#199
Slowking
199
WATERPSYCHIC
#199.199
Slowking/Slowking
199.199
WATERPSYCHIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
95
75
80
100
110
30
490
X

Regular
Oblivious: Immune to Infatuation and Taunt.
Own Tempo: Can't be confused.
Hidden
Regenerator: On switch out, restore 1/3rd max HP.

x2
BUGDARKELECTRICGHOSTGRASS
x2
x1
DRAGONFAIRYFLYINGGROUNDNORMALPOISONROCK
x1
x1/2
FIGHTINGFIREICEPSYCHICSTEELWATER
x1/2

#79
Slowpoke
79
WATERPSYCHIC
Lv.37
#80
Slowbro
80
WATERPSYCHIC
WATERSTONE
or
KINGSROCK
#199
Slowking
199
WATERPSYCHIC

Classic Mode
Vermillion City (trade), Route 4, 10, 12, 13, 14, 15, 17, 19, 22, 23, 24, Boon Island, Cerulean Cape, Cerulean Cave, Cerulean City, Chrono Island, Cinnabar Island, Crimson City, Dark Cave, Pallet Town, Pinkan Island, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Slowpoke Well, Tohjo Falls, Treasure Beach, Vermillion City, Viridian River
Pokemon: 79
Slowpoke Well, Evolve Slowpoke (Water Stone or King's Rock)
Pokemon: 199
Mt. Mortar (static), Bond Bridge, Cerulean Cave, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Slowpoke Well, Tohjo Falls, Treasure Beach, Evolve Slowpoke (Lv37)
Pokemon: 80
Remix Mode
Vermillion City (trade), Route 4, 8, 13, 14, 15, 23, 30, Cerulean Cape, Cerulean City, Chrono Island, Crimson City, Dark Cave, Ilex Forest, Offshore Road, Pallet Town, Ruins of Alph, Slowpoke Well, Treasure Beach, Vermillion City, Viridian River
Pokemon: 79
Slowpoke Well, Evolve Slowpoke (Water Stone or King's Rock)
Pokemon: 199
Mt. Mortar (static), Slowpoke Well, Evolve Slowpoke (Lv37)
Pokemon: 80

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Amnesia
Pokemon: 79
PSYCHIC
STATUS
-
-
-
20
Pokemon: 79
Raises the user's SP.DEF two stages.
Pre Evo
Rain Dance
Pokemon: 79
WATER
STATUS
-
-
-
5
Pokemon: 79
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pre Evo
Slack Off
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
Heals the user for half its max HP.
1
Curse
X
GHOST
STATUS
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
1
Heal Pulse
X
PSYCHIC
STATUS
-
-
-
10
X
Heals the target for half its max HP.
1
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
1
Power Gem
X
ROCK
SPECIAL
80
100
-
20
X
Inflicts regular damage.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Yawn
X
NORMAL
STATUS
-
-
-
10
X
Puts the target to sleep at the end of the next turn.
5
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
9
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
14
Confusion
X
PSYCHIC
SPECIAL
50
100
10
25
X
Can confuse the target.
19
Disable
X
NORMAL
STATUS
-
100
-
20
X
Disables the target's last used move for the next 4-7 turns.
23
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
28
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
32
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.
36
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
41
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
45
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
49
Trump Card
X
NORMAL
SPECIAL
1
-
-
5
X
Power is determined by the PP remaining for this move up to 190.
54
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
58
Heal Pulse
X
PSYCHIC
STATUS
-
-
-
10
X
Heals the target for half its max HP.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Quash
X
DARK
STATUS
-
100
-
15
X
Forces the target to act last this turn.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Dragon Tail
X
DRAGON
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
Pokemon: 79
PSYCHIC
STATUS
-
-
-
20
Pokemon: 79
Does nothing. Wild battles end immediately. Has -6 move priority.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Shell Smash
X
NORMAL
STATUS
-
-
-
15
X
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Instruct
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
The user instructs the target to use its last move again in addition to its action for the turn.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Belly Drum
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
User pays half its max HP to maximize its ATK stat.
Block
Pokemon: 79
NORMAL
STATUS
-
-
-
5
Pokemon: 79
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Future Sight
Pokemon: 79
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 79
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Me First
Pokemon: 79
NORMAL
STATUS
-
-
-
20
Pokemon: 79
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Mud Sport
Pokemon: 79
GROUND
STATUS
-
-
-
15
Pokemon: 79
For five turns all Electric-type moves on the field inflict 0.5x damage.
Sleep Talk
Pokemon: 79
NORMAL
STATUS
-
-
-
10
Pokemon: 79
Randomly use one of the user's other three moves. Fails if awake.
Snore
Pokemon: 79
NORMAL
SPECIAL
50
100
30
15
Pokemon: 79
Only usable if the user is sleeping. Can make the target flinch.
Stomp
Pokemon: 79
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 79
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Wonder Room
Pokemon: 79
PSYCHIC
STATUS
-
-
-
10
Pokemon: 79
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 79
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 79
Can make the target flinch.

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