Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Pre Evo
Ice Shard
40
100
-
30
Has +1 move priority.
Pre Evo
Slash
70
100
-
20
Has a one level higher critical hit chance.
1
Assurance
60
100
-
10
Double power if the target took damage this turn.
1
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Quick Attack
40
100
-
30
Has +1 move priority.
1
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
8
Quick Attack
40
100
-
30
Has +1 move priority.
10
Feint Attack
60
-
-
20
Doesn't miss.
14
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
16
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
20
Agility
-
-
-
30
Raises the user's SPEED two stages.
20
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
22
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
25
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
28
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
28
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
32
Screech
-
85
-
40
Lowers the target's DEF two stages.
35
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
35
Slash
70
100
-
20
Has a one level higher critical hit chance.
40
Snatch
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
44
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
47
Dark Pulse
80
100
20
15
Can make the target flinch.
47
Ice Shard
40
100
-
30
Has +1 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM95
Snarl
55
95
100
15
Lowers the target's SP.ATK one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
-
-
-
20
Randomly uses a move from another Pokémon in the user's party.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
60
100
30
25
Can make the target flinch.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Double Hit
35
90
-
10
Hits twice in one turn.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Ice Punch
75
100
10
15
Can freeze the target.
Ice Shard
40
100
-
30
Has +1 move priority.
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
Assist
-
-
-
20
Randomly uses a move from another Pokémon in the user's party.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
60
100
30
25
Can make the target flinch.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Double Hit
35
90
-
10
Hits twice in one turn.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Ice Punch
75
100
10
15
Can freeze the target.
Ice Shard
40
100
-
30
Has +1 move priority.
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.