#19.20
Rattata/Raticate
19.20
NORMAL
#20.19
Raticate/Rattata
20.19
NORMAL

X
38(-8)
HP
46(+8)
X
X
72(+8)
ATK
64(-8)
X
X
51(+8)
DEF
43(-8)
X
X
33(-8)
SP.ATKSP.A
41(+8)
X
X
46(-12)
SP.DEFSP.D
58(+12)
X
X
88(+8)
SPEEDSPD
80(-8)
X
X
328(-4)
TOTALTOT
332(+4)
X

Regular
Run Away: Can always escape or switch out.
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.

x2
FIGHTING
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONPSYCHICROCKSTEELWATER
x1
x0
GHOST
x0

#19
Rattata
19
NORMAL
Lv.20
#20
Raticate
20
NORMAL

Classic Mode
Route 1, 2, 4, 5, 9, 16, 17, 18, 21, 22, 33, Celadon City, Celadon Sewers, Pokémon Mansion, Secret Garden
Pokemon: 19
Mt. Mortar (static), Route 9, 16, 17, 18, 21, 23, 26, 27, 29, 32, 33, 34, 42, Burned Tower, Celadon Sewers, Mt. Mortar, Pokémon Mansion, Pokémon Tower, Tohjo Falls, Union Cave, Viridian River, Evolve Rattata (Lv20)
Pokemon: 20
Remix Mode
Celadon Sewers, Mt. Moon, Secret Garden
Pokemon: 19
Mt. Mortar (static), Evolve Rattata (Lv20)
Pokemon: 20

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Scary Face
Pokemon: 20
NORMAL
STATUS
-
100
-
10
Pokemon: 20
Lowers the target's SPEED two stages.
1
Focus Energy
Pokemon: 20
NORMAL
STATUS
-
-
-
30
Pokemon: 20
User's critical hit rate is two levels higher until it leaves the field.
1
Quick Attack
Pokemon: 20
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 20
Has +1 move priority.
1
Swords Dance
Pokemon: 20
NORMAL
STATUS
-
-
-
10
Pokemon: 20
Raises the user's ATK two stages.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
4
Quick Attack
multiple sources
NORMAL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
7
Focus Energy
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
User's critical hit rate is two levels higher until it leaves the field.
10
Bite
multiple sources
DARK
PHYSICAL
60
100
30
25
multiple sources
Can make the target flinch.
13
Pursuit
multiple sources
DARK
PHYSICAL
40
100
-
20
multiple sources
Retreating Pokémon take double damage before switching out.
16
Hyper Fang
multiple sources
NORMAL
PHYSICAL
80
90
10
15
multiple sources
Can make the target flinch.
19
Assurance
multiple sources
DARK
PHYSICAL
60
100
-
10
multiple sources
Double power if the target took damage this turn.
22
Crunch
Pokemon: 19
DARK
PHYSICAL
80
100
20
15
Pokemon: 19
Can lower the target's DEF one stage.
24
Crunch
Pokemon: 20
DARK
PHYSICAL
80
100
20
15
Pokemon: 20
Can lower the target's DEF one stage.
25
Sucker Punch
Pokemon: 19
DARK
PHYSICAL
70
100
-
5
Pokemon: 19
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
28
Super Fang
Pokemon: 19
NORMAL
PHYSICAL
1
90
-
10
Pokemon: 19
Inflicts typeless damage equal to half the target's remaining HP.
29
Sucker Punch
Pokemon: 20
DARK
PHYSICAL
70
100
-
5
Pokemon: 20
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
31
Double-Edge
Pokemon: 19
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 19
User loses 1/3rd the damage it inflicts in recoil.
34
Endeavor
Pokemon: 19
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 19
Inflicts exactly enough damage to lower the target's HP to equal the user's.
34
Super Fang
Pokemon: 20
NORMAL
PHYSICAL
1
90
-
10
Pokemon: 20
Inflicts typeless damage equal to half the target's remaining HP.
39
Double-Edge
Pokemon: 20
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 20
User loses 1/3rd the damage it inflicts in recoil.
44
Endeavor
Pokemon: 20
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 20
Inflicts exactly enough damage to lower the target's HP to equal the user's.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
Pokemon: 20
NORMAL
STATUS
-
-
-
20
Pokemon: 20
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 20
NORMAL
SPECIAL
150
90
-
5
Pokemon: 20
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 20
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 20
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Swords Dance
Pokemon: 20
NORMAL
STATUS
-
-
-
10
Pokemon: 20
Raises the user's ATK two stages.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
multiple sources
BUG
PHYSICAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Stomping Tantrum
Pokemon: 20
GROUND
PHYSICAL
75
100
-
10
Pokemon: 20
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 20
DARK
PHYSICAL
80
100
100
15
Pokemon: 20
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Strength
Pokemon: 20
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 20
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Super Fang
multiple sources
NORMAL
PHYSICAL
1
90
-
10
multiple sources
Inflicts typeless damage equal to half the target's remaining HP.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bite
Pokemon: 19
DARK
PHYSICAL
60
100
30
25
Pokemon: 19
Can make the target flinch.
Counter
Pokemon: 19
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 19
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Final Gambit
Pokemon: 19
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 19
Inflicts damage equal to the user's remaining HP. User faints.
Flame Wheel
Pokemon: 19
FIRE
PHYSICAL
60
100
10
25
Pokemon: 19
Can burn the target. Thaws the user if Frozen.
Fury Swipes
Pokemon: 19
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 19
Hits 2–5 times in one turn.
Last Resort
Pokemon: 19
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 19
Fails if the user hasn't used its other three moves at least once while on the field.
Me First
Pokemon: 19
NORMAL
STATUS
-
-
-
20
Pokemon: 19
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Revenge
Pokemon: 19
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 19
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Reversal
Pokemon: 19
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 19
Power increases the less HP the user has up to 200.
Screech
Pokemon: 19
NORMAL
STATUS
-
85
-
40
Pokemon: 19
Lowers the target's DEF two stages.
Uproar
Pokemon: 19
NORMAL
SPECIAL
90
100
-
10
Pokemon: 19
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Bite
Pokemon: 19
DARK
PHYSICAL
60
100
30
25
Pokemon: 19
Can make the target flinch.
Counter
Pokemon: 19
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 19
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Final Gambit
Pokemon: 19
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 19
Inflicts damage equal to the user's remaining HP. User faints.
Flame Wheel
Pokemon: 19
FIRE
PHYSICAL
60
100
10
25
Pokemon: 19
Can burn the target. Thaws the user if Frozen.
Fury Swipes
Pokemon: 19
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 19
Hits 2–5 times in one turn.
Last Resort
Pokemon: 19
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 19
Fails if the user hasn't used its other three moves at least once while on the field.
Me First
Pokemon: 19
NORMAL
STATUS
-
-
-
20
Pokemon: 19
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Revenge
Pokemon: 19
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 19
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Reversal
Pokemon: 19
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 19
Power increases the less HP the user has up to 200.
Screech
Pokemon: 19
NORMAL
STATUS
-
85
-
40
Pokemon: 19
Lowers the target's DEF two stages.
Uproar
Pokemon: 19
NORMAL
SPECIAL
90
100
-
10
Pokemon: 19
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.

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