#215.262
Sneasel/Weavile
215.262
DARKICE
#262.215
Weavile/Sneasel
262.215
DARKICE

X
60(-5)
HP
65(+5)
X
X
111(+8)
ATK
103(-8)
X
X
61(+3)
DEF
58(-3)
X
X
38(-3)
SP.ATKSP.A
41(+3)
X
X
78(-3)
SP.DEFSP.D
81(+3)
X
X
121(+3)
SPEEDSPD
118(-3)
X
X
469(+3)
TOTALTOT
466(-3)
X

Regular
Inner Focus: Can't be flinched.
Pressure: Moves targeting this Pokémon lose an extra PP.
Keen Eye: Accuracy can't be lowered.
Hidden
Pickpocket: Steals an item when hit by a physical attack.

x4
FIGHTING
x4
x2
BUGFAIRYFIREROCKSTEEL
x2
x1
DRAGONELECTRICFLYINGGRASSGROUNDNORMALPOISONWATER
x1
x1/2
DARKGHOSTICE
x1/2
x0
PSYCHIC
x0

#215
Sneasel
215
DARKICE
ICESTONE
#262
Weavile
262
DARKICE

Classic Mode
Goldenrod City (trade), Ice Mountains, Mt. Silver, Seafoam Islands
Pokemon: 215
Ice Mountains (Pokéradar), Mt. Silver, Evolve Sneasel (Ice Stone)
Pokemon: 262
Remix Mode
Goldenrod City (trade), Route 8, 10, Ice Cavern, Ice Mountains, Seafoam Islands
Pokemon: 215
Ice Mountains (Pokéradar), Victory Road, Evolve Sneasel (Ice Stone)
Pokemon: 262

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Agility
Pokemon: 215
PSYCHIC
STATUS
-
-
-
30
Pokemon: 215
Raises the user's SPEED two stages.
Pre Evo
Beat Up
Pokemon: 215
DARK
PHYSICAL
1
100
-
10
Pokemon: 215
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Pre Evo
Ice Shard
Pokemon: 215
ICE
PHYSICAL
40
100
-
30
Pokemon: 215
Has +1 move priority.
Pre Evo
Slash
Pokemon: 215
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 215
Has a one level higher critical hit chance.
1
Assurance
Pokemon: 262
DARK
PHYSICAL
60
100
-
10
Pokemon: 262
Double power if the target took damage this turn.
1
Embargo
Pokemon: 262
DARK
STATUS
-
100
-
15
Pokemon: 262
For five turns, the target cannot use its held item.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Quick Attack
Pokemon: 262
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 262
Has +1 move priority.
1
Revenge
Pokemon: 262
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 262
If the target damaged the user this turn, this move has double power. Has -4 move priority.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
8
Quick Attack
multiple sources
NORMAL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
10
Feint Attack
multiple sources
DARK
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
14
Icy Wind
multiple sources
ICE
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SPEED one stage.
16
Fury Swipes
multiple sources
NORMAL
PHYSICAL
18
80
-
15
multiple sources
Hits 2–5 times in one turn.
20
Agility
Pokemon: 215
PSYCHIC
STATUS
-
-
-
30
Pokemon: 215
Raises the user's SPEED two stages.
20
Nasty Plot
Pokemon: 262
DARK
STATUS
-
-
-
20
Pokemon: 262
Raises the user's SP.ATK two stages.
22
Metal Claw
multiple sources
STEEL
PHYSICAL
50
95
10
35
multiple sources
Can raise the user's ATK one stage.
25
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
28
Beat Up
Pokemon: 215
DARK
PHYSICAL
1
100
-
10
Pokemon: 215
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
28
Fling
Pokemon: 262
DARK
PHYSICAL
1
100
-
10
Pokemon: 262
Consumes user's held item. Power and type are determined by the item.
32
Screech
multiple sources
NORMAL
STATUS
-
85
-
40
multiple sources
Lowers the target's DEF two stages.
35
Night Slash
Pokemon: 262
DARK
PHYSICAL
70
100
-
15
Pokemon: 262
User's critical hit rate is one level higher when using this move.
35
Slash
Pokemon: 215
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 215
Has a one level higher critical hit chance.
40
Snatch
multiple sources
DARK
STATUS
-
-
-
10
multiple sources
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
44
Punishment
multiple sources
DARK
PHYSICAL
1
100
-
5
multiple sources
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
47
Dark Pulse
Pokemon: 262
DARK
SPECIAL
80
100
20
15
Pokemon: 262
Can make the target flinch.
47
Ice Shard
Pokemon: 215
ICE
PHYSICAL
40
100
-
30
Pokemon: 215
Has +1 move priority.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 262
NORMAL
SPECIAL
150
90
-
5
Pokemon: 262
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
multiple sources
FIGHTING
PHYSICAL
65
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 262
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 262
Can lower the target's SP.DEF one stage.
False Swipe
multiple sources
NORMAL
PHYSICAL
40
100
-
40
multiple sources
Will not reduce the target's HP below 1.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Embargo
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
For five turns, the target cannot use its held item.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 262
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 262
The user can't attack or switch out the turn after this is used.
Swords Dance
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's ATK two stages.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
X-Scissor
multiple sources
BUG
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Poison Jab
multiple sources
POISON
PHYSICAL
80
100
30
20
multiple sources
Can poison the target.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Snarl
multiple sources
DARK
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SP.ATK one stage.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Throat Chop
multiple sources
DARK
PHYSICAL
80
100
100
15
multiple sources
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
multiple sources
DARK
SPECIAL
80
100
20
15
multiple sources
Can make the target flinch.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
Pokemon: 215
NORMAL
STATUS
-
-
-
20
Pokemon: 215
Randomly uses a move from another Pokémon in the user's party.
Avalanche
Pokemon: 215
ICE
PHYSICAL
60
100
-
10
Pokemon: 215
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
Pokemon: 215
DARK
PHYSICAL
60
100
30
25
Pokemon: 215
Can make the target flinch.
Counter
Pokemon: 215
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 215
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
Pokemon: 215
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 215
Can lower the target's DEF one stage.
Double Hit
Pokemon: 215
NORMAL
PHYSICAL
35
90
-
10
Pokemon: 215
Hits twice in one turn.
Fake Out
Pokemon: 215
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 215
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Feint
Pokemon: 215
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 215
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Foresight
Pokemon: 215
NORMAL
STATUS
-
-
-
40
Pokemon: 215
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Ice Punch
Pokemon: 215
ICE
PHYSICAL
75
100
10
15
Pokemon: 215
Can freeze the target.
Ice Shard
Pokemon: 215
ICE
PHYSICAL
40
100
-
30
Pokemon: 215
Has +1 move priority.
Punishment
Pokemon: 215
DARK
PHYSICAL
1
100
-
5
Pokemon: 215
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Pursuit
Pokemon: 215
DARK
PHYSICAL
40
100
-
20
Pokemon: 215
Retreating Pokémon take double damage before switching out.
Spite
Pokemon: 215
GHOST
STATUS
-
100
-
10
Pokemon: 215
Lowers the PP of the target's last used move by 4.
Assist
Pokemon: 215
NORMAL
STATUS
-
-
-
20
Pokemon: 215
Randomly uses a move from another Pokémon in the user's party.
Avalanche
Pokemon: 215
ICE
PHYSICAL
60
100
-
10
Pokemon: 215
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
Pokemon: 215
DARK
PHYSICAL
60
100
30
25
Pokemon: 215
Can make the target flinch.
Counter
Pokemon: 215
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 215
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
Pokemon: 215
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 215
Can lower the target's DEF one stage.
Double Hit
Pokemon: 215
NORMAL
PHYSICAL
35
90
-
10
Pokemon: 215
Hits twice in one turn.
Fake Out
Pokemon: 215
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 215
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Feint
Pokemon: 215
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 215
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Foresight
Pokemon: 215
NORMAL
STATUS
-
-
-
40
Pokemon: 215
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Ice Punch
Pokemon: 215
ICE
PHYSICAL
75
100
10
15
Pokemon: 215
Can freeze the target.
Ice Shard
Pokemon: 215
ICE
PHYSICAL
40
100
-
30
Pokemon: 215
Has +1 move priority.
Punishment
Pokemon: 215
DARK
PHYSICAL
1
100
-
5
Pokemon: 215
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Pursuit
Pokemon: 215
DARK
PHYSICAL
40
100
-
20
Pokemon: 215
Retreating Pokémon take double damage before switching out.
Spite
Pokemon: 215
GHOST
STATUS
-
100
-
10
Pokemon: 215
Lowers the PP of the target's last used move by 4.

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