Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Bulletproof: Protects against Bullet, Ball, and Bomb-based moves.
x2
x2
x1
x1
x1/2
x1/2
#479
Chespin
+
quote.lass
Lv.16
#480
Quilladin
9
Game Freak & gasmaskblacky & mildnight
Lv.36
#481
Chesnaught
+
titskyr
Classic Mode
Viridian River (static)
Evolve Chespin (Lv16)
Evolve Quilladin (Lv36)
Remix Mode
Viridian River (static), Kindle Road
Evolve Chespin (Lv16)
Evolve Quilladin (Lv36)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Needle Arm
X
60
100
30
15
X
Can make the target flinch.
1
Growl
X
-
100
-
40
X
Lowers the target's ATK one stage.
1
Needle Arm
X
60
100
30
15
X
Can make the target flinch.
1
Vine Whip
X
45
100
-
25
X
Inflicts regular damage.
5
Vine Whip
X
45
100
-
25
X
Inflicts regular damage.
8
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
11
Bite
X
60
100
30
25
X
Can make the target flinch.
15
Leech Seed
X
-
90
-
10
X
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
19
Pin Missile
X
25
95
-
20
X
Hits 2–5 times in one turn.
29
Take Down
X
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
35
Seed Bomb
X
80
100
-
15
X
Inflicts regular damage.
39
Mud Shot
X
55
95
100
15
X
Lowers the target's SPEED one stage.
44
Bulk Up
X
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
48
Body Slam
X
85
100
30
15
X
Can paralyze the target.
52
Pain Split
X
-
-
-
20
X
Averages the target's and user's remaining HP.
56
Wood Hammer
X
120
100
-
15
X
User takes 1/3 the damage it inflicts in recoil.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
X
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM23
Smack Down
X
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM33
Reflect
X
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM36
Sludge Bomb
X
90
100
30
10
X
Can poison the target.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM40
Aerial Ace
X
60
-
-
20
X
Doesn't miss.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
X
65
100
100
20
X
Lowers the target's SPEED one stage.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM65
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
TM66
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
TM71
Stone Edge
X
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
TM74
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
X
80
100
30
20
X
Can poison the target.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM119
Stomping Tantrum
X
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
X
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Gentleman
Grass Pledge
X
50
100
-
10
X
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Old woman
Iron Defense
X
-
-
-
15
X
Raises the user's DEF two stages.
Man
Iron Head
X
80
100
30
15
X
Can make the target flinch.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Man
Super Fang
X
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Fighter
Superpower
X
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Elite Trainer
Synthesis
X
-
-
-
5
X
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
Quick Guard
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.