware: During damage calculation, ignores foe's stat changes except SPEED.

x4
GRASS
x4
x1
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDICENORMALPSYCHICWATER
x1
x1/2
FIREPOISONROCKSTEEL
x1/2
x0
ELECTRIC
x0

#194
Wooper
194
WATERGROUND
Lv.20
#195
Quagsire
195
WATERGROUND

Classic Mode
Cerulean City (gift), Ruins of Alph, Union Cave, Viridian River
Pokemon: 194
Mt. Mortar (static), Route 26, 27, 32, Ruins of Alph, Union Cave, Viridian River, Evolve Wooper (Lv20)
Pokemon: 195
Remix Mode
Cerulean City (gift), Route 14, 15, 22, 26, 27, 43, Celadon City, Celadon Sewers, Union Cave, Viridian River
Pokemon: 194
Mt. Mortar (static), Route 17, 32, 43, Kindle Road, Mt. Mortar, Ruins of Alph, Safari Zone A4, Tohjo Falls, Union Cave, Viridian River, Evolve Wooper (Lv20)
Pokemon: 195

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Tail Whip
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
5
Mud Sport
X
GROUND
STATUS
-
-
-
15
X
For five turns all Electric-type moves on the field inflict 0.5x damage.
9
Mud Shot
X
GROUND
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
15
Slam
X
NORMAL
PHYSICAL
80
75
-
20
X
Inflicts regular damage.
19
Mud Bomb
X
GROUND
SPECIAL
65
85
30
10
X
Can lower the target's accuracy one stage.
23
Amnesia
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF two stages.
29
Yawn
X
NORMAL
STATUS
-
-
-
10
X
Puts the target to sleep at the end of the next turn.
33
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
37
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
43
Haze
X
ICE
STATUS
-
-
-
30
X
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
43
Mist
X
ICE
STATUS
-
-
-
30
X
For five turns, the user's side of the field are immune to stat-lowering effects.
47
Muddy Water
X
WATER
SPECIAL
90
85
30
10
X
Can lower the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sludge Wave
X
POISON
SPECIAL
95
100
10
10
X
Can poison the target.
Sludge Bomb
X
POISON
SPECIAL
90
100
30
10
X
Can poison the target.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
Infestation
X
BUG
SPECIAL
20
100
-
20
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Earth Power
X
GROUND
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid Spray
X
POISON
SPECIAL
40
100
100
20
X
Lowers the target's SP.DEF two stages.
After You
X
NORMAL
STATUS
-
-
-
15
X
The target moves immediately after the user.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Body Slam
X
NORMAL
PHYSICAL
85
100
30
15
X
Can paralyze the target.
Counter
X
FIGHTING
PHYSICAL
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
X
GHOST
STATUS
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double Kick
X
FIGHTING
PHYSICAL
30
100
-
30
X
Hits twice in one turn.
Encore
X
NORMAL
STATUS
-
100
-
5
X
Forces the target to use the last used move for 3 turns.
Mud Sport
X
GROUND
STATUS
-
-
-
15
X
For five turns all Electric-type moves on the field inflict 0.5x damage.
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
X
NORMAL
SPECIAL
1
100
-
10
X
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
X
NORMAL
STATUS
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
X
NORMAL
STATUS
-
-
-
10
X
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).

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