#480
Quilladin
480
GRASS
#480.480
Quilladin/Quilladin
480.480
GRASS

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
61
78
95
56
58
57
405
X

Regular
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Bulletproof: Protects against Bullet, Ball, and Bomb-based moves.

Entry
They strengthen their lower bodies by running into one another. They are very kind and won't start fights.
PokémonPoké.
480
ProfessorProf.
Oak
Entry
They strengthen their lower bodies by running into one another. They are very kind and won't start fights
PokémonPoké.
480.480
ProfessorProf.
Oak

x2
BUGFIREFLYINGICEPOISON
x2
x1
DARKDRAGONFAIRYFIGHTINGGHOSTNORMALPSYCHICROCKSTEEL
x1
x1/2
ELECTRICGRASSGROUNDWATER
x1/2

#479
Chespin
479
GRASS
Lv.16
#480
Quilladin
480
GRASS
Lv.36
#481
Chesnaught
481
GRASSFIGHTING

Classic Mode
Viridian River (static)
Pokemon: 479
Evolve Chespin (Lv16)
Pokemon: 480
Evolve Quilladin (Lv36)
Pokemon: 481
Remix Mode
Viridian River (static), Kindle Road
Pokemon: 479
Evolve Chespin (Lv16)
Pokemon: 480
Evolve Quilladin (Lv36)
Pokemon: 481

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Needle Arm
X
GRASS
PHYSICAL
60
100
30
15
X
Can make the target flinch.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Needle Arm
X
GRASS
PHYSICAL
60
100
30
15
X
Can make the target flinch.
1
Vine Whip
X
GRASS
PHYSICAL
45
100
-
25
X
Inflicts regular damage.
5
Vine Whip
X
GRASS
PHYSICAL
45
100
-
25
X
Inflicts regular damage.
8
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
11
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
15
Leech Seed
X
GRASS
STATUS
-
90
-
10
X
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
19
Pin Missile
X
BUG
PHYSICAL
25
95
-
20
X
Hits 2–5 times in one turn.
29
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
35
Seed Bomb
X
GRASS
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
39
Mud Shot
X
GROUND
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
44
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
48
Body Slam
X
NORMAL
PHYSICAL
85
100
30
15
X
Can paralyze the target.
52
Pain Split
X
NORMAL
STATUS
-
-
-
20
X
Averages the target's and user's remaining HP.
56
Wood Hammer
X
GRASS
PHYSICAL
120
100
-
15
X
User takes 1/3 the damage it inflicts in recoil.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sludge Bomb
X
POISON
SPECIAL
90
100
30
10
X
Can poison the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Grass Pledge
X
GRASS
SPECIAL
50
100
-
10
X
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Super Fang
X
NORMAL
PHYSICAL
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Synthesis
X
GRASS
STATUS
-
-
-
5
X
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Belly Drum
Pokemon: 479
NORMAL
STATUS
-
-
-
10
Pokemon: 479
User pays half its max HP to maximize its ATK stat.
Curse
Pokemon: 479
GHOST
STATUS
-
-
-
10
Pokemon: 479
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Defense Curl
Pokemon: 479
NORMAL
STATUS
-
-
-
40
Pokemon: 479
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Power-Up Punch
Pokemon: 479
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 479
Raises the user's ATK one stage.
Quick Guard
Pokemon: 479
FIGHTING
STATUS
-
-
-
15
Pokemon: 479
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
Rollout
Pokemon: 479
ROCK
PHYSICAL
30
90
-
20
Pokemon: 479
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
Pokemon: 479
GROUND
STATUS
-
-
-
20
Pokemon: 479
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Synthesis
Pokemon: 479
GRASS
STATUS
-
-
-
5
Pokemon: 479
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.

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