#262
Weavile
262
DARKICE
#262.262
Weavile/Weavile
262.262
DARKICE

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
70
120
65
45
85
125
510
X

Regular
Pressure: Moves targeting this Pokémon lose an extra PP.
Hidden
Pickpocket: Steals an item when hit by a physical attack.

Entry
They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.
PokémonPoké.
262
ProfessorProf.
Oak
Entry
They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.They live in cold regions, forming groups of four or five that hunt prey with impressive coordination
PokémonPoké.
262.262
ProfessorProf.
Oak

x4
FIGHTING
x4
x2
BUGFAIRYFIREROCKSTEEL
x2
x1
DRAGONELECTRICFLYINGGRASSGROUNDNORMALPOISONWATER
x1
x1/2
DARKGHOSTICE
x1/2
x0
PSYCHIC
x0

#215
Sneasel
215
DARKICE
ICESTONE
#262
Weavile
262
DARKICE

Classic Mode
Goldenrod City (trade), Ice Mountains, Mt. Silver, Seafoam Islands
Pokemon: 215
Ice Mountains (Pokéradar), Mt. Silver, Evolve Sneasel (Ice Stone)
Pokemon: 262
Remix Mode
Goldenrod City (trade), Route 8, 10, Ice Cavern, Ice Mountains, Seafoam Islands
Pokemon: 215
Ice Mountains (Pokéradar), Victory Road, Evolve Sneasel (Ice Stone)
Pokemon: 262

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Agility
Pokemon: 215
PSYCHIC
STATUS
-
-
-
30
Pokemon: 215
Raises the user's SPEED two stages.
Pre Evo
Beat Up
Pokemon: 215
DARK
PHYSICAL
1
100
-
10
Pokemon: 215
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Pre Evo
Ice Shard
Pokemon: 215
ICE
PHYSICAL
40
100
-
30
Pokemon: 215
Has +1 move priority.
Pre Evo
Slash
Pokemon: 215
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 215
Has a one level higher critical hit chance.
1
Assurance
X
DARK
PHYSICAL
60
100
-
10
X
Double power if the target took damage this turn.
1
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
1
Revenge
X
FIGHTING
PHYSICAL
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
1
Scratch
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
8
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
10
Feint Attack
X
DARK
PHYSICAL
60
-
-
20
X
Doesn't miss.
14
Icy Wind
X
ICE
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
16
Fury Swipes
X
NORMAL
PHYSICAL
18
80
-
15
X
Hits 2–5 times in one turn.
20
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
22
Metal Claw
X
STEEL
PHYSICAL
50
95
10
35
X
Can raise the user's ATK one stage.
25
Hone Claws
X
DARK
STATUS
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
28
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
32
Screech
X
NORMAL
STATUS
-
85
-
40
X
Lowers the target's DEF two stages.
35
Night Slash
X
DARK
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
40
Snatch
X
DARK
STATUS
-
-
-
10
X
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
44
Punishment
X
DARK
PHYSICAL
1
100
-
5
X
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
47
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
X
DARK
STATUS
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
False Swipe
X
NORMAL
PHYSICAL
40
100
-
40
X
Will not reduce the target's HP below 1.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
X-Scissor
X
BUG
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Snarl
X
DARK
SPECIAL
55
95
100
15
X
Lowers the target's SP.ATK one stage.
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
Pokemon: 215
NORMAL
STATUS
-
-
-
20
Pokemon: 215
Randomly uses a move from another Pokémon in the user's party.
Avalanche
Pokemon: 215
ICE
PHYSICAL
60
100
-
10
Pokemon: 215
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
Pokemon: 215
DARK
PHYSICAL
60
100
30
25
Pokemon: 215
Can make the target flinch.
Counter
Pokemon: 215
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 215
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
Pokemon: 215
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 215
Can lower the target's DEF one stage.
Double Hit
Pokemon: 215
NORMAL
PHYSICAL
35
90
-
10
Pokemon: 215
Hits twice in one turn.
Fake Out
Pokemon: 215
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 215
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Feint
Pokemon: 215
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 215
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Foresight
Pokemon: 215
NORMAL
STATUS
-
-
-
40
Pokemon: 215
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Ice Punch
Pokemon: 215
ICE
PHYSICAL
75
100
10
15
Pokemon: 215
Can freeze the target.
Ice Shard
Pokemon: 215
ICE
PHYSICAL
40
100
-
30
Pokemon: 215
Has +1 move priority.
Punishment
Pokemon: 215
DARK
PHYSICAL
1
100
-
5
Pokemon: 215
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Pursuit
Pokemon: 215
DARK
PHYSICAL
40
100
-
20
Pokemon: 215
Retreating Pokémon take double damage before switching out.
Spite
Pokemon: 215
GHOST
STATUS
-
100
-
10
Pokemon: 215
Lowers the PP of the target's last used move by 4.

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