#135.201
Jolteon/Unown
135.201
electricpsychic
#201.135
Unown/Jolteon
201.135
psychicelectric

59(+6)
HP
53(-6)
69(+2)
ATK
67(-2)
52(-4)
DEF
56(+4)
97(+13)
SP.ATK
84(-13)
79(+16)
SP.DEF
63(-16)
75(-27)
SPEED
102(+27)
431(+6)
TOTAL
425(-6)

Regular
Volt Absorb: Absorbs Electric-type hits to restore 1/4th max HP.
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Hidden
Quick Feet: 1.5x SPEED with a major status condition. Doesn't lose SPEED from paralysis.
Mummy: On contact, the attacker's ability becomes Mummy.

x2
bugdarkghostground
x2
x1
dragonfairyfiregrassicenormalpoisonrockwater
x1
x1/2
electricfightingflyingpsychicsteel
x1/2

#133
Eevee
133
normal
WATERSTONE
#134
Vaporeon
134
water
THUNDERSTONE
#135
Jolteon
135
electric
FIRESTONE
#136
Flareon
136
fire
SUNSTONE
#196
Espeon
196
psychic
MOONSTONE
#197
Umbreon
197
dark
LEAFSTONE
#271
Leafeon
271
grass
ICESTONE
#272
Glaceon
272
ice
SHINYSTONE
#339
Sylveon
339
fairy
#201
Unown
201
psychic

Classic Mode
Celadon City (quest), Celadon City, Secret Garden
Pokemon: 133
Evolve Eevee (Ice Stone)
Pokemon: 272
Evolve Eevee (Water Stone)
Pokemon: 134
Evolve Eevee (Moon Stone)
Pokemon: 197
Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Leaf Stone)
Pokemon: 271
Evolve Eevee (Sun Stone)
Pokemon: 196
Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Thunder Stone)
Pokemon: 135
Ruins of Alph
Pokemon: 201
Remix Mode
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Pokemon: 133
Route 34, Evolve Eevee (Moon Stone)
Pokemon: 197
Treasure Beach, Evolve Eevee (Water Stone)
Pokemon: 134
Power Plant, Evolve Eevee (Thunder Stone)
Pokemon: 135
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Eevee (Ice Stone)
Pokemon: 272
Burned Tower, Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Leaf Stone)
Pokemon: 271
Route 30, Sky Pillar, Evolve Eevee (Shiny Stone)
Pokemon: 339
Route 34, Evolve Eevee (Sun Stone)
Pokemon: 196
Route 3, Mt. Moon Summit, Ruins of Alph, Violet City
Pokemon: 201

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135
#201
Prev Evo
Baton Pass
normal
status
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Prev Evo
-
Prev Evo
Bite
dark
physical
60
100
30%
25
Can make the target flinch.
Prev Evo
-
Prev Evo
Charm
fairy
status
-
100
-
20
Lowers the target's ATK two stages.
Prev Evo
-
Prev Evo
Covet
normal
physical
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Prev Evo
-
Prev Evo
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Prev Evo
-
Prev Evo
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
Prev Evo
-
Prev Evo
Refresh
normal
status
-
-
-
20
Removes burn, paralysis, or poison from the user.
Prev Evo
-
Prev Evo
Swift
normal
special
60
-
-
20
Doesn't miss.
Prev Evo
-
Prev Evo
Take Down
normal
physical
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Prev Evo
-
Prev Evo
Trump Card
normal
special
1
-
-
5
Power is determined by the PP remaining for this move up to 190.
Prev Evo
-
EvolveEvo
Thunder­shock
electric
special
40
100
10%
30
Can paralyze the target.
Pokemon: 135
-
1
Helping Hand
normal
status
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pokemon: 135
-
1
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
-
Pokemon: 201
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
Pokemon: 135
-
1
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
Pokemon: 135
-
1
Thunder­shock
electric
special
40
100
10%
30
Can paralyze the target.
Pokemon: 135
-
5
Sand Attack
ground
status
-
100
-
15
Lowers the target's accuracy one stage.
Pokemon: 135
-
9
Baby-Doll Eyes
fairy
status
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
Pokemon: 135
-
13
Quick Attack
normal
physical
40
100
-
30
Has +1 move priority.
Pokemon: 135
-
17
Double Kick
fighting
physical
30
100
-
30
Hits twice in one turn.
Pokemon: 135
-
20
Thunder Fang
electric
physical
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.
Pokemon: 135
-
25
Pin Missile
bug
physical
25
95
-
20
Hits 2–5 times in one turn.
Pokemon: 135
-
29
Agility
psychic
status
-
-
-
30
Raises the user's SPEED two stages.
Pokemon: 135
-
33
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Pokemon: 135
-
37
Dis­charge
electric
special
80
100
30%
15
Can paralyze the target.
Pokemon: 135
-
41
Last Resort
normal
physical
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Pokemon: 135
-
45
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Pokemon: 135
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135
#201
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Pokemon: 135
-
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Pokemon: 135
-
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Pokemon: 135
-
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 135
-
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 135
-
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 135
-
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 135
-
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pokemon: 135
-
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 135
-
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pokemon: 135
-
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 135
-
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Pokemon: 135
-
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Pokemon: 135
-
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 135
-
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pokemon: 135
-
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Pokemon: 135
-
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 135
-
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 135
-
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 135
-
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 135
-
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 135
-
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Pokemon: 135
-
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
Pokemon: 135
-
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Pokemon: 135
-
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 135
-
Volt Switch
electric
special
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
Pokemon: 135
-
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Pokemon: 135
-
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
Pokemon: 135
-
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 135
-
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 135
-
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 135
-
Wild Charge
electric
physical
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
Pokemon: 135
-
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Pokemon: 135
-
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
Pokemon: 135
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135
#201
Hyper Voice
normal
special
90
100
-
10
Inflicts regular damage.
Pokemon: 135
-
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Pokemon: 135
-
Magnet Rise
electric
status
-
-
-
10
For five turns, the user is immune to ground moves.
Pokemon: 135
-
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Pokemon: 135
-
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Pokemon: 135
-
Swift
normal
special
60
-
-
20
Doesn't miss.
Pokemon: 135
-

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135.201
#201.135
electric
status
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Jolteon/Unown can learn.
Unown/Jolteon can learn.
Head: 135Body: 201
Head: 201Body: 135
psychic
status
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Jolteon/Unown can learn.
Unown/Jolteon can learn.
Head: 135Body: 201
Head: 201Body: 135

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135
#201
Charm
fairy
status
-
100
-
20
Lowers the target's ATK two stages.
Pokemon: 135
-
Covet
normal
physical
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Pokemon: 135
-
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Pokemon: 135
-
Detect
fighting
status
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Pokemon: 135
-
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pokemon: 135
-
Fake Tears
dark
status
-
100
-
20
Lowers the target's SP.DEF two stages.
Pokemon: 135
-
Flail
normal
physical
1
100
-
15
Power increases the less HP the user has up to 200.
Pokemon: 135
-
Natural Gift
normal
physical
1
100
-
15
Power and type are determined by the user's held berry.
Pokemon: 135
-
Stored Power
psychic
special
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
Pokemon: 135
-
Synchro­noise
psychic
special
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
Pokemon: 135
-
Tickle
normal
status
-
100
-
20
Lowers the target's ATK and DEF one stage.
Pokemon: 135
-
Wish
normal
status
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Pokemon: 135
-
Yawn
normal
status
-
-
-
10
Puts the target to sleep at the end of the next turn.
Pokemon: 135
-
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