Volt Absorb: Absorbs Electric-type hits to restore 1/4th max HP.
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).
Hidden
Drought: Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).
Quick Feet: 1.5x SPEED with a major status condition. Doesn't lose SPEED from paralysis.