#1.80
Bulbasaur/Slowbro
1.80
GRASSPSYCHIC
#80.1
Slowbro/Bulbasaur
80.1
WATERPOISON

X
61(-17)
HP
78(+17)
X
X
66(+9)
ATK
57(-9)
X
X
89(+20)
DEF
69(-20)
X
X
76(-12)
SP.ATKSP.A
88(+12)
X
X
70(-5)
SP.DEFSP.D
75(+5)
X
X
35(-5)
SPEEDSPD
40(+5)
X
X
397(-10)
TOTALTOT
407(+10)
X

Regular
Oblivious: Immune to Infatuation and Taunt.
Own Tempo: Can't be confused.
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Chlorophyll: 2x SPEED in sunny weather.
Regenerator: On switch out, restore 1/3rd max HP.

x4
BUG
-
x4
x2
DARKFIREFLYINGGHOSTICEPOISON
ELECTRICGROUNDPSYCHIC
x2
x1
DRAGONFAIRYNORMALROCKSTEEL
DARKDRAGONFLYINGGHOSTGRASSNORMALROCK
x1
x1/2
ELECTRICFIGHTINGGRASSGROUNDPSYCHICWATER
BUGFAIRYFIGHTINGFIREICEPOISONSTEELWATER
x1/2

#1
Bulbasaur
1
GRASSPOISON
Lv.16
#2
Ivysaur
2
GRASSPOISON
Lv.32
#3
Venusaur
3
GRASSPOISON
#79
Slowpoke
79
WATERPSYCHIC
Lv.37
#80
Slowbro
80
WATERPSYCHIC
WATERSTONE
or
KINGSROCK
#199
Slowking
199
WATERPSYCHIC

Classic Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Vermillion City (trade), Route 4, 10, 12, 13, 14, 15, 17, 19, 22, 23, 24, Boon Island, Cerulean Cape, Cerulean Cave, Cerulean City, Chrono Island, Cinnabar Island, Crimson City, Dark Cave, Pallet Town, Pinkan Island, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Slowpoke Well, Tohjo Falls, Treasure Beach, Vermillion City, Viridian River
Pokemon: 79
Slowpoke Well, Evolve Slowpoke (Water Stone or King's Rock)
Pokemon: 199
Mt. Mortar (static), Bond Bridge, Cerulean Cave, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Slowpoke Well, Tohjo Falls, Treasure Beach, Evolve Slowpoke (Lv37)
Pokemon: 80
Remix Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static), Route 5
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Vermillion City (trade), Route 4, 8, 13, 14, 15, 23, 30, Cerulean Cape, Cerulean City, Chrono Island, Crimson City, Dark Cave, Ilex Forest, Offshore Road, Pallet Town, Ruins of Alph, Slowpoke Well, Treasure Beach, Vermillion City, Viridian River
Pokemon: 79
Slowpoke Well, Evolve Slowpoke (Water Stone or King's Rock)
Pokemon: 199
Mt. Mortar (static), Slowpoke Well, Evolve Slowpoke (Lv37)
Pokemon: 80

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Withdraw
Pokemon: 80
WATER
STATUS
-
-
-
40
Pokemon: 80
Raises the user's DEF one stage.
1
Curse
Pokemon: 80
GHOST
STATUS
-
-
-
10
Pokemon: 80
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
1
Growl
Pokemon: 80
NORMAL
STATUS
-
100
-
40
Pokemon: 80
Lowers the target's ATK one stage.
1
Heal Pulse
Pokemon: 80
PSYCHIC
STATUS
-
-
-
10
Pokemon: 80
Heals the target for half its max HP.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Withdraw
Pokemon: 80
WATER
STATUS
-
-
-
40
Pokemon: 80
Raises the user's DEF one stage.
1
Yawn
Pokemon: 80
NORMAL
STATUS
-
-
-
10
Pokemon: 80
Puts the target to sleep at the end of the next turn.
3
Growl
Pokemon: 1
NORMAL
STATUS
-
100
-
40
Pokemon: 1
Lowers the target's ATK one stage.
5
Growl
Pokemon: 80
NORMAL
STATUS
-
100
-
40
Pokemon: 80
Lowers the target's ATK one stage.
7
Leech Seed
Pokemon: 1
GRASS
STATUS
-
90
-
10
Pokemon: 1
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
9
Vine Whip
Pokemon: 1
GRASS
PHYSICAL
45
100
-
25
Pokemon: 1
Inflicts regular damage.
9
Water Gun
Pokemon: 80
WATER
SPECIAL
40
100
-
25
Pokemon: 80
Inflicts regular damage.
13
Poison Powder
Pokemon: 1
POISON
STATUS
-
75
-
35
Pokemon: 1
Poisons the target.
13
Sleep Powder
Pokemon: 1
GRASS
STATUS
-
75
-
15
Pokemon: 1
Puts the target to sleep.
14
Confusion
Pokemon: 80
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 80
Can confuse the target.
15
Take Down
Pokemon: 1
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 1
User takes 1/4th the damage it inflicts in recoil.
19
Disable
Pokemon: 80
NORMAL
STATUS
-
100
-
20
Pokemon: 80
Disables the target's last used move for the next 4-7 turns.
19
Razor Leaf
Pokemon: 1
GRASS
PHYSICAL
55
95
-
25
Pokemon: 1
User's critical hit rate is one level higher when using this move.
21
Sweet Scent
Pokemon: 1
NORMAL
STATUS
-
100
-
20
Pokemon: 1
Lowers the target's evasion one stage.
23
Headbutt
Pokemon: 80
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 80
Can make the target flinch.
25
Growth
Pokemon: 1
NORMAL
STATUS
-
-
-
20
Pokemon: 1
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
27
Double-Edge
Pokemon: 1
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 1
User loses 1/3rd the damage it inflicts in recoil.
28
Water Pulse
Pokemon: 80
WATER
SPECIAL
60
100
20
20
Pokemon: 80
Can confuse the target.
31
Worry Seed
Pokemon: 1
GRASS
STATUS
-
100
-
10
Pokemon: 1
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
32
Zen Headbutt
Pokemon: 80
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 80
Can make the target flinch.
33
Synthesis
Pokemon: 1
GRASS
STATUS
-
-
-
5
Pokemon: 1
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
36
Slack Off
Pokemon: 80
NORMAL
STATUS
-
-
-
10
Pokemon: 80
Heals the user for half its max HP.
37
Seed Bomb
Pokemon: 1
GRASS
PHYSICAL
80
100
-
15
Pokemon: 1
Inflicts regular damage.
43
Amnesia
Pokemon: 80
PSYCHIC
STATUS
-
-
-
20
Pokemon: 80
Raises the user's SP.DEF two stages.
49
Psychic
Pokemon: 80
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 80
Can lower the target's SP.DEF one stage.
55
Rain Dance
Pokemon: 80
WATER
STATUS
-
-
-
5
Pokemon: 80
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
62
Psych Up
Pokemon: 80
NORMAL
STATUS
-
-
-
10
Pokemon: 80
Copies the target's stat changes.
68
Heal Pulse
Pokemon: 80
PSYCHIC
STATUS
-
-
-
10
Pokemon: 80
Heals the target for half its max HP.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
Pokemon: 80
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 80
Damage calculation uses the target's DEF.
Calm Mind
Pokemon: 80
PSYCHIC
STATUS
-
-
-
20
Pokemon: 80
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 80
ICE
STATUS
-
-
-
10
Pokemon: 80
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Venoshock
Pokemon: 1
POISON
SPECIAL
65
100
-
10
Pokemon: 1
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 80
ICE
SPECIAL
90
100
10
10
Pokemon: 80
Can freeze the target.
Blizzard
Pokemon: 80
ICE
SPECIAL
110
70
10
5
Pokemon: 80
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 80
NORMAL
SPECIAL
150
90
-
5
Pokemon: 80
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 80
WATER
STATUS
-
-
-
5
Pokemon: 80
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 80
PSYCHIC
STATUS
-
-
-
15
Pokemon: 80
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 1
GRASS
SPECIAL
120
100
-
10
Pokemon: 1
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Earthquake
Pokemon: 80
GROUND
PHYSICAL
100
100
-
10
Pokemon: 80
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 80
GROUND
PHYSICAL
80
100
-
10
Pokemon: 80
User digs underground for one turn and hits on the second turn.
Psychic
Pokemon: 80
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 80
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 80
GHOST
SPECIAL
80
100
20
15
Pokemon: 80
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 80
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 80
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 80
FIRE
SPECIAL
90
100
10
15
Pokemon: 80
Can burn the target.
Sludge Bomb
Pokemon: 1
POISON
SPECIAL
90
100
30
10
Pokemon: 1
Can poison the target.
Fire Blast
Pokemon: 80
FIRE
SPECIAL
110
85
10
5
Pokemon: 80
Can burn the target.
Aerial Ace
Pokemon: 80
FLYING
PHYSICAL
60
-
-
20
Pokemon: 80
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 80
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 80
Can lower the target's SP.DEF one stage.
Energy Ball
Pokemon: 1
GRASS
SPECIAL
90
100
10
10
Pokemon: 1
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 80
WATER
SPECIAL
60
100
20
20
Pokemon: 80
Can confuse the target.
Fling
Pokemon: 80
DARK
PHYSICAL
1
100
-
10
Pokemon: 80
Consumes user's held item. Power and type are determined by the item.
Incinerate
Pokemon: 80
FIRE
SPECIAL
60
100
-
15
Pokemon: 80
Destroys any berry the target is holding.
Giga Impact
Pokemon: 80
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 80
The user can't attack or switch out the turn after this is used.
Thunder Wave
Pokemon: 80
ELECTRIC
STATUS
-
90
-
20
Pokemon: 80
Paralyzes the target.
Swords Dance
Pokemon: 1
NORMAL
STATUS
-
-
-
10
Pokemon: 1
Raises the user's ATK two stages.
Psych Up
Pokemon: 80
NORMAL
STATUS
-
-
-
10
Pokemon: 80
Copies the target's stat changes.
Bulldoze
Pokemon: 80
GROUND
PHYSICAL
60
100
100
20
Pokemon: 80
Lowers the target's SPEED one stage.
Work Up
Pokemon: 1
NORMAL
STATUS
-
-
-
30
Pokemon: 1
Raises the user's ATK and SP.ATK one stage.
Dream Eater
Pokemon: 80
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 80
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
Pokemon: 80
PSYCHIC
STATUS
-
-
-
5
Pokemon: 80
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Recover
Pokemon: 80
NORMAL
STATUS
-
-
-
10
Pokemon: 80
Heals the user for half its max HP.
Focus Punch
Pokemon: 80
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 80
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Scald
Pokemon: 80
WATER
SPECIAL
80
100
30
15
Pokemon: 80
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 1
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 1
Inflicts regular damage.
Surf
Pokemon: 80
WATER
SPECIAL
90
100
-
15
Pokemon: 80
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Dive
Pokemon: 80
WATER
PHYSICAL
80
100
-
10
Pokemon: 80
The user dives underwater for one turn and hits on the second turn.
Teleport
Pokemon: 80
PSYCHIC
STATUS
-
-
-
20
Pokemon: 80
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
Pokemon: 80
FIGHTING
PHYSICAL
75
100
-
10
Pokemon: 80
Drains half the damage inflicted to heal the user.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Grass Pledge
Pokemon: 1
GRASS
SPECIAL
50
100
-
10
Pokemon: 1
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Ice Punch
Pokemon: 80
ICE
PHYSICAL
75
100
10
15
Pokemon: 80
Can freeze the target.
Iron Defense
Pokemon: 80
STEEL
STATUS
-
-
-
15
Pokemon: 80
Raises the user's DEF two stages.
Iron Tail
Pokemon: 80
STEEL
PHYSICAL
100
75
30
15
Pokemon: 80
Can lower the target's DEF one stage.
Mega Kick
Pokemon: 80
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 80
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Shell Smash
Pokemon: 80
NORMAL
STATUS
-
-
-
15
Pokemon: 80
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Signal Beam
Pokemon: 80
BUG
SPECIAL
75
100
10
15
Pokemon: 80
Can confuse the target.
Swift
Pokemon: 80
NORMAL
SPECIAL
60
-
-
20
Pokemon: 80
Doesn't miss.
Synthesis
Pokemon: 1
GRASS
STATUS
-
-
-
5
Pokemon: 1
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Wonder Room
Pokemon: 80
PSYCHIC
STATUS
-
-
-
10
Pokemon: 80
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 80
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 80
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aromatic Mist
multiple sources
FAIRY
STATUS
-
-
-
20
multiple sources
Raises a selected ally's SP.DEF one stage.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Belly Drum
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
User pays half its max HP to maximize its ATK stat.
Block
Pokemon: 79
NORMAL
STATUS
-
-
-
5
Pokemon: 79
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Future Sight
Pokemon: 79
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 79
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Me First
Pokemon: 79
NORMAL
STATUS
-
-
-
20
Pokemon: 79
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Mud Sport
Pokemon: 79
GROUND
STATUS
-
-
-
15
Pokemon: 79
For five turns all Electric-type moves on the field inflict 0.5x damage.
Sleep Talk
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
Randomly use one of the user's other three moves. Fails if awake.
Snore
Pokemon: 79
NORMAL
SPECIAL
50
100
30
15
Pokemon: 79
Only usable if the user is sleeping. Can make the target flinch.
Stomp
Pokemon: 79
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 79
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Wonder Room
Pokemon: 79
PSYCHIC
STATUS
-
-
-
10
Pokemon: 79
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 79
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 79
Can make the target flinch.
Amnesia
Pokemon: 1
PSYCHIC
STATUS
-
-
-
20
Pokemon: 1
Raises the user's SP.DEF two stages.
Charm
Pokemon: 1
FAIRY
STATUS
-
100
-
20
Pokemon: 1
Lowers the target's ATK two stages.
Curse
Pokemon: 1
GHOST
STATUS
-
-
-
10
Pokemon: 1
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
Pokemon: 1
NORMAL
STATUS
-
-
-
10
Pokemon: 1
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Giga Drain
Pokemon: 1
GRASS
SPECIAL
75
100
-
10
Pokemon: 1
Half the damage dealt is restored to the user's HP.
Grass Whistle
Pokemon: 1
GRASS
STATUS
-
55
-
15
Pokemon: 1
Puts the target to sleep.
Ingrain
Pokemon: 1
GRASS
STATUS
-
-
-
20
Pokemon: 1
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
Pokemon: 1
GRASS
SPECIAL
130
90
-
5
Pokemon: 1
Lowers the user's SP.ATK two stages after attacking.
Magical Leaf
Pokemon: 1
GRASS
SPECIAL
60
-
-
20
Pokemon: 1
Doesn't miss.
Nature Power
Pokemon: 1
NORMAL
STATUS
-
-
-
20
Pokemon: 1
Uses another move chosen according to the terrain.
Petal Dance
Pokemon: 1
GRASS
SPECIAL
120
100
-
10
Pokemon: 1
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
Pokemon: 1
GRASS
PHYSICAL
120
85
-
10
Pokemon: 1
Inflicts regular damage.
Skull Bash
Pokemon: 1
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 1
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sludge
Pokemon: 1
POISON
SPECIAL
65
100
30
20
Pokemon: 1
Can poison the target.

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