#62
Poliwrath
62
WATERFIGHTING
#62.62
Poliwrath/Poliwrath
62.62
WATERFIGHTING

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
90
85
95
70
90
70
500
X

Regular
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Hidden
Swift Swim: 2x SPEED in rainy weather.

x2
ELECTRICFAIRYFLYINGGRASSPSYCHIC
x2
x1
DRAGONFIGHTINGGHOSTGROUNDNORMALPOISON
x1
x1/2
BUGDARKFIREICEROCKSTEELWATER
x1/2

#60
Poliwag
60
WATER
Lv.25
#61
Poliwhirl
61
WATER
WATERSTONE
#62
Poliwrath
62
WATERFIGHTING
Lv.37 or
KINGSROCK
#186
Politoed
186
WATER

Classic Mode
Route 5 (trade), Route 2, 4, 7, 10, 12, 13, 14, 15, 17, 19, 20, 21, 22, 23, 24, 30, 31, 35, 43, 44, Blackthorn City, Cerulean Cape, Cerulean Cave, Cerulean City, Cinnabar Island, Crimson City, Ilex Forest, Mt. Silver Base, Pallet Town, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Treasure Beach, Violet City, Viridian River
Pokemon: 60
Route 6, 8, 14, 15, 22, 23, 24, 30, 31, 35, 43, 44, Blackthorn City, Cerulean Cape, Cherrygrove City, Crimson City, Ilex Forest, Mt. Silver Base, Pallet Town, Safari Zone A1, A2, A3, A4, Violet City, Evolve Poliwag (Lv25)
Pokemon: 61
Route 30, 31, 35, 43, Ilex Forest, Mt. Silver Base, Violet City, Evolve Poliwhirl (Lv37 or King's Rock)
Pokemon: 186
Route 30, 31, 35, 43, Cherrygrove City, Ilex Forest, Mt. Silver Base, Violet City, Evolve Poliwhirl (Water Stone)
Pokemon: 62
Remix Mode
Route 5 (trade), Route 12, 13, 14, 17, 18, 20, 21, 30, 31, 35, Cerulean Cape, Cinnabar Island, Crimson City, Pallet Town, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Violet City, Viridian River
Pokemon: 60
Route 30, 31, 35, Blackthorn City, Cerulean Cape, Cherrygrove City, Ilex Forest, Pallet Town, Violet City, Evolve Poliwag (Lv25)
Pokemon: 61
Route 30, 31, 35, Cherrygrove City, Dark Cave, Violet City, Evolve Poliwhirl (Water Stone)
Pokemon: 62
Route 30, 31, 32, 35, Violet City, Evolve Poliwhirl (Lv37 or King's Rock)
Pokemon: 186

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Belly Drum
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
User pays half its max HP to maximize its ATK stat.
Pre Evo
Body Slam
multiple sources
NORMAL
PHYSICAL
85
100
30
15
multiple sources
Can paralyze the target.
Pre Evo
Bubble
multiple sources
WATER
SPECIAL
40
100
10
30
multiple sources
Can lower the target's SPEED one stage.
Pre Evo
Hydro Pump
multiple sources
WATER
SPECIAL
110
80
-
5
multiple sources
Inflicts regular damage.
Pre Evo
Mud Bomb
multiple sources
GROUND
SPECIAL
65
85
30
10
multiple sources
Can lower the target's accuracy one stage.
Pre Evo
Mud Shot
multiple sources
GROUND
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Pre Evo
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pre Evo
Wake-Up Slap
multiple sources
FIGHTING
PHYSICAL
70
100
-
10
multiple sources
Has double power against a target that is sleeping, then wakes them up.
Pre Evo
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
Pre Evo
Water Sport
multiple sources
WATER
STATUS
-
-
-
15
multiple sources
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
EvolveEvo
Submission
X
FIGHTING
PHYSICAL
80
80
-
20
X
User takes 1/4 the damage it inflicts in recoil.
1
Bubble Beam
X
WATER
SPECIAL
65
100
10
20
X
Can lower the target's SPEED one stage.
1
Circle Throw
X
FIGHTING
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
1
Double Slap
X
NORMAL
PHYSICAL
15
85
-
10
X
Hits 2–5 times in one turn.
1
Hypnosis
X
PSYCHIC
STATUS
-
60
-
20
X
Puts the target to sleep.
1
Submission
X
FIGHTING
PHYSICAL
80
80
-
20
X
User takes 1/4 the damage it inflicts in recoil.
32
Dynamic Punch
X
FIGHTING
PHYSICAL
100
50
100
5
X
Confuses the target.
43
Mind Reader
X
NORMAL
STATUS
-
-
-
5
X
Guarantees the user's next move will hit the target.
53
Circle Throw
X
FIGHTING
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Draining Kiss
X
FAIRY
SPECIAL
50
100
-
10
X
Heals the user 75% of the damage dealt to the target.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Darkest Lariat
multiple sources
DARK
PHYSICAL
85
100
-
10
multiple sources
Damage calculation ignores the target's stat modifiers, including evasion.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bubble Beam
Pokemon: 60
WATER
SPECIAL
65
100
10
20
Pokemon: 60
Can lower the target's SPEED one stage.
Encore
Pokemon: 60
NORMAL
STATUS
-
100
-
5
Pokemon: 60
Forces the target to use the last used move for 3 turns.
Endeavor
Pokemon: 60
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 60
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Endure
Pokemon: 60
NORMAL
STATUS
-
-
-
10
Pokemon: 60
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Haze
Pokemon: 60
ICE
STATUS
-
-
-
30
Pokemon: 60
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Ice Ball
Pokemon: 60
ICE
PHYSICAL
30
90
-
20
Pokemon: 60
User is forced to use this move for five turns, doubling in power each time up to 16x.
Mind Reader
Pokemon: 60
NORMAL
STATUS
-
-
-
5
Pokemon: 60
Guarantees the user's next move will hit the target.
Mist
Pokemon: 60
ICE
STATUS
-
-
-
30
Pokemon: 60
For five turns, the user's side of the field are immune to stat-lowering effects.
Mud Shot
Pokemon: 60
GROUND
SPECIAL
55
95
100
15
Pokemon: 60
Lowers the target's SPEED one stage.
Refresh
Pokemon: 60
NORMAL
STATUS
-
-
-
20
Pokemon: 60
Removes burn, paralysis, or poison from the user.
Splash
Pokemon: 60
NORMAL
STATUS
-
-
-
40
Pokemon: 60
Does nothing.
Water Pulse
Pokemon: 60
WATER
SPECIAL
60
100
20
20
Pokemon: 60
Can confuse the target.
Water Sport
Pokemon: 60
WATER
STATUS
-
-
-
15
Pokemon: 60
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.

Something went wrong.