Route 3, Mt. Moon Summit, Ruins of Alph, Violet City
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135
#201
Prev Evo
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Jolteon previous evolution only.
Prev Evo
-
Prev Evo
Bite
60
100
30%
25
Can make the target flinch.
Jolteon previous evolution only.
Prev Evo
-
Prev Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Jolteon previous evolution only.
Prev Evo
-
Prev Evo
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Jolteon previous evolution only.
Prev Evo
-
Prev Evo
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Jolteon previous evolution only.
Prev Evo
-
Prev Evo
Growl
-
100
-
40
Lowers the target's ATK one stage.
Jolteon previous evolution only.
Prev Evo
-
Prev Evo
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
Jolteon previous evolution only.
Prev Evo
-
Prev Evo
Swift
60
-
-
20
Doesn't miss.
Jolteon previous evolution only.
Prev Evo
-
Prev Evo
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Jolteon previous evolution only.
Prev Evo
-
Prev Evo
Trump Card
1
-
-
5
Power is determined by the PP remaining for this move up to 190.
Jolteon previous evolution only.
Prev Evo
-
EvolveEvo
Thundershock
40
100
10%
30
Can paralyze the target.
-
1
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
-
1
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
-
1
Thundershock
40
100
10%
30
Can paralyze the target.
-
5
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
9
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
-
13
Quick Attack
40
100
-
30
Has +1 move priority.
-
17
Double Kick
30
100
-
30
Hits twice in one turn.
-
20
Thunder Fang
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.
-
25
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
-
29
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
33
Thunder Wave
-
90
-
20
Paralyzes the target.
-
37
Discharge
80
100
30%
15
Can paralyze the target.
-
41
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
-
45
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135
#201
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
-
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
-
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
-
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
-
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
-
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
-
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
-
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
-
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
-
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
-
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
-
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135
#201
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
GoldenrodGoldenrod
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135.201
#201.135
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Jolteon/Unown can learn.
Unown/Jolteon can learn.
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Jolteon/Unown can learn.
Unown/Jolteon can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#135
#201
Charm
-
100
-
20
Lowers the target's ATK two stages.
-
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
-
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
-
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
-
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
-
Synchronoise
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
-
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
-
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
-
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.