#479
Chespin
479
GRASS
#479.479
Chespin/Chespin
479.479
GRASS

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
56
61
65
48
45
38
313
X

Regular
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Bulletproof: Protects against Bullet, Ball, and Bomb-based moves.

x2
BUGFIREFLYINGICEPOISON
x2
x1
DARKDRAGONFAIRYFIGHTINGGHOSTNORMALPSYCHICROCKSTEEL
x1
x1/2
ELECTRICGRASSGROUNDWATER
x1/2

#479
Chespin
479
GRASS
Lv.16
#480
Quilladin
480
GRASS
Lv.36
#481
Chesnaught
481
GRASSFIGHTING

Classic Mode
Viridian River (static)
Pokemon: 479
Evolve Chespin (Lv16)
Pokemon: 480
Evolve Quilladin (Lv36)
Pokemon: 481
Remix Mode
Viridian River (static), Kindle Road
Pokemon: 479
Evolve Chespin (Lv16)
Pokemon: 480
Evolve Quilladin (Lv36)
Pokemon: 481

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Vine Whip
X
GRASS
PHYSICAL
45
100
-
25
X
Inflicts regular damage.
5
Vine Whip
X
GRASS
PHYSICAL
45
100
-
25
X
Inflicts regular damage.
8
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
11
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
15
Leech Seed
X
GRASS
STATUS
-
90
-
10
X
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
18
Pin Missile
X
BUG
PHYSICAL
25
95
-
20
X
Hits 2–5 times in one turn.
27
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
32
Seed Bomb
X
GRASS
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
35
Mud Shot
X
GROUND
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
39
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
42
Body Slam
X
NORMAL
PHYSICAL
85
100
30
15
X
Can paralyze the target.
45
Pain Split
X
NORMAL
STATUS
-
-
-
20
X
Averages the target's and user's remaining HP.
48
Wood Hammer
X
GRASS
PHYSICAL
120
100
-
15
X
User takes 1/3 the damage it inflicts in recoil.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sludge Bomb
X
POISON
SPECIAL
90
100
30
10
X
Can poison the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Grass Pledge
X
GRASS
SPECIAL
50
100
-
10
X
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Super Fang
X
NORMAL
PHYSICAL
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Synthesis
X
GRASS
STATUS
-
-
-
5
X
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Belly Drum
X
NORMAL
STATUS
-
-
-
10
X
User pays half its max HP to maximize its ATK stat.
Curse
X
GHOST
STATUS
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Defense Curl
X
NORMAL
STATUS
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Quick Guard
X
FIGHTING
STATUS
-
-
-
15
X
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
X
GROUND
STATUS
-
-
-
20
X
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Synthesis
X
GRASS
STATUS
-
-
-
5
X
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.

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