Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
x2
x2
x1
x1
x0
x0
#19
Rattata
+
Game Freak & blaquaza
Lv.20
#20
Raticate
+
Game Freak & blaquaza
Classic Mode
Route 1, 2, 4, 5, 9, 16, 17, 18, 21, 22, 33, Celadon City, Celadon Sewers, Pokémon Mansion, Secret Garden
Mt. Mortar (static), Route 9, 16, 17, 18, 21, 23, 26, 27, 29, 32, 33, 34, 42, Burned Tower, Celadon Sewers, Mt. Mortar, Pokémon Mansion, Pokémon Tower, Tohjo Falls, Union Cave, Viridian River, Evolve Rattata (Lv20)
Remix Mode
Celadon Sewers, Mt. Moon, Secret Garden
Mt. Mortar (static), Evolve Rattata (Lv20)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
1
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
1
Quick Attack
40
100
-
30
Has +1 move priority.
1
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
4
Quick Attack
40
100
-
30
Has +1 move priority.
7
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
10
Bite
60
100
30
25
Can make the target flinch.
13
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
16
Hyper Fang
80
90
10
15
Can make the target flinch.
19
Assurance
60
100
-
10
Double power if the target took damage this turn.
22
Crunch
80
100
20
15
Can lower the target's DEF one stage.
24
Crunch
80
100
20
15
Can lower the target's DEF one stage.
25
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
28
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
29
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
31
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
34
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
34
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
39
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
44
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Man
Swift
60
-
-
20
Doesn't miss.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bite
60
100
30
25
Can make the target flinch.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Me First
-
-
-
20
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Bite
60
100
30
25
Can make the target flinch.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Me First
-
-
-
20
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.