Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
x2
x2
x1
x1
x0
x0
#19
Rattata
+
Unknown Artist
Lv.20
#20
Raticate
+
Unknown Artist
Classic Mode
Route 1, 2, 4, 5, 9, 16, 17, 18, 21, 22, 33, Celadon City, Celadon Sewers, Pokémon Mansion, Secret Garden
Mt. Mortar (static), Route 9, 16, 17, 18, 21, 23, 26, 27, 29, 32, 33, 34, 42, Burned Tower, Celadon Sewers, Mt. Mortar, Pokémon Mansion, Pokémon Tower, Tohjo Falls, Union Cave, Viridian River, Evolve Rattata (Lv20)
Remix Mode
Celadon Sewers, Mt. Moon, Secret Garden
Mt. Mortar (static), Evolve Rattata (Lv20)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Tackle
X
40
100
-
35
X
Inflicts regular damage.
1
Tail Whip
X
-
100
-
30
X
Lowers the target's DEF one stage.
4
Quick Attack
X
40
100
-
30
X
Has +1 move priority.
7
Focus Energy
X
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
10
Bite
X
60
100
30
25
X
Can make the target flinch.
13
Pursuit
X
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
16
Hyper Fang
X
80
90
10
15
X
Can make the target flinch.
19
Assurance
X
60
100
-
10
X
Double power if the target took damage this turn.
22
Crunch
X
80
100
20
15
X
Can lower the target's DEF one stage.
25
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
28
Super Fang
X
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
31
Double-Edge
X
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
34
Endeavor
X
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
X
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Burglar
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Super Fang
X
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bite
X
60
100
30
25
X
Can make the target flinch.
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Final Gambit
X
1
100
-
5
X
Inflicts damage equal to the user's remaining HP. User faints.
Flame Wheel
X
60
100
10
25
X
Can burn the target. Thaws the user if Frozen.
Fury Swipes
X
18
80
-
15
X
Hits 2–5 times in one turn.
Last Resort
X
140
100
-
5
X
Fails if the user hasn't used its other three moves at least once while on the field.
Me First
X
-
-
-
20
X
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Revenge
X
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Reversal
X
1
100
-
15
X
Power increases the less HP the user has up to 200.
Screech
X
-
85
-
40
X
Lowers the target's DEF two stages.
Uproar
X
90
100
-
10
X
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.